Difference between revisions of "Turret"

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'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
 
'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
  
There are three play varieties:
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There are four constructable varieties:
*[[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]
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*[[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]. Also found defending [[faction base]]s.
*[[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]]
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*[[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]].
*[[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]]
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*[[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]].
 
*[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
 
*[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
  
 
Additionally, there are also:
 
Additionally, there are also:
*[[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
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*[[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses a turret specific variant of the [[Inferno cannon (Turret)|inferno cannon]].
*[[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
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*[[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]].
*[[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
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*[[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]].
 
*[[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.
 
*[[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.
  

Revision as of 09:32, 24 October 2021

Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.

There are four constructable varieties:

Additionally, there are also: