Difference between revisions of "User:JuliaCat/test"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Living space === | === Living space === | ||
{| id="Living space" {{STDT| sortable c_08 }} | {| id="Living space" {{STDT| sortable c_08 }} | ||
− | ! Name | + | ! Name |
! Commonality | ! Commonality | ||
! Description | ! Description | ||
Line 71: | Line 11: | ||
| 0.7 | | 0.7 | ||
| {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. | | {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. | ||
− | | '''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Allowed Meditation Focus Types:''' Minimal<br />'''Disallowed Meditation Focus Types:''' Artistic | + | | '''[[Global Certainty Loss Factor|Certainty Loss Factor]]{{IdeologyIcon}}:''' 50%<br />'''Allowed Meditation Focus Types:''' [[Psyfocus#Minimal|Minimal]]<br />'''Disallowed Meditation Focus Types:''' [[Psyfocus#Artistic|Artistic]] |
| - | | - | ||
− | | Greedy, Jealous, Gourmand | + | | [[Traits#Greedy|Greedy]], [[Traits#Jealous|Jealous]], [[Traits#Gourmand|Gourmand]] |
|- id="Greedy" <!-- defName="Greedy" --> | |- id="Greedy" <!-- defName="Greedy" --> | ||
! Greedy | ! Greedy | ||
Line 80: | Line 20: | ||
| - | | - | ||
| 10~20x {{Icon Small|Gold|24}} [[Gold]] | | 10~20x {{Icon Small|Gold|24}} [[Gold]] | ||
− | | Ascetic, Jealous | + | | [[Traits#Ascetic|Ascetic]], [[Traits#Jealous|Jealous]] |
|- id="Jealous" <!-- defName="Jealous" --> | |- id="Jealous" <!-- defName="Jealous" --> | ||
! Jealous | ! Jealous | ||
Line 92: | Line 32: | ||
| 0.8 | | 0.8 | ||
| {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. | | {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. | ||
− | | '''Market Value Factor Offset:''' {{--|20%}}<br />'''The Only Allowed Mental Breaks:''' FireStartingSpree<br />'''Random Mental State:''' FireStartingSpree<br />'''Disabled Work Tags:''' Firefighting<br />'''Random Mental State {{MTB}} Days Mood Curve:''' (0, 50)<br />'''Allowed Meditation Focus Types:''' Flame | + | | '''[[Market Value]] Factor Offset:''' {{--|20%}}<br />'''The Only Allowed Mental Breaks:''' FireStartingSpree<br />'''Random Mental State:''' FireStartingSpree<br />'''Disabled Work Tags:''' Firefighting<br />'''Random Mental State {{MTB}} Days Mood Curve:''' (0, 50)<br />'''Allowed Meditation Focus Types:''' [[Psyfocus#Flame|Flame]] |
| {{Icon Small|Molotov cocktail|24}} [[Molotov cocktail]]<br />10~20x {{Icon Small|Chemfuel|24}} [[Chemfuel]] | | {{Icon Small|Molotov cocktail|24}} [[Molotov cocktail]]<br />10~20x {{Icon Small|Chemfuel|24}} [[Chemfuel]] | ||
| None | | None | ||
Line 99: | Line 39: | ||
=== Social views === | === Social views === | ||
{| id="Social views" {{STDT| sortable c_08 }} | {| id="Social views" {{STDT| sortable c_08 }} | ||
− | ! Name | + | ! Name |
! Commonality | ! Commonality | ||
! Description | ! Description | ||
Line 109: | Line 49: | ||
| 0.8 | | 0.8 | ||
| {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. | | {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. | ||
− | | '''Social Fight Chance Factor:''' 400%<br />'''Allowed Meditation Focus Types:''' Morbid<br />'''Required Work Tags:''' Violent | + | | '''Social Fight Chance Factor:''' 400%<br />'''Allowed Meditation Focus Types:''' [[Psyfocus#Morbid|Morbid]]<br />'''Required Work Tags:''' Violent |
| {{Icon Small|Axe|24}} [[Axe]]{{IdeologyIcon}}<br />{{Icon Small|Longsword|24}} [[Longsword]] | | {{Icon Small|Axe|24}} [[Axe]]{{IdeologyIcon}}<br />{{Icon Small|Longsword|24}} [[Longsword]] | ||
| None | | None | ||
Line 116: | Line 56: | ||
| - | | - | ||
| {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. | | {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. | ||
− | | '''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Allowed Meditation Focus Types:''' Morbid | + | | '''[[Global Certainty Loss Factor|Certainty Loss Factor]]{{IdeologyIcon}}:''' 50%<br />'''Allowed Meditation Focus Types:''' [[Psyfocus#Morbid|Morbid]] |
| {{Icon Small|Skull|24}} [[Skull]]<br />{{Icon Small|Heart|24}} [[Heart]] | | {{Icon Small|Skull|24}} [[Skull]]<br />{{Icon Small|Heart|24}} [[Heart]] | ||
