Difference between revisions of "Grass"
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(How to remove grass) |
(1.3.3066) |
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| min fertility = 0.05 | | min fertility = 0.05 | ||
| fertility sensitivity = 0.3 | | fertility sensitivity = 0.3 | ||
− | | nutrition = 0. | + | | nutrition = 0.5 |
| sowTags = Ground | | sowTags = Ground | ||
| path cost = 30 | | path cost = 30 | ||
}} | }} | ||
Wild grass. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building. | Wild grass. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building. | ||
+ | |||
+ | == Version History == | ||
+ | *[[version/1.3.3066|1.3.3066]] - Reduced grass nutrition from 0.7 to 0.5 | ||
{{nav|plant|wide}} | {{nav|plant|wide}} | ||
[[Category:Plants]] | [[Category:Plants]] | ||
[[Category:Wild plants]] | [[Category:Wild plants]] |
Revision as of 18:54, 23 July 2021
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Grass
Wild grass. Grows anywhere there is a little light and minimally fertile ground.
Base Stats
Ingestion
- Nutrition
- 0.5
Plant Stats
- Time to grow
- 2.5 days (4.62 days)
- Work to Harvest
- 40 ticks (0.67 secs)
- Min Fertility
- 5%
- Fertility Sensitivity
- 30%
- Min light to grow
- 50%
Technical
- sowTags
- Ground
Wild grass. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the cut plants command in the architect tab. Builders automatically remove grass when building.
Version History
- 1.3.3066 - Reduced grass nutrition from 0.7 to 0.5