Difference between revisions of "Toughspike"

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| name = Toughspike
 
| name = Toughspike
 
| image = Toughspike.png
 
| image = Toughspike.png
| description = A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.<br /><br />Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
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| description = A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.<br/>Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
 
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== Summary ==
 
== Summary ==
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
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{{Stub|section=1|reason= General also specifically Spike launch attack}}
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They are the only fleshbeast that will leave a corpse when killed.  
  
== Containment ==
+
=== Containment ===
 
?
 
?
  
 
== Analysis ==
 
== Analysis ==
?
+
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human.
 +
 
 +
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
 +
 
 
ideally suited to nuggetization by hypothermia.
 
ideally suited to nuggetization by hypothermia.
  

Latest revision as of 21:12, 11 September 2024

Toughspike

Toughspike

A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.

Base Stats

Type
Entity
Flammability
125%

Containment

Min Strength
50
Knowledge Gain
2 Basic
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
2
Cold Bonus
true
Min Monolith Level
1
Held on Platform
true
Escape Interval
MTB 60 days

Apparel

Armor - Sharp
0.2%
Armor - Blunt
0.16%

Pawn Stats

Combat Power
70
Move Speed
4.3 c/s
Health Scale
100% HP
Body Size
1
Mass
60 kg
Filth Rate
1
Diet
none
Life Expectancy
15 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
70 twisted meat

Melee Combat

Attack 1
LeftSpike
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 2
RightSpike
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 3
HeadAttackTool
3 dmg (Blunt)
4 % AP
2 second cooldown
Average DPS
1.76
Technical
defName
Toughspike


Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence[edit]

Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]

Summary[edit]

They are the only fleshbeast that will leave a corpse when killed.

Containment[edit]

?

Analysis[edit]

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.

Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.

ideally suited to nuggetization by hypothermia.

Version history[edit]