| None | | None | ||
Line 123: | Line 63: | ||
| 0.6 | | 0.6 | ||
| {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. | | {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. | ||
− | | '''Allowed Meditation Focus Types:''' Morbid<br />'''Disallowed Thoughts From Ingestion:''' Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient<br />'''Extra Thoughts From Ingestion:''' Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal | + | | '''Allowed Meditation Focus Types:''' [[Psyfocus#Morbid|Morbid]]<br />'''Disallowed Thoughts From Ingestion:''' Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient<br />'''Extra Thoughts From Ingestion:''' Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal |
| 30~60x {{Icon Small|Human meat|24}} [[Human meat]] | | 30~60x {{Icon Small|Human meat|24}} [[Human meat]] | ||
| None | | None | ||
Line 130: | Line 70: | ||
=== Combat === | === Combat === | ||
{| id="Combat" {{STDT| sortable c_08 }} | {| id="Combat" {{STDT| sortable c_08 }} | ||
− | ! Name | + | ! Name |
! Commonality | ! Commonality | ||
! Description | ! Description | ||
Line 140: | Line 80: | ||
| - | | - | ||
| {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. | | {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. | ||
− | | '''Melee Hit Chance:''' {{+|4}}<br />'''Melee:''' {{+|4}}<br />'''Shooting:''' {{--|10}}<br />'''Social Fight Chance Factor:''' 400%<br />'''Allowed Meditation Focus Types:''' Morbid<br />'''Disallowed Inspirations:''' | + | | '''[[Melee Hit Chance]]:''' {{+|4}}<br />'''[[Skills#Melee|Melee Skill]]:''' {{+|4}}<br />'''[[Skills#Shooting|Shooting Skill]]:''' {{--|10}}<br />'''Social Fight Chance Factor:''' 400%<br />'''Allowed Meditation Focus Types:''' [[Psyfocus#Morbid|Morbid]]<br />'''Disallowed Inspirations:''' [[Mental inspiration#Shooting frenzy|Shooting frenzy]]<br />'''Required Work Tags:''' Violent<br />'''Conflicting [[Passion]]s:''' Shooting |
| {{Icon Small|Knife|24}} [[Knife]] | | {{Icon Small|Knife|24}} [[Knife]] | ||
− | | Shooting accuracy, Wimp | + | | [[Traits#Shooting accuracy|Shooting accuracy]], [[Traits#Wimp|Wimp]] |
|- id="Nimble" <!-- defName="Nimble" --> | |- id="Nimble" <!-- defName="Nimble" --> | ||
! Nimble | ! Nimble | ||
| - | | - | ||
| {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. | | {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. | ||
− | | '''Melee Dodge Chance:''' {{+|15}}<br />'''Pawn Trap Spring Chance:''' 10% | + | | '''[[Melee Dodge Chance]]:''' {{+|15}}<br />'''Pawn [[Trap Spring Chance]]:''' 10% |
| - | | - | ||
| None | | None | ||
Line 161: | Line 101: | ||
| - | | - | ||
| {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. | | {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. | ||
− | | '''Allow On Hostile Spawn:''' false<br />'''Pain Shock Threshold:''' {{--|50%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 200%<br />'''Market Value Factor Offset:''' {{--|15%}} | + | | '''Allow On Hostile Spawn:''' false<br />'''[[Pain Shock Threshold]]:''' {{--|50%}}<br />'''[[Global Certainty Loss Factor|Certainty Loss Factor]]{{IdeologyIcon}}:''' 200%<br />'''[[Market Value]] Factor Offset:''' {{--|15%}} |
| - | | - | ||
− | | Brawler, Masochist | + | | [[Traits#Brawler|Brawler]], [[Traits#Masochist|Masochist]] |
|} | |} | ||
=== Skills === | === Skills === | ||
{| id="Skills" {{STDT| sortable c_08 }} | {| id="Skills" {{STDT| sortable c_08 }} | ||
− | ! Name | + | ! Name |
! Commonality | ! Commonality | ||
! Description | ! Description | ||
Line 178: | Line 118: | ||
| - | | - | ||
| {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. | | {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. | ||
− | | '''Global Learning Factor:''' {{+|75%}}<br />'''Mental Break Threshold:''' {{++|0.12}} <br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Required Work Tags:''' Intellectual | + | | '''[[Global Learning Factor]]:''' {{+|75%}}<br />'''[[Mental Break Threshold]]:''' {{++|0.12}} <br />'''[[Global Certainty Loss Factor|Certainty Loss Factor]]{{IdeologyIcon}}:''' 50%<br />'''Required Work Tags:''' Intellectual |
