Difference between revisions of "Fine carpet"

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{{Royalty}}{{Rewrite|reason=New 1.4 color system. Account for new cleaning time factor}}{{infobox main|structure|
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{{Rewrite|reason=New 1.4 color system. Account for new cleaning time factor}}
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{{Royalty}}
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{{Infobox main|structure
 
| name = Fine carpet
 
| name = Fine carpet
 +
| image = FineWhiteCarpet.jpg
 
| description = Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.
 
| description = Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.
| image = FineWhiteCarpet.jpg
 
| info =
 
 
| type = Floor
 
| type = Floor
| type2 =  
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| marketvalue = 67
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| beauty = 4
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| flammability = 0.32
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<!-- Building -->
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| size = 1 ˣ 1
 
| placeable = True
 
| placeable = True
| deconstructable = true
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| cleaning time factor = 2
| size = 1 ˣ 1
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| filth multiplier = 1
 
| speed = 1
 
| speed = 1
| beauty = 4
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<!-- Creation -->
| flammability = 0.32
 
 
| research = Carpet making
 
| research = Carpet making
 
| work to make = 4000
 
| work to make = 4000
 
| resource 1 = Cloth
 
| resource 1 = Cloth
 
| resource 1 amount = 35
 
| resource 1 amount = 35
| marketvalue = 67
 
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| skill 1 level = 6
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| deconstructable = true
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<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the basic '''[[carpet]]''' of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's "2"), meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. They are also flammable.  
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'''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the basic [[carpet]] of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's 2 beauty), meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. Like the basic carpet, Fine carpet has a flammability of 32% and a cleaning time of 200%.
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When fine carpet burns it leaves [[burned carpet]] behind.
  
 
Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}.  
 
Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}.  
  
Colors can be be selected from a menu.
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When constructing fine carpet, 63 unique shades can be selected by the player, which serve as a visual adjustment only.
  
 
== Acquisition ==
 
== Acquisition ==
Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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{{Acquisition}} Color is chosen at the time of construction with no additional cost.
 
 
==Analysis==
 
While extremely work and resource intensive, it has a very high [[beauty]] rating, and either it or [[fine stone tiles]] is required to meet the room requirements for high-ranking [[Titles|nobility]].
 
  
There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.
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== Analysis ==
===Fine Flooring===
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As a regular floor, fine carpets are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular [[carpet]] and [[sculptures]] to improve room beauty.
{{see also|Fine floor}}
 
Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, unlike fine stone tiles, they are flammable, and add more [[wealth management|wealth]] to the colony. Besides these considerations, they serve the same purpose.
 
  
In comparison to the other fine floors, namely gold and silver tile, there is more to consider. [[Gold tile]]s are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +{{Q|Gold tile|Beauty}}. They are also relatively quick to lay, and (usually) needed in fewer numbers. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
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=== Fine flooring ===
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{{See also|Fine floor}}
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All fine floors are resource intensive, but one is required for creating rooms for non-[[Ascetic]] nobles. The viability of fine carpet depends on how easy it is to grow [[cloth]].
  
[[Silver tile]]s are surprisingly competitive with fine carpets - with a market value only 6 silver higher than fine carpets, equal beauty, no flammability, a cleanliness bonus, the higher availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is likely to be unlocked anyway, as opposed to specific research for carpeting. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable.  Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.
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Against [[fine stone tile]]s, fine carpet has +1 beauty, takes less work to build, but is at twice the [[wealth]]. Cloth takes less work to grow than stone, assuming it is available. However, stone isn't flammable and requires only 80% work to clean, x2.5 less work than carpet. Fire can mostly be handled by [[firefoam popper]]s, though they need to be replaced. This makes the tiles largely interchangeable for royal rooms outside of combat zones, and rooms that don't see a lot of foot traffic. If you've combined your dining / recreation / throne rooms together, then use stone tiles; they are easier to clean and more defensible against [[drop pod]] attacks.
  
