Difference between revisions of "Silver tile"

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{{infobox main|structure|
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{{Infobox main|structure
 
| name = Silver tile
 
| name = Silver tile
| description = For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness.
+
| image = ground silver tile.png
| image = ground silver tile.png|Silver tile
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| description = For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.
| info =
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<!-- Base Stats -->
 
| type = Floor
 
| type = Floor
| type2 =  
+
| marketvalue = 73
 +
| beauty = 4
 +
| flammability = 0
 +
<!-- Building -->
 +
| size = 1 ˣ 1
 
| placeable = True
 
| placeable = True
| deconstructable = true
+
| cleanliness = +0.2
| size = 1 ˣ 1
+
| cleaning time factor = 0.6
 +
| filth multiplier = 1
 
| speed = 1
 
| speed = 1
| beauty = 5
+
<!-- Creaton -->
| flammability = 0
 
| cleanliness = +0.2
 
 
| research = Smithing
 
| research = Smithing
 
| work to make = 800
 
| work to make = 800
 
| resource 1 = Silver
 
| resource 1 = Silver
 
| resource 1 amount= 70
 
| resource 1 amount= 70
| marketvalue = 73
 
 
| skill 1 = Construction  
 
| skill 1 = Construction  
 
| skill 1 level = 3
 
| skill 1 level = 3
 +
| deconstructable = true
 +
<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Silver tile''' is one of the [[floors]] that you can construct. It is constructed out of 70 [[silver]], and increases a room's wealth by 73 per tile once finished.
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'''Silver tile''' is a type of [[floor]]. It is naturally [[cleanliness|clean]], non-flammable, and quite [[beauty|beautiful]].  
 
 
Silver tiles also has a 0.2 [[Room stats#Cleanliness|cleanliness]] value.  For users of the [[Royalty DLC]], it is considered a fine tile.
 
  
 
== Acquisition ==
 
== Acquisition ==
Silver tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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{{Acquisition}}
  
== Analysis ==
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== Summary ==
There are two primary use cases for silver tile, namely general flooring and fine flooring for meeting the room requirements of [[noble]]s {{royaltyIcon}}.  
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Silver tiles gives {{+|{{P|Beauty Base}}}} [[beauty]] and has a [[cleanliness]] of {{+|{{P|Cleanliness}}}}. It also takes {{Good|{{%|{{P|Cleaning Time Factor}}}}}} the time to clean [[filth]] on it. It is not [[flammable]] and does not penalize walk speed.
  
===General Flooring===
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Silver tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}}
Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of [[wealth management|Wealth]] to the colony. While it is an easy-to-defend way to improve area [[beauty]] and [[cleanliness]] as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
 
  
There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction.
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== Analysis ==
 
+
Compared to other general floors, they are quite beautiful, but resource intensive and add a significant amount of [[wealth management|Wealth]] to the colony. While it is a trivial-to-defend way to improve area [[beauty]] and [[cleanliness]], its practical use as flooring is limited. It is considerably more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
===Fine Flooring===
 
{{Royalty|No category}}
 
{{see also|Fine floor}}
 
Silver tiles are surprisingly competitive with both [[fine carpets]] and [[fine stone tiles]]. Silver tiles offer higher beauty than both (5 vs 4 and 3 respectively), a [[cleanliness]] bonus, non-flammability, highly available construction material, are significantly faster to construct, and only require a [[Skills#Construction|construction skill]] of 3 instead of 6. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. The cleanliness-improving effects are most important in very high-impressiveness rooms.  Impressiveness values weight heavily towards the lowest stat, and aside from [[gold tile]] there are no other ways to improve a room's cleanliness while keeping it fine-floored.
 
  
Silver tiles have a market value only 6 {{icon small|silver}} silver more than that of fine carpets, which is very close, but are just over twice as expensive as fine stone tiles. Note however that the work saved in the stone cutting and build time required for fine stone tiles could likely pay for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on [[wealth management|colony wealth]] may be relevant to some players however.  
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There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction. The clean time factor can also help against [[blood]].
  
