Difference between revisions of "Shard insanity lance"
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− | {{Stub}} | + | {{Stub|reason=Missing summary (but see below recode) and missing analysis (which needs value proposition and comparison to base lance even if largely copied from [[psychic insanity lance]]}} |
{{Recode|reason=Depending on how closely this duplicates the effects of the Core insanity lance, it might be best to transclude a section of that page or templatize}} | {{Recode|reason=Depending on how closely this duplicates the effects of the Core insanity lance, it might be best to transclude a section of that page or templatize}} | ||
{{Infobox main|building | {{Infobox main|building | ||
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| layer = Belt | | layer = Belt | ||
| thingCategories = ApparelUtility | | thingCategories = ApparelUtility | ||
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| thingSetMakerTags = RewardStandardHighFreq | | thingSetMakerTags = RewardStandardHighFreq | ||
| production facility 1 = Bioferrite shaper | | production facility 1 = Bioferrite shaper | ||
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| research = Insanity Weaponry | | research = Insanity Weaponry | ||
| work to make = 21000 | | work to make = 21000 | ||
+ | | work speed stat = General Labor Speed | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
| range = 16.9 | | range = 16.9 | ||
| warmup = 2.4 | | warmup = 2.4 | ||
− | | tradeTags = UtilitySpecial | + | | tradeTags = Artifact, UtilitySpecial |
}} | }} | ||
{{Info|A '''shard insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].}} | {{Info|A '''shard insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].}} |
Latest revision as of 07:04, 25 June 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing summary (but see below recode) and missing analysis (which needs value proposition and comparison to base lance even if largely copied from psychic insanity lance. |
This page has been suggested for recoding. Reason: Depending on how closely this duplicates the effects of the Core insanity lance, it might be best to transclude a section of that page or templatize. You can help RimWorld Wiki by improving it. |
Shard insanity lance
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving them into a berserk state. There is a risk of brain damage. This insanity lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.
Base Stats
Apparel
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Waist
- Layer
- Belt
Ranged Combat
- Warm-Up
- 2.4 ticks (0.04 secs)
- Range
- 16.9 tile(s)
Creation
- Required Research
- Insanity weaponry
- Skill Required
- Crafting 5
- Work To Make
- 21,000 ticks (5.83 mins)
- Work Speed Stat
- General Labor Speed
- thingCategories
- ApparelUtility
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- Artifact, UtilitySpecial
A shard insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to cause a target to go berserk.
Acquisition[edit]
Shard insanity lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 75 Bioferrite, 21,000 ticks (5.83 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.
Summary[edit]
The shard insanity lance behaves almost identically to the psychic insanity lance.
Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.