Difference between revisions of "Toughspike"

From RimWorld Wiki
Jump to navigation Jump to search
(Added to Summary.)
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
+
{{Stub|reason=Lacking detail}}
{{Stub}}
+
{{infobox main|entity
{{infobox main| <!--Infobox Category here -->
 
 
| name = Toughspike
 
| name = Toughspike
 
| image = Toughspike.png
 
| image = Toughspike.png
 +
| description = A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.<br/>Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
 +
<!-- Base Stats -->
 
| type = Entity
 
| type = Entity
 +
| flammability = 1.25
 +
<!-- Containment -->
 +
| minimum containment strength = 50
 +
| anomaly knowledge = 2
 +
| knowledge category = Basic
 +
| study interval = 120000
 +
| bioferrite density = 2
 +
| gets cold containment bonus = true
 +
| min monolith level for study = 1
 +
| requires holding platform = true
 +
| base escape interval MTB days = 60
 +
<!-- Armor -->
 +
| armorsharp = 0.2
 +
| armorblunt = 0.16
 +
<!-- Pawn Stats -->
 +
| combatPower = 70
 +
| movespeed = 4.3
 +
| healthscale = 1
 +
| bodysize = 1
 +
| diet = none
 +
| lifespan = 15
 +
| trainable = None
 +
| toxic resistance = 0.5
 +
| body = Toughspike
 +
| can become shambler = true
 +
| min comfortable temperature = -40
 +
| max comfortable temperature = 60
 +
<!-- Production -->
 +
| meatname = Twisted meat
 +
| meatyield = 70
 +
<!-- Combat -->
 +
| attack1label = left spike
 +
| attack1labelNoLocation = spike
 +
| attack1type = Stab
 +
| attack1dmg = 7
 +
| attack1cool = 2
 +
| attack1part = LeftSpike
 +
| attack2label = right spike
 +
| attack2labelNoLocation = spike
 +
| attack2type = Stab
 +
| attack2dmg = 7
 +
| attack2cool = 2
 +
| attack2part = RightSpike
 +
| attack3label = head
 +
| attack3type = Blunt
 +
| attack3dmg = 3
 +
| attack3cool = 2
 +
| attack3part = HeadAttackTool
 +
| attack3ensureLinkedBodyPartsGroupAlwaysUsable = true
 +
| attack3chanceFactor = 0.2
 +
<!-- Technical -->
 +
| defName = Toughspike
 +
| label = toughspike
 +
<!-- Other -->
 +
| renderTree = Toughspike
 +
| lifeStageAges: def = FullyFormed_Toughspike
 +
<!--
 +
| ThingDef Name="BaseFleshbeast" ParentName="BasePawn" Abstract="True" =
 +
| thingClass = Pawn
 +
| category = Pawn
 +
| selectable = true
 +
| containedPawnsSelectable = true
 +
| containedItemsSelectable = true
 +
| tickerType = Normal
 +
| altitudeLayer = Pawn
 +
| useHitPoints = false
 +
| hasTooltip = true
 +
| soundImpactDefault = BulletImpact_Flesh
 +
| drawHighlight = true
 +
| tradeability = None
 +
| hiddenWhileUndiscovered = true
 +
| renderTree = Misc
 +
| thinkTreeMain = Fleshbeast
 +
| thinkTreeConstant = FleshbeastConstant
 +
| intelligence = ToolUser
 +
| specificMeatDef = Meat_Twisted
 +
| overrideShouldHaveAbilityTracker = true
 +
| disableIgniteVerb = true
 +
| canOpenFactionlessDoors = false
 +
| needsRest = false
 +
| hasGenders = false
 +
| bloodDef = Filth_Blood
 +
| bloodSmearDef = Filth_BloodSmear
 +
| soundMeleeDodge = Pawn_MeleeDodge
 +
| fleshType = Fleshbeast
 +
| isImmuneToInfections = true
 +
| bleedRateFactor = 0.5
 +
| hediffGiverSets = Fleshbeast
 +
| corpseHiddenWhileUndiscovered = true
 +
| inspectorTabs = ITab_Pawn_Health, MayRequire="Ludeon.RimWorld.Anomaly" = ITab_Entity, ITab_Pawn_Log
 +
| compClass = CompAttachBase
 +
| Class="CompProperties_InspectString" =
 +
| compClass = CompInspectStringEmergence
 +
| inspectString = Emerged from {SOURCEPAWN_labelShort}.
 +
| drawGUIOverlay = true
 +
-->
 
}}
 
}}
 
'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].  
 
'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].  
  
 
== Occurrence ==
 
== Occurrence ==
Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including raids, the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.<!---A wild boar -> Toughspike. Is it body size related?-->
+
Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including raids, in the [[Undercave]], as the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.{{Check Tag|Which?|What pawns turn into toughspikes?}}<!---A wild boar -> Toughspike. Is it body size related?-->
  
 
== Summary ==
 
== Summary ==
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
+
{{Stub|section=1|reason= General also specifically Spike launch attack}}
 +
They are the only fleshbeast that will leave a corpse when killed.  
 +
 
 +
=== Containment ===
 +
?
  
 
== Analysis ==
 
== Analysis ==
 +
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human.
 +
 +
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
 +
 +
ideally suited to nuggetization by hypothermia.
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
CATEGORIES GO HERE
+
{{Nav|entity|wide}}
 +
[[Category: Entities]]
 +
[[Category: Fleshbeasts]]

Revision as of 21:12, 11 September 2024

Toughspike

Toughspike

A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.

Base Stats

Type
Entity
Flammability
125%

Armor

Armor - Sharp
0.2%
Armor - Blunt
0.16%

Pawn Stats

Combat Power
70
Move Speed
4.3 c/s
Health Scale
100% HP
Body Size
1
Mass
60 kg
Filth Rate
1
Diet
none
Life Expectancy
15 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
70 Twisted meat Twisted meat

Melee Combat

Attack 1
Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 2
Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 3
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
Average DPS
1.76

Containment

Min Containment Strength
50
Knowledge Gain
2 Basic
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 2/day
Gets Cold Bonus
true
Min Monolith Level For Study
1
Held on Platform
true
Escape Interval
MTB 60 days
Technical
defName
Toughspike


Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence

Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]

Summary

They are the only fleshbeast that will leave a corpse when killed.

Containment

?

Analysis

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.

Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.

ideally suited to nuggetization by hypothermia.

Version history