Difference between revisions of "IED antigrain warhead trap"

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(description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;)
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{{Stub}}{{infobox main|security|
 
{{Stub}}{{infobox main|security|
| name = IED antigrain warhead trap
+
|name = IED antigrain warhead trap
| image = IED_antigrain_warhead_trap.png
+
|image = IED_antigrain_warhead_trap.png
| description = An antimatter-powered antigrain warhead connected to a touch-activated trigger. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
+
|description = An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
| type = Security  
+
|type = Building
| placeable = Yes
+
|type2 = Security
| size = 1 ˣ 1
+
|placeable = true
| hp = 40
+
|minifiable = true
| beauty = -4
+
|size = 1 ˣ 1
| flammability = 1.0
+
|mass base = 2
| research = IEDs
+
|flammability = 1
| work to make = 1400
+
|hp = 40
| resource 1 = Antigrain warhead
+
|sell price multiplier = 0.7
| resource 1 amount = 1
+
|beauty = -4
| deconstruct yield = Nothing
+
|terrain affordance = light
| skill 1 = Construction
+
|research = IEDs
| skill 1 level = 3
+
|thingCategories = BuildingsSecurity
 +
|skill 1 = Construction
 +
|skill 1 level = 3
 +
|work to make = 1400
 +
|resource 1 = Antigrain warhead
 +
|resource 1 amount = 1
 +
|deconstructable = false
 +
|leavesresourceswhendestroyed = false
 
}}
 
}}
 
The '''IED antigrain warhead trap''' explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 550 [[Damage types#BombSuper|"Bomb Super" damage]]. This is enough to instantly kill all enemies in-game except for the Thrumbo.
 
The '''IED antigrain warhead trap''' explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 550 [[Damage types#BombSuper|"Bomb Super" damage]]. This is enough to instantly kill all enemies in-game except for the Thrumbo.

Revision as of 00:23, 12 October 2021

IED antigrain warhead trap

IED antigrain warhead trap

An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Base Stats

Type
BuildingSecurity
Market Value
1205 Silver [Note]
Mass
2 kg
Beauty
-4
HP
40
Flammability
100%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Terrain Affordance
Light

Creation

Required Research
Ieds
Skill Required
Construction 3
Work To Make
1,400 ticks (23.33 secs)
Resources to make
Antigrain warhead 1
Technical
thingCategories
BuildingsSecurity


The IED antigrain warhead trap explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 550 "Bomb Super" damage. This is enough to instantly kill all enemies in-game except for the Thrumbo.

When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible.

Usage

It can be extremely useful against crashed ship parts, being able to one-shot scythers and lancers, and leave centipedes heavily damaged. Manually trigger the ship part, then guide the mechanoids onto the shell.

Version History

1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.