Difference between revisions of "Invisibility"
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(Removed redirect to Psycasts#Invisibility) Tag: Removed redirect |
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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub|reason=General}} | ||
+ | {{About|the psycast|other sources|Invisibility (disambiguation)}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Invisibility | | name = Invisibility | ||
| image = Invisibility.png | | image = Invisibility.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. |
− | | psylink level = | + | | psylink level = 5 |
− | | casting time = | + | | casting time = 60 |
− | | ability range = | + | | ability range = 19.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.03 |
− | | neural heat gain = | + | | neural heat gain = 45 |
| effect radius = | | effect radius = | ||
− | | duration = | + | | duration = 900 |
| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
+ | | caster must be capable of violence = false | ||
}} | }} | ||
− | '''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
+ | {{Recode|section=1|reason=Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at [[Template: Invisibility Note]]}} | ||
+ | <onlyManualCast>True</onlyManualCast> | ||
+ | <canTargetSelf>True</canTargetSelf> | ||
+ | <canTargetAnimals>True</canTargetAnimals> | ||
+ | |||
+ | As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf. | ||
== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason= 1) Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this}} | ||
+ | * '''Invisibility''' makes enemies unable to target your allies. | ||
+ | ** It is not broken on attacking making it a good choice for close-ranged attackers. | ||
+ | *** It does not work well with [[Defense_tactics#Melee_blocking|melee blocker]] strategy. Invisible pawns do not block hostiles from pathing through them. | ||
+ | ** Self-cast to allow your psycaster to safely get within range. | ||
+ | ** Cast on snipers to aggro sieges or mech clusters. | ||
+ | ** Cast on wielders of [[Doomsday rocket launcher|doomsday rocket launchers]] and the like to give them time to fire. | ||
== Version history == | == Version history == | ||
+ | * [[Royalty DLC]] Release - Added. | ||
+ | * [[Version/1.1.2571|1.1.2571]] - Cost increased from 30 to 45, range increased from 10 to 15. | ||
+ | {{Nav|psycasts|wide}} | ||
[[Category: Psycasts]] | [[Category: Psycasts]] |
Latest revision as of 21:07, 13 August 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
This article is about the psycast. For other sources, see Invisibility (disambiguation).
Invisibility
Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.
Base Stats
- Type
- Psycast
Ability
Invisibility is a level 5 psycast that renders it target invisible for a short duration.
Acquisition[edit]
There are two ways to acquire the psycast Invisibility:
- Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
- Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
This section has been suggested for recoding. Reason: Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at Template: Invisibility Note. You can help RimWorld Wiki by improving it. |
<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>
As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.
Analysis[edit]
This section is suggested to be rewritten. Reason: 1) Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this. You can help the RimWorld Wiki by improving it. |
- Invisibility makes enemies unable to target your allies.
- It is not broken on attacking making it a good choice for close-ranged attackers.
- It does not work well with melee blocker strategy. Invisible pawns do not block hostiles from pathing through them.
- Self-cast to allow your psycaster to safely get within range.
- Cast on snipers to aggro sieges or mech clusters.
- Cast on wielders of doomsday rocket launchers and the like to give them time to fire.
- It is not broken on attacking making it a good choice for close-ranged attackers.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.