Difference between revisions of "Bandwidth pack"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
 
 
{{infobox main
 
{{infobox main
 
| name = Bandwidth pack
 
| name = Bandwidth pack
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| research = Standard mechtech
 
| research = Standard mechtech
 
| work to make = 3200
 
| work to make = 3200
 +
| work speed stat = General Labor Speed
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 50
 
| resource 1 amount = 50
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| resource 3 = Signal chip
 
| resource 3 = Signal chip
 
| resource 3 amount = 2
 
| resource 3 amount = 2
 +
| lifestage = Adult
 +
| clothing for nudity = False
 
| coverage = Waist
 
| coverage = Waist
 
| layer = Belt
 
| layer = Belt
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== Acquisition ==
 
== Acquisition ==
Bandwidth packs can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]]  research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
Bandwidth packs occupy the utility slot. When worn, they give a [[mechanitor]] wearing it {{+|9}} [[bandwidth]], allowing you to control more [[mechanoid creation|allied mechanoids]]. They have no quality.
+
When worn, they give a [[mechanitor]] wearing it {{+|9}} [[bandwidth]], allowing the control of more [[mechanoid creation|allied mechanoids]]. They have no [[quality]].
 +
 
 +
{{Utility Note}}
  
 
== Analysis ==
 
== Analysis ==
Bandwidth packs are unique in that they are a ''permanent'' and 100% stable means of gaining bandwidth. [[Band node]]s stop working when the [[Events#Solar Flare|power goes out]], and [[apparel]] items will degrade over time and when damaged. Bandwidth packs never deteriorate and do not require power. So long as the mechanitor wears the pack and remains alive, it will persist forever.
+
Bandwidth packs are unique in that they the only means of gaining bandwidth that lasts indefinitely and is 100% stable. [[Band node]]s stop working when the [[Events#Solar Flare|power goes out]], and [[apparel]] items will degrade when damaged and over time. Bandwidth packs never deteriorate when worn and do not require power. So long as the mechanitor wears the pack and remains alive, it will persist forever.
  
The ability to field 9 bandwidths worth of mechanoids is certainly powerful, and almost every mechanitor should acquire a bandwidth pack eventually. The loss of the utility slot can be made up for by fielding additional mechanoids. Further, as mechanitors become more specialized, they will likely also equip the mechanitor armor and apparel which either offers no protection or actively degrades the mechanitors combat skill. As such, they should take more and more of a backline approach to combat and allow their mechanoids and other colonists to carry the battle.  
+
The ability to field 9 bandwidth worth of mechanoids is certainly powerful. Almost any dedicated mechanitor should acquire a bandwidth pack eventually. The loss of the utility slot can be made up for by fielding additional mechanoids. Further, as mechanitors become more specialized, they will likely also equip the mechanitor armor and apparel, which either offers no protection or actively degrades the mechanitors combat skill. As such, they can take more and more of a backline approach to combat and allow their mechanoids and other colonists to carry the battle.  
  
Two [[signal chip]]s are quite difficult to obtain, however, requiring you to defeat 2 [[diabolus]] mechs. While studying a signal chip does not consume it, they can be used for other useful implants, such as a [[control sublink (standard)|standard control sublinks]]. Generally speaking however, a bandwidth pack is the highest priority of all the the options for the chips.
+
Two [[signal chip]]s are quite difficult to obtain, at least early on, as it requires you to defeat 2 [[diabolus]] mechs. While studying a signal chip does not consume it, they can be used for other useful implants, such as a [[control sublink (standard)|standard control sublinks]]. But, generally speaking, a bandwidth pack is the highest priority of all the options for the chips.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 13:13, 24 June 2024

Bandwidth pack

Bandwidth pack

A backpack containing bandwidth-expansion computer and antenna. It can increase a mechanitor's maximum total bandwidth.

Base Stats

Type
GearUtility
Tech Level
Spacer
Market Value
1360 Silver [Note]
Mass
3 kg

Apparel

Clothing For Nudity
False
Lifestage
Adult
Coverage
Waist
Layer
Belt

Creation

Crafted At
Machining table
Required Research
Standard mechtech
Skill Required
Crafting 4
Work To Make
3,200 ticks (53.33 secs)
Work Speed Stat
General Labor Speed
Resources to make
Steel 50 + Component 8 + Signal chip 2

The bandwidth pack is a piece of utility item added by the Biotech DLC. As its name suggests, it provides the mechanitor wearing it additional bandwidth.

Acquisition[edit]

Bandwidth packs can be crafted at a machining table once the standard mechtech research project has been completed. Note that this research requires a signal chip to unlock. Each requires Steel 50 Steel, Component 8 Components, Signal chip 2 Signal chips, 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Summary[edit]

When worn, they give a mechanitor wearing it +9 bandwidth, allowing the control of more allied mechanoids. They have no quality.

Like all utility items, a bandwidth pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.

Analysis[edit]

Bandwidth packs are unique in that they the only means of gaining bandwidth that lasts indefinitely and is 100% stable. Band nodes stop working when the power goes out, and apparel items will degrade when damaged and over time. Bandwidth packs never deteriorate when worn and do not require power. So long as the mechanitor wears the pack and remains alive, it will persist forever.

The ability to field 9 bandwidth worth of mechanoids is certainly powerful. Almost any dedicated mechanitor should acquire a bandwidth pack eventually. The loss of the utility slot can be made up for by fielding additional mechanoids. Further, as mechanitors become more specialized, they will likely also equip the mechanitor armor and apparel, which either offers no protection or actively degrades the mechanitors combat skill. As such, they can take more and more of a backline approach to combat and allow their mechanoids and other colonists to carry the battle.

Two signal chips are quite difficult to obtain, at least early on, as it requires you to defeat 2 diabolus mechs. While studying a signal chip does not consume it, they can be used for other useful implants, such as a standard control sublinks. But, generally speaking, a bandwidth pack is the highest priority of all the options for the chips.

Version history[edit]