Difference between revisions of "Gold tile"
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− | {{ | + | {{Infobox main|structure |
| name = Gold tile | | name = Gold tile | ||
+ | | image = ground gold tile.png | ||
| description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them. | | description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them. | ||
− | + | <!-- Base Stats --> | |
− | |||
| type = Floor | | type = Floor | ||
− | | | + | | marketvalue = 705 |
+ | | beauty = 11 | ||
+ | | flammability = 0 | ||
+ | <!-- Building --> | ||
+ | | size = 1 ˣ 1 | ||
| placeable = True | | placeable = True | ||
− | | | + | | cleanliness = +0.2 |
− | | | + | | cleaning time factor = 0.6 |
+ | | filth multiplier = 1 | ||
| speed = 1 | | speed = 1 | ||
− | + | <!-- Creation --> | |
− | |||
− | |||
| research = Smithing | | research = Smithing | ||
| work to make = 800 | | work to make = 800 | ||
+ | | skill 1 = Construction | ||
+ | | skill 1 level = 3 | ||
| resource 1 = Gold | | resource 1 = Gold | ||
| resource 1 amount = 70 | | resource 1 amount = 70 | ||
− | | | + | | deconstructable = true |
− | + | <!-- Wiki --> | |
− | |||
| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
− | '''Gold tile''' is one of several types of [[floor]] that can be constructed | + | '''Gold tile''' is one of several types of [[floor]] that can be constructed. |
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | == | + | ==Summary== |
− | Gold tiles | + | Gold tiles gives {{+|{{P|Beauty Base}}}} [[beauty]], the highest of any floor in the game, and has a [[cleanliness]] of {{+|{{P|Cleanliness}}}}. It also takes {{Good|{{%|{{P|Cleaning Time Factor}}}}}} the time to clean [[filth]] on it. It is not [[flammable]] and does not penalize walk speed. |
− | + | Gold tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}} | |
− | == | + | == Analysis == |
− | + | Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]], [[marble blocks|marble]], or even [[wood]] sculptures are even more cost efficient than using gold. Compared to sculptures, tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent [[mental break]]s from occuring. The clean time also helps when dealing with blood. | |
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− | {{ | ||
− | {{ | ||
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− | However, | + | However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value. Even with 0% [[Trade Price Improvement]], you are better off just selling the gold and making silver tiles and statues. |
− | + | For endgame colonies, gold tiles are the statistically best floor. Other floors can add to [[style]]{{IdeologyIcon}} dominance, but many buildings also contribute to style. If resources aren't an issue, and you have already reached the [[raid points]] cap, then there's no reason ''not'' to use gold. | |
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
* [[Version/1.1.2562|1.1.2562]] - Now considered fine floor. | * [[Version/1.1.2562|1.1.2562]] - Now considered fine floor. | ||
+ | * [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | ||
− | {{ | + | {{Nav|floor|wide}} |
[[Category:Floor]] | [[Category:Floor]] | ||
+ | [[Category:Fine floor]] |
Latest revision as of 11:57, 27 September 2024
Gold tile
For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
Base Stats
- Type
- Floor
- Beauty
- 11
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleanliness
- +0.2
- Cleaning Time Multiplier
- 60%
- Filth Multiplier
- 100%
- Move Speed Factor
- 100%
Creation
- Required Research
- Smithing
- Skill Required
- Construction 3
- Work To Make
- 800 ticks (13.33 secs)
Gold tile is one of several types of floor that can be constructed.
Acquisition[edit]
Gold tiles can be crafted once the smithing research project has been completed. Each requires 70 Gold, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a construction skill of 3.
Summary[edit]
Gold tiles gives +11 beauty, the highest of any floor in the game, and has a cleanliness of +0.2. It also takes 60% the time to clean filth on it. It is not flammable and does not penalize walk speed.
Gold tiles also count as a fine floor for the purposes of nobles.
Analysis[edit]
Gold tiles are generally impractical for most colonies. A normal quality gold sculpture provides a beauty of 20 gold tiles, for 7.1 tiles worth of gold. Creating silver, marble, or even wood sculptures are even more cost efficient than using gold. Compared to sculptures, tiles are non-flammable, cannot be destroyed by raiders, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent mental breaks from occuring. The clean time also helps when dealing with blood.
However, for any use of flooring, silver tile is a more practical choice. Silver is also a fine floor, has the same clean time, and gives 36% of the beauty, for only 10% of the market value. Even with 0% Trade Price Improvement, you are better off just selling the gold and making silver tiles and statues.
For endgame colonies, gold tiles are the statistically best floor. Other floors can add to style dominance, but many buildings also contribute to style. If resources aren't an issue, and you have already reached the raid points cap, then there's no reason not to use gold.