Difference between revisions of "Paved tile"

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{{infobox main|structure|
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{{Infobox main|structure
 
| name = Paved tile
 
| name = Paved tile
| description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build.
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| image = ground paved tile.png
| image = ground paved tile.png|Paved tile
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| description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build.
| info =
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<!-- Base Stats -->
 
| type = Floor
 
| type = Floor
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| beauty = 0
 +
| flammability = 0
 +
<!-- Building -->
 +
| size = 1 ˣ 1
 
| placeable = True
 
| placeable = True
| deconstructable = true
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| cleaning time factor = 0.8
| size = 1 ˣ 1
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| filth multiplier = 1
 
| speed = 1
 
| speed = 1
| beauty = 0
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<!-- Creation -->
| flammability = 0
 
 
| research = Stonecutting
 
| research = Stonecutting
 
| work to make = 300
 
| work to make = 300
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 2
 
| resource 1 amount = 2
| marketvalue = 4.9
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| deconstructable = true
| deconstruct yield = {{icon small|steel}} 1
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| deconstruct yield = {{Icon Small|steel}} 1
 +
<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Paved tiles''' are one of the [[floors]] that can be constructed. They are an improved form of [[concrete]], as they do not provide a beauty debuff but cost double the [[steel]].  
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'''Paved tiles''' are one of the [[floors]] that can be constructed. They are an improved form of [[concrete]], as they do not provide a beauty debuff but cost double the [[steel]].
  
 
== Acquisition ==
 
== Acquisition ==
Paved tile can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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{{Acquisition}}
  
==Summary==
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== Summary ==
 
Paved tiles provide no [[beauty]] positive or malus, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
 
Paved tiles provide no [[beauty]] positive or malus, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
  
 
== Analysis ==
 
== Analysis ==
If you have a decent artist (>6 skill), concrete when combined with [[sculpture]]s are more efficient than paved tiles, at least for any decently sized room. Concrete gives {{--|1}} beauty per tile and takes the same time as paved tile to clean.  
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Paved tile costs twice as much steel as [[concrete]] yet has the same Walk Speed, cleaning time multiplier, and Filth Rate. However, Concrete is ugly with {{--|1}} beauty. Overall, paved tile is best suited for small rooms, if you want to avoid dedicated beauty buildings, yet still avoid the beauty penalty of concrete.
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Paved tile represents a middle ground in between [[concrete]] and [[steel tile]] in terms of flooring quality. Compared to [[steel tile]]s required {{Icon Small|steel}} {{Q|Steel tile|Resource 1 Amount}} steel, it is much cheaper to build but has a {{%|{{P|Cleaning Time Factor}}-{{Q|Steel tile|Cleaning Time Factor}}}} higher [[cleaning time multiplier]].
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 +
=== Comparison to sculptures ===
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If you have a decent artist (>6 skill), using concrete and [[sculpture]]s is generally more efficient than using paved tile and no sculptures.
  
A normal [[quality]], steel [[large sculpture]] costs {{icon small|steel}} 100 [[steel]] and gives {{+|100}} beauty, whereas 100 paved tiles also cost {{icon small|steel}} 100 steel more than concrete and ''negate'' concrete's {{--|100}} beauty. Large sculptures take {{Ticks|30000}}, plus the work for 100 tiles of concrete, {{ticks|100*100}}. Meanwhile, 100 paved tiles would only take {{Ticks|{{P|Work To Make}}*100}}, and you don't have to build as many for small rooms.
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A normal [[quality]], steel [[large sculpture]] costs {{Icon Small|steel}} {{Q|Large sculpture|Resource 1 Amount}} [[steel]] and gives {{+|{{#expr:{{Q|Large sculpture|Beauty Base #}}*{{Q|Steel|Beauty Factor}}}} }} beauty. 100 paved tiles cost {{Icon Small|steel}} {{#expr:{{P|Resource 1 Amount}}*100}} and have neutral beauty. Large sculptures take {{Ticks|{{Q|Large sculpture|Work To Make #}}*{{Q|Steel|Work To Make Factor}}}} and the concrete takes {{Ticks|{{Q|Concrete|Work To Make}}*100}}. Meanwhile, 100 paved tiles also takes {{Ticks|{{P|Work To Make}}*100}}, but requires no other work.
  
The higher work and the chance for poor [[quality]] may make sculptures seem inferior, until you can consistently get good sculptures or better. However, you can make sculptures out of the much cheaper [[wood]] or [[stone]], for the same or greater beauty. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated.
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Sculptures require a decent [[artistic|artist]], take more work, and lower skill artists can create poor [[quality]] sculptures. Paved tile is slightly more [[wealth management|wealth efficient]] with normal sculptures, though the difference over 100 tiles is only {{Icon Small|Silver||{{#expr: ({{Q|Concrete|Market Value Base #}}*100+ {{Market Value Calculator|Large sculpture|Steel|Normal}}) - ({{P|Market Value Base #}}*100)}}}}. But higher quality sculptures are more wealth efficient; a good quality sculpture is twice as beautiful for only x1.25 the Market Value and the exact same steel cost.
  
Paved tile has a niche in small rooms, where you don't have the resources (or want to spend the work) to create a full sculpture, yet still want to avoid the beauty penalty from concrete.
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In addition, sculptures have another key advantage - you can make them out of the more affordable [[wood]] or [[stone]]. Both materials are cheaper, less in demand, and have ''at least'' the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. As these materials are cheap, any quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures.
  
==Version history ==
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Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is [[Room stats|space]], as sculptures take up a tile of room. This is only a concern for particularly small rooms, like bedrooms, and should be weighed against simply expanding the room in the first place.
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== Version history ==
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* [[Version/1.3.3066|1.3.3066]] - NPC shuttle pads now always use [[concrete]] or paved tiles as flooring.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
{{nav|floor|wide}}
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 +
{{Nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]

Latest revision as of 12:21, 27 September 2024

Paved tile

Paved tile

Concrete tiles. Cheap, but neutral in terms of looks and slow to build.

Base Stats

Type
Floor
Market Value
4.9 Silver [Note]
Beauty
0
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
80%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Work To Make
300 ticks (5 secs)
Resources to make
Steel 2
Deconstruct yield
Steel 1

Paved tiles are one of the floors that can be constructed. They are an improved form of concrete, as they do not provide a beauty debuff but cost double the steel.

Acquisition[edit]

Paved tiles can be crafted once the stonecutting research project has been completed. Each requires Steel 2 Steel and 300 ticks (5 secs) of work modified by the general labor speed of the crafter.

Summary[edit]

Paved tiles provide no beauty positive or malus, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.

Analysis[edit]

Paved tile costs twice as much steel as concrete yet has the same Walk Speed, cleaning time multiplier, and Filth Rate. However, Concrete is ugly with −1 beauty. Overall, paved tile is best suited for small rooms, if you want to avoid dedicated beauty buildings, yet still avoid the beauty penalty of concrete.

Paved tile represents a middle ground in between concrete and steel tile in terms of flooring quality. Compared to steel tiles required Steel 7 steel, it is much cheaper to build but has a 20% higher cleaning time multiplier.

Comparison to sculptures[edit]

If you have a decent artist (>6 skill), using concrete and sculptures is generally more efficient than using paved tile and no sculptures.

A normal quality, steel large sculpture costs Steel 100 steel and gives +100 beauty. 100 paved tiles cost Steel 200 and have neutral beauty. Large sculptures take 30,000 ticks (8.33 mins) and the concrete takes 10,000 ticks (2.78 mins). Meanwhile, 100 paved tiles also takes 30,000 ticks (8.33 mins), but requires no other work.

Sculptures require a decent artist, take more work, and lower skill artists can create poor quality sculptures. Paved tile is slightly more wealth efficient with normal sculptures, though the difference over 100 tiles is only Silver 40. But higher quality sculptures are more wealth efficient; a good quality sculpture is twice as beautiful for only x1.25 the Market Value and the exact same steel cost.

In addition, sculptures have another key advantage - you can make them out of the more affordable wood or stone. Both materials are cheaper, less in demand, and have at least the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. As these materials are cheap, any quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures.

Sculptures require an art bench to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, like bedrooms, and should be weighed against simply expanding the room in the first place.

Version history[edit]