===General Flooring===
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[[Silver tile]]s are surprisingly competitive. They have the same beauty for only {{Icon Small|silver||{{#expr:{{Q|Silver tile|Market Value Base}} - {{P|Market Value Base}}}}}} more wealth. However, silver tile also has a {{+|{{Q|Silver tile|Cleanliness}}}} [[cleanliness]] bonus, requires only 60% clean time (3.33x less than carpet), and is much faster to construct. Cotton itself depends on either [[traders]] or on colony climate and Plants skill, while silver can be mined, [[deep drill]]ed or traded for - if the cloth needs to be bought, then silver usually comes out ahead. Even with a cloth industry, silver can compete with fine carpet.
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
 
  
* Footnote: The fine purple carpet is very nice when paired with [[gold tile]] to create that Imperial Roman feel in your [[title|noble's]] bedroom and throneroom.
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For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is almost always a superior option to gold tile. Gold itself is not easy to obtain in bulk and the sculptures are much more efficient use of what can be be obtained.
  
==Version history==
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== Version history ==
 
* [[Royalty DLC]] release - added.
 
* [[Royalty DLC]] release - added.
* [[Version/1.4.3523|1.4.3523]] - Color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, ''Classic burgundy carpet for that classic rich look.'', Indigo, ''Soft and silky indigo carpet, for that extra sense of pomp.'', White, ''Sublime white carpet, glimmering with subtle patterns.'' Now there is one description: ''Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.''
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added and color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, ''Classic burgundy carpet for that classic rich look.'', Indigo, ''Soft and silky indigo carpet, for that extra sense of pomp.'', White, ''Sublime white carpet, glimmering with subtle patterns.'' Now there is one description: ''Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.''
* ? (Possibly 1.4) - Cleaning time factor added.
 
  
{{nav|floor|wide}}
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{{Nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

Latest revision as of 11:54, 27 September 2024

Fine carpet

Fine carpet

Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.

Base Stats

Type
Floor
Market Value
67 Silver
Beauty
4
Flammability
32%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
200%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Carpet making
Skill Required
Construction 6
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Cloth 35
Deconstruct yield
Cloth 17 - 18

Fine Carpet is a type of flooring introduced in the Royalty DLC, to expand on the basic carpet of the core game. It has 100% walk speed and a higher beauty of 4 (vs. standard carpet's 2 beauty), meaning it can cause a "pleasant environment" happy thought in sufficient amounts. Like the basic carpet, Fine carpet has a flammability of 32% and a cleaning time of 200%.

When fine carpet burns it leaves burned carpet behind.

Fine carpets require more work and more resources than regular carpets but provide additional beauty and meet the requirements for nobility Content added by the Royalty DLC.

When constructing fine carpet, 63 unique shades can be selected by the player, which serve as a visual adjustment only.

Acquisition[edit]

Fine carpets can be crafted once the carpet making research project has been completed. Each requires Cloth 35 Cloth, 4,000 ticks (1.11 mins) of work modified by the general labor speed of the crafter, and a construction skill of 6. Color is chosen at the time of construction with no additional cost.

Analysis[edit]

As a regular floor, fine carpets are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular carpet and sculptures to improve room beauty.

Fine flooring[edit]

All fine floors are resource intensive, but one is required for creating rooms for non-Ascetic nobles. The viability of fine carpet depends on how easy it is to grow cloth.

Against fine stone tiles, fine carpet has +1 beauty, takes less work to build, but is at twice the wealth. Cloth takes less work to grow than stone, assuming it is available. However, stone isn't flammable and requires only 80% work to clean, x2.5 less work than carpet. Fire can mostly be handled by firefoam poppers, though they need to be replaced. This makes the tiles largely interchangeable for royal rooms outside of combat zones, and rooms that don't see a lot of foot traffic. If you've combined your dining / recreation / throne rooms together, then use stone tiles; they are easier to clean and more defensible against drop pod attacks.

Silver tiles are surprisingly competitive. They have the same beauty for only Silver 6 more wealth. However, silver tile also has a +0.2 cleanliness bonus, requires only 60% clean time (3.33x less than carpet), and is much faster to construct. Cotton itself depends on either traders or on colony climate and Plants skill, while silver can be mined, deep drilled or traded for - if the cloth needs to be bought, then silver usually comes out ahead. Even with a cloth industry, silver can compete with fine carpet.

For gold tiles, using gold sculptures with silver or fine stone tiles is almost always a superior option to gold tile. Gold itself is not easy to obtain in bulk and the sculptures are much more efficient use of what can be be obtained.

Version history[edit]

  • Royalty DLC release - added.
  • 1.4.3523 - Cleaning time factor added and color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, Classic burgundy carpet for that classic rich look., Indigo, Soft and silky indigo carpet, for that extra sense of pomp., White, Sublime white carpet, glimmering with subtle patterns. Now there is one description: Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.