Difference between revisions of "Healroot"

From RimWorld Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{Define|Plant
+
{{stub}}{{infobox main|plant|
| category = Plants
+
| name = Healroot
| description = A slow-growing plant which yields herbal medicine when harvested.
+
| image = Healroot.png|Healroot
| def name = PlantHealroot
+
| description = A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.\n\nHealroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.
| Harvested Product = healroot medicine
+
| type = Plant
| In Ground = true
+
| type2 = Cultivated
| Hydroponic = true
+
| hp = 60
| default color = (255,255,255)
+
| flammability = 1
| graphic class = Graphic_Random
+
| grow days = 7
| graphic path = Things/Plant/Healroot
+
| sow work = 800
| label = healroot
+
| harvest work = 400
| parent name = PlantBase
+
| product = Herbal medicine
| path cost = 10
+
| yield = 1
| rotatable = false
+
| min sowing skill = 8
| selectable = true
+
| min fertility = 0.7
| use hit points = true
+
| fertility sensitivity = 1.0
| max hit points base = 85
+
| nutrition = 0.15
| beauty base = 1
+
| sowTags = Ground, Hydroponic
| flammability base = 0.8
+
}}{{Info|This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Planted in the [[growing zone]] or [[hydroponics basin]]s and yields [[herbal medicine]].}}Sowing '''healroot''' requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
| harvest yield = 1
 
| grow days = 6.5
 
| minimum required growing skill = 8
 
| real grow days = 11.82
 
| fertility sensitivity = 1
 
| market value = 10
 
}}
 
 
 
{{Info|This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Planted in the [[growing zone]] or [[hydroponics basin]]s and yields [[herbal medicine]].}}Sowing '''healroot''' requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
 
  
 
Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.
 
Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.

Revision as of 14:12, 9 March 2021

Healroot

Healroot

A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.\n\nHealroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.

Base Stats

Type
PlantCultivated
HP
60
Flammability
100%

Ingestion

Nutrition
0.15

Plant Stats

Time to grow
7 days (12.92 days)
Work to Sow
800 ticks (13.33 secs)
Work to Harvest
400 ticks (6.67 secs)
Base Harvest Yield
1 Herbal medicine
Min Skill
8 Plants
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Planted in the growing zone or hydroponics basins and yields herbal medicine.Sowing healroot requires a minimum growing skill of 8, but any colonist capable of plant cutting can harvest them.

Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.

It may be worth walling off your healroot, as wildlife is more than inclined to consume it, hindering your overall herbal medicine production. A herd of Thrumbos (or even a single for that matter) will be destructive to your Healroot farm if left unprotected.

There is a variety that can be found naturally growing in boreal forests, cold bogs, temperate forests, temperate swamps and tundras, known as Wild healroot. It is statistically identical except it can't be cultivated manually.

Version History

  • 0.8.657 - Can be farmed and refined into herbal medicine. Possibly Added.
  • A13 - Name changed from Xerigium and sprite changed