Difference between revisions of "IED smoke trap"
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(type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;) |
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Line 22: | Line 22: | ||
|resource 1 amount = 2 | |resource 1 amount = 2 | ||
|deconstructable = false | |deconstructable = false | ||
− | | | + | |destroyyield = nothing |
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The '''IED smoke trap''' explodes into a [[smoke]] cloud of 8.6-tile radius 0.15 seconds after an enemy had walked over it. | The '''IED smoke trap''' explodes into a [[smoke]] cloud of 8.6-tile radius 0.15 seconds after an enemy had walked over it. |
Revision as of 01:52, 14 October 2021
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IED smoke trap
A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Ieds
- Skill Required
- Construction 3
- Work To Make
- 1,400 ticks (23.33 secs)
- Destroy yield
- nothing
Technical
- thingCategories
- BuildingsSecurity
The IED smoke trap explodes into a smoke cloud of 8.6-tile radius 0.15 seconds after an enemy had walked over it.
When tripped, it will start emitting a hissing sound hinting enemies to run away.