| {{Icon Small|Schematic|24}} [[Schematic]] | | {{Icon Small|Schematic|24}} [[Schematic]] | ||
− | | Nerves, Slow learner | + | | [[Traits#Nerves|Nerves]], [[Traits#Slow learner|Slow learner]] |
|- id="Fast learner" <!-- defName="FastLearner" --> | |- id="Fast learner" <!-- defName="FastLearner" --> | ||
! Fast learner | ! Fast learner | ||
| - | | - | ||
| {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. | | {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. | ||
− | | '''Global Learning Factor:''' {{+|75%}} | + | | '''[[Global Learning Factor]]:''' {{+|75%}} |
| {{Icon Small|Textbook|24}} [[Textbook]] | | {{Icon Small|Textbook|24}} [[Textbook]] | ||
| '''Exclusion Tags:''' Slow Fast Learner | | '''Exclusion Tags:''' Slow Fast Learner | ||
Line 192: | Line 132: | ||
| - | | - | ||
| {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. | | {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. | ||
− | | '''Global Learning Factor:''' {{--|75%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50% | + | | '''[[Global Learning Factor]]:''' {{--|75%}}<br />'''[[Global Certainty Loss Factor|Certainty Loss Factor]]{{IdeologyIcon}}:''' 50% |
| - | | - | ||
− | | Too smart<br />'''Exclusion Tags:''' Slow Fast Learner | + | | [[Traits#Too smart|Too smart]]<br />'''Exclusion Tags:''' Slow Fast Learner |
|- id="Great memory" <!-- defName="GreatMemory" --> | |- id="Great memory" <!-- defName="GreatMemory" --> | ||
! Great memory | ! Great memory | ||
Line 213: | Line 153: | ||
| 0.6 | | 0.6 | ||
| {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | | {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | ||
− | | '''Mental Break Inspiration Gain Set:''' | + | | '''Mental Break Inspiration Gain Set:''' [[File:IconsColonistBarInspired.png|x16px]][[Mental inspiration#Inspired creativity|Inspired creativity]]<br />'''Mental Break Inspiration Gain Reason Text:''' As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration.<br />'''Mental Break Inspiration Gain Chance:''' 50%<br />'''Allowed Meditation Focus Types:''' [[Psyfocus#Morbid|Morbid]]<br />'''Forced [[Passion]]s:''' Artistic |
| 10~20x {{Icon Small|Dye|24}} [[Dye]] | | 10~20x {{Icon Small|Dye|24}} [[Dye]] | ||
| None | | None | ||
Line 220: | Line 160: | ||
=== Relationships === | === Relationships === | ||
{| id="Relationships" {{STDT| sortable c_08 }} | {| id="Relationships" {{STDT| sortable c_08 }} | ||
− | ! Name | + | ! Name |
− | ! Commonality | + | ! Commonality (Female Commonality) |
! Description | ! Description | ||
! Effect | ! Effect | ||
Line 230: | Line 170: | ||
| 2 | | 2 | ||
| {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. | | {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. | ||
− | | '''Certainty Loss Factor{{IdeologyIcon}}:''' 200% | + | | '''[[Global Certainty Loss Factor|Certainty Loss Factor]]{{IdeologyIcon}}:''' 200% |
| - | | - | ||
− | | Abrasive, Psychopath | + | | [[Traits#Abrasive|Abrasive]], [[Traits#Psychopath|Psychopath]] |
|- id="Abrasive" <!-- defName="Abrasive" --> | |- id="Abrasive" <!-- defName="Abrasive" --> | ||
! Abrasive | ! Abrasive | ||
| - | | - | ||
| {PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way. | | {PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way. | ||
− | | '''Market Value Factor Offset:''' {{--|15%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Required Work Tags:''' Social | + | | '''[[Market Value]] Factor Offset:''' {{--|15%}}<br />'''[[Global Certainty Loss Factor|Certainty Loss Factor]]{{IdeologyIcon}}:''' 50%<br />'''Required Work Tags:''' Social |
| - | | - | ||
| None | | None | ||
Line 244: | Line 184: | ||
| 0.5 | | 0.5 | ||
| {PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}. | | {PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}. | ||
− | | '''Market Value Factor Offset:''' {{--|20%}} | + | | '''[[Market Value]] Factor Offset:''' {{--|20%}} |
| - | | - | ||
| None | | None | ||
Line 251: | Line 191: | ||
| 0.5 | | 0.5 | ||
| {PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy. | | {PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy. | ||
− | | '''Market Value Factor Offset:''' {{--|10%}} | + | | '''[[Market Value]] Factor Offset:''' {{--|10%}} |
| - | | - | ||
| None | | None |
Revision as of 23:51, 26 August 2024
Living space
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Ascetic | 0.7 | {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. | Certainty Loss Factor: 50% Allowed Meditation Focus Types: Minimal Disallowed Meditation Focus Types: Artistic |
- | Greedy, Jealous, Gourmand |
Greedy | - | {PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants. | - | 10~20x Gold | Ascetic, Jealous |
Jealous | - | For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom. | - | - | None |
Pyromaniac | 0.8 | {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. | Market Value Factor Offset: −20% The Only Allowed Mental Breaks: FireStartingSpree Random Mental State: FireStartingSpree Disabled Work Tags: Firefighting Random Mental State MTB Days Mood Curve: (0, 50) Allowed Meditation Focus Types: Flame |
Molotov cocktail 10~20x Chemfuel |
None |
Social views
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Bloodlust | 0.8 | {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. | Social Fight Chance Factor: 400% Allowed Meditation Focus Types: Morbid Required Work Tags: Violent |
Axe Longsword |
None |
Psychopath | - | {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. | Certainty Loss Factor: 50% Allowed Meditation Focus Types: Morbid |
Skull Heart |
None |
Cannibal | 0.6 | {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. | Allowed Meditation Focus Types: Morbid Disallowed Thoughts From Ingestion: Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient Extra Thoughts From Ingestion: Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal |
30~60x Human meat | None |
Combat
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Brawler | - | {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. | Melee Hit Chance: +4 Melee Skill: +4 Shooting Skill: −10 Social Fight Chance Factor: 400% Allowed Meditation Focus Types: Morbid Disallowed Inspirations: Shooting frenzy Required Work Tags: Violent Conflicting Passions: Shooting |
Knife | Shooting accuracy, Wimp |
Nimble | - | {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. | Melee Dodge Chance: +15 Pawn Trap Spring Chance: 10% |
- | None |
Tough | 1.1 | {PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill. | Incoming Damage Factor: 50% | - | None |
Wimp | - | {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. | Allow On Hostile Spawn: false Pain Shock Threshold: −50% Certainty Loss Factor: 200% Market Value Factor Offset: −15% |
- | Brawler, Masochist |
Skills
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Too smart | - | {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. | Global Learning Factor: +75% Mental Break Threshold: +0.12 Certainty Loss Factor: 50% Required Work Tags: Intellectual |
Schematic | Nerves, Slow learner |
Fast learner | - | {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. | Global Learning Factor: +75% | Textbook | Exclusion Tags: Slow Fast Learner |
Slow learner | - | {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. | Global Learning Factor: −75% Certainty Loss Factor: 50% |
- | Too smart Exclusion Tags: Slow Fast Learner |
Great memory | 1.1 | {PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people. | - | - | None |
Quick sleeper | - | {PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time. | Rest Rate Multiplier: +50% | - | - |
Tortured artist | 0.6 | {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | Mental Break Inspiration Gain Set: Inspired creativity Mental Break Inspiration Gain Reason Text: As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration. Mental Break Inspiration Gain Chance: 50% Allowed Meditation Focus Types: Morbid Forced Passions: Artistic |
10~20x Dye | None |
Relationships