Also of note, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important to game progression and is likely to be unlocked anyway. Fine stone tiles requires the similar vital [[Research#Stonecutting|Stonecutting]], but fine carpets requires [[Research#Carpet making|Carpet Making]] which will not be a priority in many
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=== Fine flooring ===
 +
Silver tiles are surprisingly competitive as a [[fine floor]]{{RoyaltyIcon}}, which are all resource intensive. [[Impressiveness]] weighs heavily towards the lowest stat, so the small Cleanliness of silver and [[gold tile]]s help. Gold tiles are 10x more expensive - while more beautiful, [[sculpture]]s are usually a superior form of beauty.
  
Lastly if the colony is producing its own cloth for carpets, silver tiles are slightly more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.
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* Silver tiles have the same beauty of [[fine carpet]]s, while only being 6 {{Icon Small|silver}} [[Market Value]] higher. Meanwhile, silver tiles are ''much'' faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, [[cloth]] is easier to grow in massive quantities when the [[biome]] supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.
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* [[Fine stone tiles]] are also nonflammable, but only have +3 beauty and no Cleanliness. Stone takes longer than even fine carpet to construct, and creating [[stone block]]s is a time-consuming task. The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the [[wealth]] of silver. Fine stone floor also has a cleaning time of 80% (25% more than silver).  
  
The last fine floor, [[gold tile]], are exceptionally expensive in comparison to their silver counterpart and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also similarly quick to lay, have the same clealiness bonus, and require the same skill. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]] if the other fine floor options are inadequate.
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Note that carpet requires the separate [[Research#Carpet making|Carpet making]] research. Both silver and fine stone require the [[Research#{{P|Required Research}}|{{P|Required Research}}]] instead, a pre-requsite for many other essential projects.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.1.2562|1.1.2562]] - Now considered fine floor.
 
* [[Version/1.1.2562|1.1.2562]] - Now considered fine floor.
* ? (Possibly 1.4) - Beauty decreased from 5 to 4.  
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* [[Version/1.4.3523|1.4.3523]] - Beauty decreased from 5 to 4 and cleaning time factor added. Description changed from ''For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness.'' to ''For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.''
  
{{nav|floor|wide}}
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{{Nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

Latest revision as of 12:33, 27 September 2024

Silver tile

Silver tile

For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.

Base Stats

Type
Floor
Market Value
73 Silver
Beauty
4
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleanliness
+0.2
Cleaning Time Multiplier
60%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Smithing
Skill Required
Construction 3
Work To Make
800 ticks (13.33 secs)
Resources to make
Silver 70
Deconstruct yield
Silver 35

Silver tile is a type of floor. It is naturally clean, non-flammable, and quite beautiful.

Acquisition[edit]

Silver tiles can be crafted once the smithing research project has been completed. Each requires Silver 70 Silvers, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a construction skill of 3.

Summary[edit]

Silver tiles gives +4 beauty and has a cleanliness of +0.2. It also takes 60% the time to clean filth on it. It is not flammable and does not penalize walk speed.

Silver tiles also count as a fine floor for the purposes of nobles.Content added by the Royalty DLC

Analysis[edit]

Compared to other general floors, they are quite beautiful, but resource intensive and add a significant amount of Wealth to the colony. While it is a trivial-to-defend way to improve area beauty and cleanliness, its practical use as flooring is limited. It is considerably more efficient to construct sculptures to improve room beauty in most circumstances.

There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction. The clean time factor can also help against blood.

Fine flooring[edit]

Silver tiles are surprisingly competitive as a fine floorContent added by the Royalty DLC, which are all resource intensive. Impressiveness weighs heavily towards the lowest stat, so the small Cleanliness of silver and gold tiles help. Gold tiles are 10x more expensive - while more beautiful, sculptures are usually a superior form of beauty.

  • Silver tiles have the same beauty of fine carpets, while only being 6 Silver Market Value higher. Meanwhile, silver tiles are much faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, cloth is easier to grow in massive quantities when the biome supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.
  • Fine stone tiles are also nonflammable, but only have +3 beauty and no Cleanliness. Stone takes longer than even fine carpet to construct, and creating stone blocks is a time-consuming task. The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the wealth of silver. Fine stone floor also has a cleaning time of 80% (25% more than silver).

Note that carpet requires the separate Carpet making research. Both silver and fine stone require the Smithing instead, a pre-requsite for many other essential projects.

Version history[edit]

  • 1.1.2562 - Now considered fine floor.
  • 1.4.3523 - Beauty decreased from 5 to 4 and cleaning time factor added. Description changed from For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness. to For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.