Difference between revisions of "Cotton plant"
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{{Define|Plant | {{Define|Plant | ||
− | | category = Plants | + | | category = [[Wild_Plants|Wild Plants]] |
| description = Yields cotton, a fine plant fiber used to make cloth. | | description = Yields cotton, a fine plant fiber used to make cloth. | ||
| def name = PlantCotton | | def name = PlantCotton | ||
− | | Harvested Product = | + | | Harvested Product = cloth |
| In Ground = true | | In Ground = true | ||
| Hydroponic = true | | Hydroponic = true | ||
Line 16: | Line 16: | ||
| use hit points = true | | use hit points = true | ||
| max hit points base = 85 | | max hit points base = 85 | ||
− | | beauty base = | + | | beauty base = 0 |
| flammability base = 0.8 | | flammability base = 0.8 | ||
| harvest yield = 13 | | harvest yield = 13 | ||
| grow days = 8 | | grow days = 8 | ||
− | | | + | | fertility min = 0.5 |
| fertility sensitivity = 0.7 | | fertility sensitivity = 0.7 | ||
+ | | real grow days = 13.82 | ||
+ | | nutrition per day = 0 | ||
+ | | nutrition per day (70) = 0 | ||
+ | | nutrition per day (140) = 0 | ||
+ | | nutrition per day (230) = 0 | ||
| market value = 1.9 | | market value = 1.9 | ||
}} | }} | ||
− | + | All information here is up-to-date as of Alpha 17b. | |
− | |||
− | + | {{Info|The cotton plant is a player-growable production crop with a moderate yield, and slightly longer growing cycle. A mature cotton plant yields 13 [[cloth]].}} | |
+ | ===Growing=== | ||
+ | Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
+ | |||
+ | {| {{STDT| c_24 text-center}} | ||
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Fertility (%) | ||
+ | | 70 | ||
+ | | 100 | ||
+ | | 140 | ||
+ | | 230 | ||
+ | |- | ||
+ | ! Grow Time (days) | ||
+ | | 17.49 | ||
+ | | 13.82 | ||
+ | | 10.8 | ||
+ | | 7.23 | ||
+ | |- | ||
+ | ! Base Yield/day<ref>Per plant</ref> | ||
+ | | 0.74 | ||
+ | | 0.94 | ||
+ | | 1.2 | ||
+ | | 1.8 | ||
+ | |} | ||
+ | |||
+ | <references /> | ||
+ | |||
+ | |||
+ | Cotton has roughly 5.16x the yield per day of [[devilstrand mushroom|devilstrand]] in gravel; 4.57x the yield per day in soil; and 4.18x the yield per day in rich soil. This is due to cotton's lower fertility sensitivity compared to devilstrand. | ||
+ | |||
+ | |||
+ | ===Food Production=== | ||
+ | Cotton plants don't yield any human-edible products. | ||
+ | |||
+ | |||
+ | ===Economy=== | ||
+ | The cotton plant's raw product is cloth, which has a market value of 1.9 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: | ||
+ | |||
+ | {| {{STDT| c_24 text-center}} | ||
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Raw | ||
+ | | 0.71 | ||
+ | | 0.89 | ||
+ | | 1.14 | ||
+ | | 1.71 | ||
+ | |- | ||
+ | ! Refined | ||
+ | | 0.72 | ||
+ | | 0.91 | ||
+ | | 1.16 | ||
+ | | 1.73 | ||
+ | |} | ||
+ | |||
+ | <references /> | ||
+ | |||
+ | |||
+ | Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | ||
{{nav|plant|wide}} | {{nav|plant|wide}} | ||
[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |
Revision as of 23:08, 29 September 2017
Cotton plant
A mid-size crop that yields fine white cotton fibers. These are used to make cloth.
Base Stats
Stat Modifiers
All information here is up-to-date as of Alpha 17b.
The cotton plant is a player-growable production crop with a moderate yield, and slightly longer growing cycle. A mature cotton plant yields 13 cloth.
Growing
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 230 |
Grow Time (days) | 17.49 | 13.82 | 10.8 | 7.23 |
Base Yield/day[1] | 0.74 | 0.94 | 1.2 | 1.8 |
- ↑ Per plant
Cotton has roughly 5.16x the yield per day of devilstrand in gravel; 4.57x the yield per day in soil; and 4.18x the yield per day in rich soil. This is due to cotton's lower fertility sensitivity compared to devilstrand.
Food Production
Cotton plants don't yield any human-edible products.
Economy
The cotton plant's raw product is cloth, which has a market value of 1.9 silver. The refined product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 0.71 | 0.89 | 1.14 | 1.71 |
Refined | 0.72 | 0.91 | 1.16 | 1.73 |
Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.