Difference between revisions of "Morbid carpet"

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{{Ideology}}{{infobox main|structure|
+
{{Ideology}}
 +
{{Infobox main|structure
 
| name = Morbid carpet
 
| name = Morbid carpet
 +
| image = Morbid carpet.png
 
| description = Fine carpet in a morbid style.
 
| description = Fine carpet in a morbid style.
| image = Morbid carpet.png|Morbid carpet
+
<!-- Base Stats -->
| info =
 
 
| type = Floor
 
| type = Floor
| type2 =  
+
| marketvalue = 67
| placeable = True
 
| deconstructable = true
 
| size = 1 ˣ 1
 
| speed = 1
 
 
| beauty = 4
 
| beauty = 4
| flammability = 0.32
 
 
| style = Morbid
 
| style = Morbid
 
| styledominance = 1
 
| styledominance = 1
 +
| flammability = 0.32
 +
<!-- Building -->
 +
| size = 1 ˣ 1
 +
| placeable = True
 +
| cleaning time factor = 2
 +
| filth multiplier = 1
 +
| speed = 1
 +
<!-- Creation -->
 
| research = Carpet making
 
| research = Carpet making
 
| work to make = 4000
 
| work to make = 4000
 
| resource 1 = Cloth
 
| resource 1 = Cloth
 
| resource 1 amount = 35
 
| resource 1 amount = 35
| marketvalue = 67
 
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| skill 1 level = 6
 +
| deconstructable = true
 +
<!-- Wiki -->
 
| page verified for version = 1.3.3159
 
| page verified for version = 1.3.3159
 
}}
 
}}
 
'''Morbid carpet''' is a type of [[floor]] added by the [[Ideology DLC]]. It can be constructed in white, burgundy, and indigo. All types of morbid carpet have the same stats and texture, differing only in color.
 
'''Morbid carpet''' is a type of [[floor]] added by the [[Ideology DLC]]. It can be constructed in white, burgundy, and indigo. All types of morbid carpet have the same stats and texture, differing only in color.
 +
 +
When morbid carpet burns it leaves [[burned carpet]] behind.
  
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
  
Except for ideological [[style]], it is statistically identical to [[fine carpet]] {{RoyaltyIcon}} and the other two ideological variants; [[Hex carpet|hex]] and [[mindbend carpet]].  
+
Except for ideological [[style]], it is almost statistically identical to [[fine carpet]] {{RoyaltyIcon}} and the other two ideological variants; [[Hex carpet|hex]] and [[mindbend carpet]].  
  
 
== Acquisition ==
 
== Acquisition ==
Morbid carpet of any of the three colors can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}} Color is chosen when the blueprint is laid, and incurs no additional cost.
  
 
== Analysis ==
 
== Analysis ==
 
There are two primary use cases for fine carpets, namely [[fine floor]]ing for meeting the room requirements of nobles {{RoyaltyIcon}}, and general flooring.  
 
There are two primary use cases for fine carpets, namely [[fine floor]]ing for meeting the room requirements of nobles {{RoyaltyIcon}}, and general flooring.  
===Fine Flooring===
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===Fine flooring===
 
{{Royalty|No category}}
 
{{Royalty|No category}}
 
{{see also|Fine floor}}
 
{{see also|Fine floor}}
Line 43: Line 50:
 
In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +{{Q|Gold tile|Beauty}}. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
 
In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +{{Q|Gold tile|Beauty}}. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
  
Silver tiles are surprisingly competitive with fine and ideoligious carpets - with a market value only 6 silver higher, equal beauty, no flammability, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to carpet variants for many colonies, even ones with a cloth industry.
+
Silver tiles are surprisingly competitive with fine and ideoligious carpets - with a market value only 6 silver higher, equal beauty, no flammability, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to carpet variants for many colonies, even ones with a cloth industry.
  
=== General Flooring ===
+
=== General flooring ===
 
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
 
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
  
 
== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] release - added.
 
* [[Ideology DLC]] release - added.
 +
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 +
* [[Version/1.4.3555|1.4.3555]] - Cleaning time factor changed from default 100% to 200%.
  
 
{{nav|floor|wide}}
 
{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

Latest revision as of 14:09, 27 September 2024

Morbid carpet

Morbid carpet

Fine carpet in a morbid style.

Base Stats

Type
Floor
Market Value
67 Silver
Beauty
4
Style Dominance
Morbid 1
Flammability
32%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
200%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Carpet making
Skill Required
Construction 6
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Cloth 35
Deconstruct yield
Cloth 17 - 18

Morbid carpet is a type of floor added by the Ideology DLC. It can be constructed in white, burgundy, and indigo. All types of morbid carpet have the same stats and texture, differing only in color.

When morbid carpet burns it leaves burned carpet behind.

While extremely work and resource intensive, it has a very high beauty rating and, for users of the Royalty DLC, is considered fine floor as needed to meet the room requirements of high-ranking nobility.

Except for ideological style, it is almost statistically identical to fine carpet Content added by the Royalty DLC and the other two ideological variants; hex and mindbend carpet.

Acquisition[edit]

Morbid carpets can be crafted once the carpet making research project has been completed. Each requires Cloth 35 Cloth, 4,000 ticks (1.11 mins) of work modified by the general labor speed of the crafter, and a construction skill of 6. Note that they can only be constructed by pawns that follow ideoligions that include the Morbid style. Color is chosen when the blueprint is laid, and incurs no additional cost.

Analysis[edit]

There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles Content added by the Royalty DLC, and general flooring.

Fine flooring[edit]

The ideologically styled carpets, morbid, hex, and mindbend, are largely identical to the base fine carpet. The only difference is that they have a style dominance value and associated style. Thus, the choice of which to use is mostly limited to aesthetics and whether the ideoligions in your colony care about seeing their own styles, or in the case of multi-ideoligion colonies, whether they care about seeing that of other ideoligions. If there is incentive to use the ideological tiles, do so, if there is incentive not to, fine carpets are always a safe choice.

These carpets require less work to construct than fine stone tilesContent added by the Royalty DLC, both in their actual work to build and the work needed to get the required resources, and have beauty of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more wealth to the colony. Besides these considerations, they are largely interchangable.

In comparison to the other fine floors, namely gold and silver tile there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +11. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty.

Silver tiles are surprisingly competitive with fine and ideoligious carpets - with a market value only 6 silver higher, equal beauty, no flammability, a cleanliness bonus, the high availability of silver and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. Additionally, the research required for silver tiles, Smithing, is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to carpet variants for many colonies, even ones with a cloth industry.

General flooring[edit]

Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct sculptures to improve room beauty.

Version history[edit]