Name | Commonality (Female Commonality) | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Kind | 2 | {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. | Certainty Loss Factor: 200% | - | Abrasive, Psychopath |
Abrasive | - | {PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way. | Market Value Factor Offset: −15% Certainty Loss Factor: 50% Required Work Tags: Social |
- | None |
Annoying voice | 0.5 | {PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}. | Market Value Factor Offset: −20% | - | None |
Creepy breathing | 0.5 | {PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy. | Market Value Factor Offset: −10% | - | None |
Misandrist | 0.3 (1.7) | {PAWN_nameDef} really dislikes and distrusts men. | - | - | None |
Misogynist | 1.7 (0.3) | {PAWN_nameDef} really dislikes and distrusts women. | - | - | None |
Gay | 0.3 | {PAWN_nameDef} is romantically attracted to people of {PAWN_possessive} own gender. | - | - | Exclusion Tags: Sexual Orientation |
Bisexual | 0.2 | {PAWN_nameDef} is romantically attracted to both men and women. | - | - | Exclusion Tags: Sexual Orientation |
Asexual | 0.2 | {PAWN_nameDef} has no sexual attraction to anyone at all. | - | - | Exclusion Tags: Sexual Orientation |
Spectrum Traits
Name | Commonality |
---|---|
Speed offset | 2 |
Drug desire | 3 |
Natural mood | 2 |
Nerves | 2 |
Neurotic | 1 |
Industriousness | 2 |
Psychic sensitivity | 2 |
Shooting accuracy | 2 |
Beauty | 2 |
Immunity | - |
Speed Offset
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Slowpoke | -1 | [PAWN_nameDef] is always falling behind the group whenever [PAWN_pronoun] goes anywhere. | Move Speed: −0.2 Disallowed Inspirations: Go frenzy |
- | None |
Fast walker | 1 | [PAWN_nameDef] likes to be where [PAWN_pronoun]'s going. [PAWN_pronoun] walks quicker than most people. | Move Speed: +0.2 | - | None |
Jogger | 2 | [PAWN_nameDef] always moves with a sense of urgency - so much so that others often fail to keep up. | Move Speed: +0.4 | - | None |
Drug Desire
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Chemical fascination | 2 | [PAWN_nameDef] is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. [PAWN_pronoun] will ignore directives to not use recreational drugs, and will consume more than a normal person. | Market Value Factor Offset: −15% | - | None |
Chemical interest | 1 | [PAWN_nameDef] has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. [PAWN_pronoun] will ignore directives to not use recreational drugs, and will consume more than a normal person. | Market Value Factor Offset: −10% | - | None |
Teetotaler | -1 | [PAWN_nameDef] abhors the idea of gaining pleasure from chemicals. [PAWN_pronoun] strictly avoids alcohol and recreational drugs. | Disallowed Mental States: Hard drug binge, Social drug binge | - | None |
Natural Mood
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Sanguine | 2 | [PAWN_nameDef] is just naturally upbeat about [PAWN_possessive] situation, pretty much all the time, no matter what it is. | - | - | None |
Optimist | 1 | [PAWN_nameDef] is naturally optimistic about life. It's hard to get [PAWN_objective] down. | - | - | None |
Pessimist | -1 | [PAWN_nameDef] tends to look on the bad side of life. | - | - | None |
Depressive | -2 | [PAWN_nameDef] is perenially unhappy. [PAWN_pronoun] has trouble sustaining a good mood even when everything is fine. | - | - | None |
Nerves
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Iron-willed | 2 | [PAWN_nameDef]'s will is an iron shield. [PAWN_pronoun] keeps going through thick and thin, when others broke down long before. | Mental Break Threshold: −18% Certainty Loss Factor: 25% |
- | None |
Steadfast | 1 | [PAWN_nameDef] is mentally tough and won't break down under stresses that would crack most people. | Mental Break Threshold: −9% Certainty Loss Factor: 50% |
- | None |
Nervous | -1 | [PAWN_nameDef] tends to crack under pressure. | Mental Break Threshold: +8% Certainty Loss Factor: 200% |
- | None |
Volatile | -2 | [PAWN_nameDef] is on a hair-trigger all the time. [PAWN_pronoun] is the first to break in any tough situation. | Mental Break Threshold: −15% Certainty Loss Factor: 300% |
- | None |
Neurotic
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Neurotic | 1 | [PAWN_nameDef] likes to have things squared away. [PAWN_pronoun] will work harder than most to attain this state of affairs, but [PAWN_possessive] nerves can get the better of [PAWN_objective]. | Global Work Speed: +20% Mental Break Threshold: −8% |
- | None |
Very neurotic | 2 | [PAWN_nameDef] feels constantly nervous about everything that has to get done. [PAWN_pronoun] will work extremely hard to attain this state of affairs, but [PAWN_possessive] nerves can easily get the better of [PAWN_objective]. | Global Work Speed: +40% Mental Break Threshold: −14% |
- | None |
Industriousness
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Industrious | 2 | [PAWN_nameDef] has an easy time staying on-task and focused, and gets things done much faster than the average person. | Global Work Speed: +35% | - | None |
Hard worker | 1 | [PAWN_nameDef] is a natural hard worker and will finish tasks faster than most. | Global Work Speed: +20% | - | None |
Lazy | -1 | [PAWN_nameDef] is a little bit lazy. | Global Work Speed: −20% | - | None |
Slothful | -2 | [PAWN_nameDef] loves idleness and hates anything productive. [PAWN_pronoun] moves slowly and rarely stays focused on a task. | Global Work Speed: −35% | - | None |
Psychic Sensitivity
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Psychically hypersensitive | 2 | [PAWN_nameDef]'s mind is like a psychic tuning fork. [PAWN_pronoun] is extremely sensitive to psychic phenomena. | Psychic Sensitivity: +80% | Psychic foil helmet | None |
Psychically sensitive | 1 | [PAWN_nameDef]'s mind is unusually sensitive to psychic phenomena. | Psychic Sensitivity: +40% | Psychic foil helmet | None |
Psychically dull | -1 | [PAWN_nameDef]'s mind is psychically out of tune with others. [PAWN_pronoun] isn't as affected by psychic phenomena. | Psychic Sensitivity: −50% | - | None |
Psychically deaf | -2 | [PAWN_nameDef]'s mind works on a psychic frequency different from everyone else. [PAWN_pronoun] just isn't affected by psychic phenomena. | Psychic Sensitivity: −100% | - | None |
Shooting Accuracy
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Careful shooter | 1 | [PAWN_nameDef] takes more time to aim when shooting. [PAWN_pronoun] shoots less often than others, but with more accuracy. | Aiming Delay Factor: +25% Pawn Shooting Accuracy: +5 Required Work Tags: Violent |
Bolt action rifle | Brawler |
Trigger-happy | -1 | Pew! Pew! Pew! [PAWN_nameDef] just likes pulling the trigger. [PAWN_pronoun] shoots faster than others, but less accurately. | Aiming Delay Factor: −50% Pawn Shooting Accuracy: −5 Required Work Tags: Violent |
Autopistol | Brawler |
Beauty
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Beautiful | 2 | [PAWN_nameDef] is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to [PAWN_objective] before [PAWN_pronoun] even opens [PAWN_possessive] mouth. | Pawn Beauty: +2 | - | None |
Pretty | 1 | [PAWN_nameDef] has a pretty face, which predisposes people to like [PAWN_objective]. | Pawn Beauty: +1 | - | None |
Ugly | -1 | [PAWN_nameDef] is somewhat ugly. This subtly repels others during social interactions. | Pawn Beauty: −1 | - | None |
Staggeringly ugly | -2 | [PAWN_nameDef] is staggeringly ugly. [PAWN_possessive] face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at [PAWN_objective] while conversing. | Pawn Beauty: −2 | - | None |
Immunity
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Super-immune | 1 | [PAWN_nameDef] has a naturally powerful immune system. [PAWN_pronoun] will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. | Immunity Gain Speed: +30% | - | None |
Sickly | -1 | [PAWN_nameDef] has an awful immune system. [PAWN_pronoun] gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | Immunity Gain Speed: +30% Random Disease MTB Days: 30 Medicine: +4 |
2~5x Medicine 5~10x Penoxycyline |
None |