Difference between revisions of "Fine stone tile"
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===General Flooring=== | ===General Flooring=== | ||
− | Compared to other floors, they are quite beautiful, but work and resource intensive. | + | Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and is it is an easy-to-defend way to improve area [[beauty]] as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference. It is considerably more efficient and significantly less work to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances. |
+ | |||
+ | There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction. | ||
+ | |||
+ | ===General Flooring=== | ||
+ | Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of [[wealth management|Wealth]] to the colony. While , their use as actual flooring is largely limited outside of player preference. | ||
==Version History== | ==Version History== |
Revision as of 11:34, 14 June 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Fine stone tile
Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
Base Stats
- Type
- Floor
- Beauty
- 3
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Move Speed Factor
- 100%
Creation
- Skill Required
- Construction 6
- Work To Make
- 5,000 ticks (1.39 mins)
- Stuff Tags
- Stony
Fine stone tile are one of the floors that can be constructed, with a choice of Sandstone, Granite, Limestone, Slate or Marble. All fine stone tiles have the same stats, but differs in texture.
While extremely work and resource intensive, it has a very high beauty rating, and either it or fine carpet is requried to meet the room requirements for high-ranking nobility.
Acquisition
Constructing fine stone tiles of any type requires Stonecutting to be researched. Each tile requires 20 stone and a construction skill of 6.
Analysis
There are two primary use cases for fine stone tile, namely fine flooring for meeting the room requirements of nobles, and general flooring.
Fine Flooring
Fine stone tile require more work to construct than fine carpets, both in their actual work to build and the work needed to get the required resources. However, they are not flammable unlike fine carpets, and add almost half as much wealth to the colony. Besides these considerations, they are largely interchangable.
In comparison to the other fine floors, namely gold and silver tile there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty.
Silver tiles are surprisingly competitive with fine stone tiles - with higher beauty, a cleanliness bonus, the high availability of silver and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. Silver tiles are just over twice as expensive, but the work saved in the stone cutting and build time required for fine stone tiles could likely pay for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on colony wealth may be relevant to some players however. Thus, silver tile is a strong competitor to fine stone tiles for many colonies.
General Flooring
Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and is it is an easy-to-defend way to improve area beauty as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference. It is considerably more efficient and significantly less work to construct sculptures to improve room beauty in most circumstances.
There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction.
General Flooring
Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of Wealth to the colony. While , their use as actual flooring is largely limited outside of player preference.
Version History
- Royalty DLC release - added.