Difference between revisions of "Turret"

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*[[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]].
 
*[[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]].
 
*[[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]].
 
*[[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]].
*[[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.
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*[[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
 
[[Category:Security]]
 
[[Category:Security]]
 
{{disambiguation}}
 
{{disambiguation}}

Revision as of 03:39, 29 November 2021

Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.

There are four constructable varieties:

Additionally, there are also: