Difference between revisions of "Grass"

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(How to remove grass)
(1.3.3066)
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| min fertility = 0.05
 
| min fertility = 0.05
 
| fertility sensitivity = 0.3
 
| fertility sensitivity = 0.3
| nutrition = 0.25
+
| nutrition = 0.5
 
| sowTags = Ground
 
| sowTags = Ground
 
| path cost = 30
 
| path cost = 30
 
}}
 
}}
 
Wild grass. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building.
 
Wild grass. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building.
 +
 +
== Version History ==
 +
*[[version/1.3.3066|1.3.3066]] - Reduced grass nutrition from 0.7 to 0.5
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Wild plants]]
 
[[Category:Wild plants]]

Revision as of 18:54, 23 July 2021

Grass

Wild grass. Grows anywhere there is a little light and minimally fertile ground.

Base Stats

Type
PlantWild
HP
85
Flammability
130%
Path Cost
30 (30%)

Ingestion

Nutrition
0.5

Plant Stats

Time to grow
2.5 days (4.62 days)
Work to Harvest
40 ticks (0.67 secs)
Min Fertility
5%
Fertility Sensitivity
30%
Min light to grow
50%
Technical
sowTags
Ground


Wild grass. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the cut plants command in the architect tab. Builders automatically remove grass when building.

Version History

  • 1.3.3066 - Reduced grass nutrition from 0.7 to 0.5