Difference between revisions of "Plants"
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− | {{Info|Plants come in varieties that are either cultivated or grow wild. Cultivated plants are planted by colonists in a [[growing zone]] or a [[hydroponics basin]], mainly for food. Wild plants grow naturally throughout the map. Some wild plants spread themselves via seeds. Animals mostly graze on wild plants but will happily eat cultivated crops as well. {{asof|A14}} decorative plants are no longer good animal feed, due to reduced nutrition value. | + | {{Info|Plants come in varieties that are either cultivated or grow wild. Cultivated plants are planted by colonists in a [[growing zone]] or a [[hydroponics basin]], mainly for food. Wild plants grow naturally throughout the map. Some wild plants spread themselves via seeds. Animals mostly graze on wild plants but will happily eat cultivated crops as well. {{asof|A14}} decorative plants are no longer good animal feed, due to reduced nutrition value. They leave Ash on the ground when burnt. |
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Revision as of 13:57, 6 June 2017
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Plants come in varieties that are either cultivated or grow wild. Cultivated plants are planted by colonists in a growing zone or a hydroponics basin, mainly for food. Wild plants grow naturally throughout the map. Some wild plants spread themselves via seeds. Animals mostly graze on wild plants but will happily eat cultivated crops as well. As of version 0.14.1234 (15 July 2016) decorative plants are no longer good animal feed, due to reduced nutrition value. They leave Ash on the ground when burnt.
Growth Rate Factors
Fertility
Most plants have a <fertilityFactorGrowthRate>, which is used to determine how "picky" a plant is about how fertile its terrain needs to be. A plant with a <fertilityFactorGrowthRate> of 0 will not care if it is planted on fertile soil or sand; it will grow at the same rate on any terrain tile that will accept its roots. In contrast, a plant with a <fertilityFactorGrowthRate> of 1 will not grow so well if it is planted on anything less fertile than standard soil.
- Sand: 6%
- Gravel and Marshy soil: 70%
- Soil and Lichen-covered dirt: 100%
- Fertile soil: 140%
- Hydroponics: 230%
(GRF(F)) Growth Rate Factor: Fertility = 1 + ( fertilityFactorGrowthRate × (Terrain Fertility − 1))
Temperature
For normal growth rate, plants require temperature between 10 °C (50 °F) and 42 °C (107.6 °F). Plant growth rate drops by 10.0% for each degree Celsius below 10 °C (50 °F), and by 6.25% for each degree above 42 °C (107.6 °F). The plant's info window will show 'Out of ideal temperature range (growing at xx% of normal speed)'. Plants will not grow when the temperature falls below 1 °C (33.8 °F) or rises above 57 °C (134.6 °F). The plant's info window will show 'Out of ideal temperature range (not growing)'. If the temperature drops below -10 °C (14 °F), it will either die or lose its leaves, depending on the type of plant. Leafless plants cannot grow, and will take a full day to regrow their leaves after the temperature rises back above -2 °C (28.4 °F).
(GRF(T)) Growth Rate Factor: Temperature = (Temperature(T)) ÷ 10 ; Temperature(T) < 10C
(GRF(T)) Growth Rate Factor: Temperature = 1 ; 10C ≤ Temperature(T) ≤ 42C
(GRF(T)) Growth Rate Factor: Temperature = (58C − Temperature(T)) ÷ 15 ; 42C < Temperature(T)
Light
Plants typically require at least 50% light to grow. This minimum light value can be modified by changing a plant's <growMinGlow> value. When a plant lacks adequate light its info window indicates this with the text 'Needs light level: ##%'. At adequate light levels (50% standard), plant growth rate will start to rise. A plant's growth rate will increase until it reaches its optimal light level (100% standard). A plant's optimal light level can be modified by changing its <growOptimalGlow> value.
In areas which lack light, usually indoors with a hydroponics basin, a sun lamp provides 100% light. Plants may even grow at a modest 20% rate when lit by a standard lamp which provides 60% light.
(GRF(L)) Growth Rate Factor: Light = (Light(L) − growMinGlow) ÷ (growOptimalGlow − growMinGlow)
Rest
All plants rest from hour 19 through hour 4. More accurately, plants rest for 45% of the day, leaving 55% of the day for growing.
During the plant resting time period, plants will not grow no matter the light level.
A new constant, Growing Ticks/Day, can be found by multiplying Ticks/Day by 0.55
Growing Ticks/Day = (60,000 Ticks/Day × 0.55) = 33,000 Ticks
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Instant Growth
All plants receive an instantaneous growth of 5% when sown/planted.
This is relevant because it means that all plants only need to grow 95% from the moment they are planted to become fully grown (100%).
You'll see this show up in a later equation as a new value: Growth Remaining
You can use this value to help determine how long a plant has left before it is fully grown.
Growth Remaining = (1 − 0.05)
= 0.95 ; Plant was just sown/planted
Growth Remaining = (1 − Current Growth)
; Plant was sown/planted some time ago
Actual Growth Time
The Growth Time displayed in-game can tend to confuse a player into thinking a plant will be fully grown in X number of days.
Due to the various Growth Rate Factors (Fertility, Temperature, Light) and every plant's need to rest, the growDays or "Growth Time" listed in-game is not an accurate/intuitive representation of how long a plant actually takes to grow.
For example: A Raspberry Bush (3:growDays), on Soil (1:Fert), experiencing optimal temperature and light 100% of the time (1:Temp, 1:Light), will take approximately 5.18 actual in-game days to grow.
It is important to remember this when setting up your growing zones.
Actual Growth Time = (Growth Remaining × 60,000 Ticks/Day × growDays) ÷ (Growing Ticks/Day × GRF(F) × GRF(T) × GRF(L))
Lifespan
The lifespan of a plant is calculated by simply multiplying the plant's growDays by its lifespanFraction.
Most vanilla plants have a default lifespanFraction of 3; Roses being the exception, with a lifespanFraction of 7.
Since plants only grow during certain hours, and growth rate varies greatly under different circumstances, it is possible for a plant to die before it reaches full maturity.
Domesticated Plants
Grow Days | Harvest Yield | Real Grow Days | Nutrition Per Day (normal) | Nutrition Per Day (fertile) | Nutrition Per Day (gravel) | Nutrition Per Day (hydroponic) | Fertility Sensitivity | |
---|---|---|---|---|---|---|---|---|
Bonsai tree | 1.5 | 2 | 2.77 | 0.5 | ||||
Cocoa tree | 16 | 20 | 29.54 | 0.5 | ||||
Corn plant | 11.3 | 22 | 20.86 | 1 | ||||
Cotton plant | 8 | 10 | 14.77 | 1 | ||||
Devilstrand mushroom | 22.5 | 6 | 41.54 | 1 | ||||
Fibercorn | 6 | 2 | 11.08 | 0.1 | ||||
Gauranlen pod | 6 | 1 | 11.08 | 0.15 | ||||
Haygrass | 7 | 18 | 12.92 | 0.6 | ||||
Healroot | 7 | 1 | 12.92 | 1 | ||||
Hop plant | 5 | 8 | 9.23 | 0.7 | ||||
Nutrifungus | 6 | 11 | 11.08 | 0.15 | ||||
Potato plant | 5.8 | 11 | 10.71 | 0.4 | ||||
Psychoid plant | 9 | 8 | 16.62 | 0.4 | ||||
Rice plant | 3 | 6 | 5.54 | 1 | ||||
Smokeleaf plant | 7.5 | 9 | 13.85 | 1 | ||||
Strawberry plant | 4.6 | 8 | 8.49 | 1 | ||||
Tinctoria | 2 | 1 | 3.69 | 1 | ||||
Toxipotato plant | 4.9 | 7 | 9.05 | 0 |
Real Grow Days = Grow Days ÷ 0.55
Nutrition per Day = Harvest Yield × Nutrition (0.05) ÷ Real Grow Days
Decorative Plants
Name | Beauty Base | Minimum Yield | Maximum Yield | Product | Growth Time | Fertility Factor | |
---|---|---|---|---|---|---|---|
Bonsai tree | Bonsai tree | 15 | |||||
Dandelions | Dandelions | 4 | |||||
Daylily | Daylily | 18 | |||||
Rose | Rose | 14 |
Wild Plants
Name | Beauty Base | Minimum Yield | Maximum Yield | Product | Growth Time | Fertility Factor | |
---|---|---|---|---|---|---|---|
Agarilux | Agarilux | 4 | |||||
Agave | Agave | ||||||
Alocasia | Alocasia | ||||||
Ambrosia bush | Ambrosia bush | ||||||
Anima grass | Anima grass | ||||||
Astragalus | Astragalus | 4 | |||||
Berry bush | Berry bush | ||||||
Brambles | Brambles | ||||||
Bryolux | Bryolux | 1 | |||||
Bush | Bush | ||||||
Chokevine | Chokevine | ||||||
Clivia | Clivia | 2 | |||||
Gauranlen moss | Gauranlen moss | 10 | |||||
Giant rafflesia | Giant rafflesia | -6 | |||||
Glowstool | Glowstool | 2 | |||||
Grass | Grass | ||||||
Gray grass | Gray grass | ||||||
Low shrubs | Low shrubs | ||||||
Moss | Moss | ||||||
Pincushion cactus | Pincushion cactus | ||||||
Ripthorn | Ripthorn | ||||||
Tall grass | Tall grass | ||||||
Wild healroot | Wild healroot |
Trees
Name | Beauty Base | Minimum Yield | Maximum Yield | Product | Growth Time | Fertility Factor | |
---|---|---|---|---|---|---|---|
Anima tree | Anima tree | 5 | |||||
Bamboo tree | Bamboo tree | ||||||
Birch tree | Birch tree | 2 | |||||
Bonsai tree | Bonsai tree | 15 | |||||
Burned stump | Burned stump | -8 | |||||
Cecropia tree | Cecropia tree | 1 | |||||
Chopped stump | Chopped stump | 0 | |||||
Cocoa tree | Cocoa tree | 2 | |||||
Cypress tree | Cypress tree | 1 | |||||
Drago tree | Drago tree | 1 | |||||
Gauranlen tree | Gauranlen tree | 6 | |||||
Gray pine tree | Gray pine tree | -5 | |||||
Harbinger tree | Harbinger tree | -10 | |||||
Maple tree | Maple tree | 2 | |||||
Oak tree | Oak tree | 2 | |||||
Palm tree | Palm tree | 1 | |||||
Pebble cactus | Pebble cactus | -5 | |||||
Pine tree | Pine tree | 2 | |||||
Polux tree | Polux tree | ||||||
Poplar tree | Poplar tree | 1 | |||||
Rat palm tree | Rat palm tree | -5 | |||||
Saguaro cactus | Saguaro cactus | ||||||
Smashed stump | Smashed stump | -8 | |||||
Teak tree | Teak tree | 2 | |||||
Timbershroom | Timbershroom | ||||||
Willow tree | Willow tree | 2 | |||||
Witchwood tree | Witchwood tree | -5 |
Yield per Day' = Yield × (1 − Plant Resting[1])×[(Fertility of Soil[2] × Fertility Factor) + 1 − Fertility Factor) ÷ Growth Time]
Plants per Colonist' = Hunger[3] ÷ (Yield per Day × Nutrition[4])