Difference between revisions of "Stun (psycast)"

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| image = Stun.png
 
| image = Stun.png
 
| type = Psycast
 
| type = Psycast
| description =  
+
| description = Momentarily disrupt motor function in the target's brain, preventing any movement.
| psylink level =
+
| psylink level = 1
| casting time =
+
| casting time = 15
| ability range =  
+
| ability range = 24.9
| psyfocus cost =  
+
| psyfocus cost = 0.01
| neural heat gain =  
+
| neural heat gain = 12
 
| effect radius =
 
| effect radius =
| duration =
+
| duration = 180
| duration multiplier =  
+
| duration multiplier = Psychic Sensitivity
| goodwill impact =
+
| goodwill impact = -15
 +
| caster must be capable of violence = false
 +
| page verified for version = 1.5.4062
 
}}
 
}}
'''Stun''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
+
'''Stun''' is a level {{P|Psylink Level}} [[psycast]] that momentarily stuns its target.  
  
 
== Acquisition ==
 
== Acquisition ==
There are two ways to acquire {{P|Name}}:
+
{{Acquisition}}
# A randomly selected level {{P|Psylink Level}} psycast is granted to the psycaster when they gain psylink level {{P|Psylink Level}}. {{P|Name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
 
# {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
 
  
 
== Summary ==
 
== Summary ==
 +
As the name implies, the Stun psycast stuns  a selected target for {{Ticks|{{P|Duration}}}}. This target must be in [[line of sight]] but can be any pawn including [[human]], [[animal]], or [[mechanoid]].{{Check Tag|Verify|Verify mechanoid}}{{Check Tag|Others?|Turrets, entities, any others}} The duration scales proportionally to the target's [[psychic sensitivity]] i.e. a pawn with 200% sensitivity would be stunned for {{Ticks|2*{{P|Duration}}}} while a pawn with 0% would be immune.{{Check Tag|Detail|0% prevent targeting or just have a duration of 0 seconds?}}
 +
 +
When used on factions with Neutral or Allied relations, goodwill will decrease by {{Bad|−15}}.{{Check Tag|Verify|Verify Neutral and Allied}} Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.{{Check Tag|Verify|Verify and Clarify}}
  
 
== Analysis ==
 
== Analysis ==
 +
{{Stub|section=1|reason=General also style and formatting}}
 +
One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycasting.
 +
 +
Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat.
 +
 +
Help melee attackers close the distance to shooters.
 +
 +
Peel melee attackers off ranged.
 +
 +
Stun wielders of powerful weapons such as [[doomsday rocket launcher]]s to ensure they don't fire before a melee pawn can close and prevent their firing all together.
  
 
== Version history ==
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.
 +
* [[Version/1.1.2559|1.1.2559]] - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.
  
 
{{Nav|psycasts|wide}}
 
{{Nav|psycasts|wide}}
 
[[Category: Psycasts]]
 
[[Category: Psycasts]]

Latest revision as of 06:16, 21 August 2024

Stun

Stun

Momentarily disrupt motor function in the target's brain, preventing any movement.

Base Stats

Type
Psycast

Ability

Psylink Level
1
Psyfocus Cost
1%
Neural Heat Gain
12
Casting Time
15 ticks (0.25 secs)
Range
24.9 tiles
Duration
180 ticks (3 secs)
(Modified by Psychic Sensitivity)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Stun is a level 1 psycast that momentarily stuns its target.

Acquisition[edit]

There are two ways to acquire the psycast Stun:

  1. Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
  2. Stun can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

As the name implies, the Stun psycast stuns a selected target for 180 ticks (3 secs). This target must be in line of sight but can be any pawn including human, animal, or mechanoid.[Verify][Others?] The duration scales proportionally to the target's psychic sensitivity i.e. a pawn with 200% sensitivity would be stunned for 360 ticks (6 secs) while a pawn with 0% would be immune.[Detail]

When used on factions with Neutral or Allied relations, goodwill will decrease by −15.[Verify] Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.[Verify]

Analysis[edit]

One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycasting.

Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat.

Help melee attackers close the distance to shooters.

Peel melee attackers off ranged.

Stun wielders of powerful weapons such as doomsday rocket launchers to ensure they don't fire before a melee pawn can close and prevent their firing all together.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2559 - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.