Difference between revisions of "Turret"
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*[[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]]. | *[[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]]. | ||
*[[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]]. | *[[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]]. | ||
− | *[[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s | + | *[[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets. |
{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] | [[Category:Security]] | ||
{{disambiguation}} | {{disambiguation}} |
Revision as of 03:39, 29 November 2021
Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
There are four constructable varieties:
- Mini-turret - weak and short ranged but small and cheap. Uses the mini-turret gun. Also found defending faction bases.
- Autocannon turret - powerful and fast firing with a medium range and cost. Uses the autocannon.
- Uranium slug turret - slow firing and costly but with very high damage, range and accuracy. Uses the uranium slug cannon.
- Mortar - a manned turret-like structure that fires explosive mortar shell that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
Additionally, there are also:
- Auto inferno turret - defends Mechanoid clusters. Always hostile, never needs rearming. Uses a turret specific variant of the inferno cannon.
- Auto charge turret - defends Mechanoid clusters. Always hostile, never needs rearming. Uses the light charge blaster.
- Mini-slugger turret - defends Mechanoid clusters. Always hostile, never needs rearming. Uses the mini-slugger.
- Auto mortar - defends Mechanoid clusters. Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.