Difference between revisions of "Psyfocus"

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{{Royalty}}
 
{{Royalty}}
{{Stub|section=1|reason=Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others}}
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{{Stub|section=1|reason=Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others.
 +
 
 +
Void psyfocus - see [[Meditation Psyfocus Bonus]] until this page is updated}}
 
{{Quote|Psyfocus is a special type of mental structuring which is necessary to use psychic powers. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers, but also increase the rate of psyfocus dissipation|In-game Description}}
 
{{Quote|Psyfocus is a special type of mental structuring which is necessary to use psychic powers. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers, but also increase the rate of psyfocus dissipation|In-game Description}}
  
'''Psyfocus''' is a medium-term limit of how often a pawn can use [[psycast]]s.
+
'''Psyfocus''' is a medium-term limitor of [[psycast]] usage. Psyfocus can be regenerated by meditating.
 
{{TOCright}}
 
{{TOCright}}
  
 
== Summary ==
 
== Summary ==
Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a psylink, a value from 0% to 100%. Every [[psycast]] immediately consumes a certain percentage of psyfocus. All psyfocus costs are the same for every caster, and unlike [[neural heat]], these costs cannot be bypassed.  
+
Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a [[psylink]]. Every [[psycast]] immediately consumes a certain percentage of psyfocus. All psyfocus costs are the same for every caster, and unlike [[neural heat]], these costs cannot be bypassed.  
  
 
Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost:
 
Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost:
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== Meditation ==
 
== Meditation ==
With a few exceptions, psyfocus can only be gained by through '''meditation'''.  
+
With a few exceptions, psyfocus can only be gained through '''meditation'''.  
  
 
Pawns gain a base rate of +50% psyfocus per full day, or +2.08% per hour, of pure meditation. Meditation foci further improve these rates by their listed strength. For example, a wall with the ''Minmalist'' foci increases psyfocus gain by +22%/day, for a total of 72% psyfocus per day. Meditation also counts as Solitary recreation.
 
Pawns gain a base rate of +50% psyfocus per full day, or +2.08% per hour, of pure meditation. Meditation foci further improve these rates by their listed strength. For example, a wall with the ''Minmalist'' foci increases psyfocus gain by +22%/day, for a total of 72% psyfocus per day. Meditation also counts as Solitary recreation.
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Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge.
 
Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge.
  
A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is [[Menus#Schedule|scheduled]] for "''Anything''". Meditation can also be performed while under Recreation or Meditation, but the gizmo will not stop the action.
+
A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is [[Menus#Schedule|scheduled]] for "''Anything''". Meditation can also be performed while scheduled to Recreation or Meditation, where the gizmo does not impact when pawns meditate.
 +
 
 +
The rate of psyfocus gain from meditation can further be increased in the following ways:
 +
* Using [[Wake-up]] increases the psyfocus gain from meditation by {{+|20%}} per day for the [[Wake-up#Wake-up high|duration of its high]].
 +
* The [[Persona traits#Psy-meditative|Psy-meditative]] persona trait grants an additional {{+|10%}} psyfocus gain per day of meditation, while the weapon is held in hand.
 +
* Each [[psychofluid pump]]{{BiotechIcon}} increases {{+|5%}} psyfocus per day of meditation from a completed [[deathrest]], up to a maximum of {{+|20%}} from 4 pumps. This bonus lasts until the next deathrest.
 +
* [[Genes#Psy-sensitive|Psy-sensitive]] and [[Genes#Super psy-sensitive|Super psy-sensitive]] genes{{BiotechIcon}} increase psyfocus gain per meditation day by {{+|10%}} and {{+|20%}} respectively. Note that these genes are mutually exclusive.
 +
 
 +
The maximum meditation psyfocus gain is therefore a non-tribal pawn meditating to a legendary sculpture surrounded by 8 other masterwork sculptures, wielding a Psy-meditative persona weapon, while high on wake-up, having deathrested with 4 psychofluid pumps and with the super psy-sensitive gene. This results in a psyfocus gain per day of meditation of {{#expr:50 + 44 + 10 + 20 + 20 + 20}}% or {{#expr:(50 + 44 + 10 + 20 + 20 + 20)/24 round 1}}% per hour.
  
 
== List of meditation foci ==
 
== List of meditation foci ==
Line 184: Line 194:
 
== Meditation types ==
 
== Meditation types ==
 
=== Natural ===
 
=== Natural ===
 +
----
 
Required: Most tribal Childhood [[Backstories]], including the Tribe Child backstory for any [[children]]{{BiotechIcon}} raised in a [[New Tribe]] start.<br/>Note that as of [[Version/1.3.3117|1.3.3117]], player created backstories do not gain the natural meditation focus even when found on tribal pawns or the backstory is tribal themed. It is unclear if this is intended or a bug.  
 
Required: Most tribal Childhood [[Backstories]], including the Tribe Child backstory for any [[children]]{{BiotechIcon}} raised in a [[New Tribe]] start.<br/>Note that as of [[Version/1.3.3117|1.3.3117]], player created backstories do not gain the natural meditation focus even when found on tribal pawns or the backstory is tribal themed. It is unclear if this is intended or a bug.  
 
The following backstories are affected: Accursed Child, Sole Survivor (n.b. '''not''' the generic backstory of the same name), Forest Child.  
 
The following backstories are affected: Accursed Child, Sole Survivor (n.b. '''not''' the generic backstory of the same name), Forest Child.  
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'''[[Anima tree]]:'''
 
'''[[Anima tree]]:'''
[[File:Anima tree.png|64px|left|link=Anima tree]]
+
[[{{Q|Anima tree|Image}}|64px|left|link=Anima tree]]
Anima trees have a base meditation focus strength of 28%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, while each small or large natural shrine within 10 tiles increases it by 1%. Up to 4 buildings can affect the tree, for a maximum bonus of +8% for 4 animus stones. Its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Anima trees have a base meditation focus strength of +28%. Each animus stone within 10 tiles increases the meditation effectiveness by +2%, while each small or large natural shrine within 10 tiles increases it by +1%. Up to 4 buildings can affect the tree, for a maximum bonus of +8% for 4 animus stones. Its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus 36% for an anima tree with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Also note that unlike other natural buildings, meditating at the anima tree also produces anima grass for additional psylink levels for pawns with the natural focus.  
+
The maximum meditation focus strength is thus +36% for an anima tree with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Also note that unlike other natural buildings, meditating at the anima tree also produces anima grass for additional psylink levels for pawns with the natural focus.  
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
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'''[[Animus stone]]:'''
 
'''[[Animus stone]]:'''
[[File:AnimusStone.png|64px|left|link=Animus stone]]
+
[[{{Q|Animus stone|Image}}|64px|left|link=Animus stone]]
Animus stones have a base meditation focus strength of 34%. Each animus stone up to a total of additional 4 stones within 10 tiles of an animus stone increases the meditation effectiveness by 2%, for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Animus stones have a base meditation focus strength of +34%. Each animus stone within 10 tiles increases the meditation effectiveness by +2%, while each small or large natural shrine within 10 tiles have no effect. Up to 4 additional stones can affect one stone. Like the [[anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius (be aware that this is 7 tiles beyond the displayed range for the indicator). Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus 42% for a Animus stone with no artificial buildings within 35 tiles and surrounded by 4 additional animus stones.
+
The maximum meditation focus strength is +42% for a Animus stone with no artificial buildings within 35 tiles and surrounded by 4 additional animus stones.
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.
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'''[[Small nature shrine]]:'''
 
'''[[Small nature shrine]]:'''
[[File:Small nature shrine.png|64px|left|link=Small nature shrine]]
+
[[{{Q|Small nature shrine|Image}}|64px|left|link=Small nature shrine]]
Small nature shrines have a base meditation focus strength of 22%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Small nature shrines have a base meditation focus strength of +22%. While each animus stone within 10 tiles will increase the meditation effectiveness by +2% up to 4 stones, pawns will preferentially meditate at the animus stone assuming the meditation spot is in radius of both. Small nature shrines do not give a bonus to animus stones. Like the all natural foci, its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus 30% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones.
+
The maximum meditation focus strength is thus +40% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones as the small nature shrine would be ignored in this scenario. A pawn meditating too far from the animus stones that are on the other side of the shrine would receive a +30% bonus, but the player would be wasting animus stone bonuses.
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
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'''[[Large nature shrine]]:'''
 
'''[[Large nature shrine]]:'''
[[File:Large nature shrine.png|64px|left|link=Large nature shrine]]
+
[[{{Q|Large nature shrine|Image}}|64px|left|link=Large nature shrine]]
Large nature shrines have a base meditation focus strength of 30%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Large nature shrines have a base meditation focus strength of +30%. While each animus stone within 10 tiles will increase the meditation effectiveness by +2% up to 4 stones, pawns will preferentially meditate at the animus stone assuming the meditation spot is in radius of both. Large nature shrines do not give a bonus to animus stones. Like the all natural foci, its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus 38% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones.
+
The maximum meditation focus strength is thus +40% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones as the large nature shrine would be ignored in this scenario. A pawn meditating too far from the animus stones that are on the other side of the shrine would receive a +38% bonus, but the player would be wasting animus stone bonuses.  
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
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=== Morbid ===
 
=== Morbid ===
Required: [[Psychopath]], [[Bloodlust]], [[Cannibal]], [[Masochist]], [[Jealous]], [[Undergrounder]], [[Tortured artist]]
+
----
 +
Required: [[Psychopath]], [[Bloodlust]], [[Cannibal (Trait)|Cannibal]], [[Masochist]], [[Jealous]], [[Undergrounder]], [[Tortured artist]]
  
 
Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers.
 
Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers.
  
 
'''[[Grave]]:'''
 
'''[[Grave]]:'''
[[File:GraveFull.png|64px|left|link=Grave]]
+
[[{{Q|Grave|Image}}|64px|left|link=Grave]]
Graves have a base Meditation Focus Strength of 6%. This increases by 10% if the grave is full, and a further 10% if the grave is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional graves or sarcophagi. Each of these 4 grants an additional 1%, or 2% if full, for a maximum bonus of 8%. Note that only the primary grave has to contain a pawn with a relationship to the meditator.  
+
Graves have a base Meditation Focus Strength of +6%. This increases by +10% if the grave is full, and a further +10% if the grave is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional graves or sarcophagi. Each of these 4 grants an additional +1%, or +2% if full, for a maximum bonus of +8%. Note that only the primary grave has to contain a pawn with a relationship to the meditator.  
  
The maximum meditation focus strength is thus 34% for a grave occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
+
The maximum meditation focus strength is thus +34% for a grave occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
 
{{Clear}}
 
{{Clear}}
  
 
'''[[Sarcophagus]]:'''
 
'''[[Sarcophagus]]:'''
[[File:Sarcophagus.png|64px|left|link=Sarcophagus]]
+
[[{{Q|Sarcophagus|Image}}|64px|left|link=Sarcophagus]]
Sarcophagi have a base Meditation Focus Strength of 10%. This increases by 10% if the sarcophagus is full, and a further 10% if the sarcophagus is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional Graves or Sarcophagi. Each of these 4 grants an additional 1%, or 2% if full, for a maximum bonus of 8%. Note that only the primary sarcophagus has to contain a pawn with a relationship to the meditator.  
+
Sarcophagi have a base Meditation Focus Strength of +10%. This increases by +10% if the sarcophagus is full, and a further +10% if the sarcophagus is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional Graves or Sarcophagi. Each of these 4 grants an additional +1%, or +2% if full, for a maximum bonus of +8%. Note that only the primary sarcophagus has to contain a pawn with a relationship to the meditator.  
  
The maximum meditation focus strength is thus 38% for a sarcophagus occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
+
The maximum meditation focus strength is thus +38% for a sarcophagus occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
 
{{Clear}}
 
{{Clear}}
  
 
=== Artistic ===
 
=== Artistic ===
 +
----
 
Incompatible: Ascetic, Tribal Childhood Backstory
 
Incompatible: Ascetic, Tribal Childhood Backstory
  
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'''[[Small sculpture]] / [[Large sculpture]] / [[Grand sculpture]] / [[Terror sculpture]] {{IdeologyIcon}}:'''
 
'''[[Small sculpture]] / [[Large sculpture]] / [[Grand sculpture]] / [[Terror sculpture]] {{IdeologyIcon}}:'''
[[File:Sculpture small bust a.png|64px|left|link=Sculptures]]
+
[[{{Q|Small sculpture|Image}}|64px|left|link=Sculptures]]
All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their [[quality]]. Higher quality sculptures have higher strengths, up to a maximum of 28% at legendary quality. Up to 8 additional sculpture of normal quality or better within 10 tiles will each increase this strength by a value dependent on its quality. 8 additional sculptures of masterwork or better can the maximum bonus of 16%. Note, as the focus sculpture's quality has a significantly larger effect than that of the supporting sculpture, it is always better to have the best quality sculpture as the focus.
+
All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their [[quality]]. Higher quality sculptures have higher strengths, up to a maximum of +28% at legendary quality. Up to 8 additional sculpture of normal quality or better within 10 tiles will each increase this strength by a value dependent on its quality. 8 additional sculptures of masterwork or better can the maximum bonus of +16%. Note, as the focus sculpture's quality has a significantly larger effect than that of the supporting sculpture, it is always better to have the best quality sculpture as the focus.
  
The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.  
+
The maximum meditation focus strength is thus +44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.  
  
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
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'''[[Large stele]]:'''
 
'''[[Large stele]]:'''
[[File:Largestele.png|64px|left|link=Large stele]]
+
[[{{Q|Large stele|Image}}|64px|left|link=Large stele]]
Large steles have a base Meditation Focus Strength of 15%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Large steles have a base Meditation Focus Strength of +15%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
 
{{Clear}}
 
{{Clear}}
  
 
'''[[Grand stele]]:'''
 
'''[[Grand stele]]:'''
[[File:Grandstele.png|64px|left|link=Grand stele]]
+
[[{{Q|Grand stele|Image}}|64px|left|link=Grand stele]]
Grand steles have a base Meditation Focus Strength of 18%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Grand steles have a base Meditation Focus Strength of +18%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
 
{{Clear}}
 
{{Clear}}
  
 
=== Minimal ===
 
=== Minimal ===
 +
----
 
Required: Ascetic
 
Required: Ascetic
  
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'''[[Wall]]:'''
 
'''[[Wall]]:'''
[[File:Wall wall.png|64px|left|link=Wall]]
+
[[{{Q|Wall|Image}}|64px|left|link=Wall]]
Walls have a base Meditation Focus Strength of 22%. It appears that no other modifiers exist for wall as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Walls have a base Meditation Focus Strength of +22%. It appears that no other modifiers exist for wall as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
 
{{Clear}}
 
{{Clear}}
  
 
=== Flame ===
 
=== Flame ===
 +
----
 
Required: Pyromaniac
 
Required: Pyromaniac
  
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'''[[Brazier]]:'''
 
'''[[Brazier]]:'''
[[File:Brazier.png|64px|left|link=Brazier]]
+
[[{{Q|Brazier|Image}}|64px|left|link=Brazier]]
Braziers have a base Meditation Focus Strength of 0% in their unlit state. This increases by 15% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 2%, for a maximum bonus of 16%.  
+
Braziers have a base Meditation Focus Strength of +0% in their unlit state. This increases by +15% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +2%, for a maximum bonus of 16%.  
  
The maximum meditation focus strength is thus 31% for a lit brazier surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus +31% for a lit brazier surrounded by 8 lit braziers, torch lamps or campfires.
 
{{Clear}}
 
{{Clear}}
  
 
'''[[Campfire]]:'''
 
'''[[Campfire]]:'''
[[File:Campfire.png|64px|left|link=Campfire]]
+
[[{{Q|Campfire|Image}}|64px|left|link=Campfire]]
Campfires have a base Meditation Focus Strength of 0% in their unlit state. This increases by 12% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 2%, for a maximum bonus of 16%.  
+
Campfires have a base Meditation Focus Strength of +0% in their unlit state. This increases by +12% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +2%, for a maximum bonus of +16%.  
  
The maximum meditation focus strength is thus 28% for a lit campfire surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus +28% for a lit campfire surrounded by 8 lit braziers, torch lamps or campfires.
 
{{Clear}}
 
{{Clear}}
  
 
'''[[Torch lamp]]:'''
 
'''[[Torch lamp]]:'''
[[File:Torch lamp.png|64px|left|link=Torch lamp]]
+
[[{{Q|Torch lamp|Image}}|64px|left|link=Torch lamp]]
Torch lamps have a base Meditation Focus Strength of 0% in their unlit state. This increases by 10% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 1%, for a maximum bonus of 8%.  
+
Torch lamps have a base Meditation Focus Strength of +0% in their unlit state. This increases by +10% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +1%, for a maximum bonus of +8%.  
  
The maximum meditation focus strength is thus 18% for a lit torch lamp surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus +18% for a lit torch lamp surrounded by 8 lit braziers, torch lamps or campfires.
 
{{Clear}}
 
{{Clear}}
  
 
=== Dignified ===
 
=== Dignified ===
 +
----
 
Required: [[Title]]
 
Required: [[Title]]
  
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'''[[Meditation throne]] / [[Grand meditation throne]]:'''
 
'''[[Meditation throne]] / [[Grand meditation throne]]:'''
[[File:Throne south.png|64px|left|link=Throne]]
+
[[{{Q|Meditation throne|Image}}|64px|left|link=Throne]]
Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of 15%. If it is in a [[Room roles|throne room]] that meets the pawns [[Titles|requirements]], its focus strength is improved by 8%. Additionally its effectiveness is affected by room [[Room stats#Levels of impressiveness|impressiveness]].
+
Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of +15%. If it is in a [[Room roles|throne room]] that meets the pawns [[Titles|requirements]], its focus strength is improved by +8%.
  
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. Also note, the room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will not make the cut off for the 4% increase.  
+
Psyfocus gain is further affected by a room's [[impressiveness]], as seen below.
  
 +
<div><li style="display: inline-table;">
 +
{{#vardefine:basesensitivitybonus|0.15}}
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
 
! Impressiveness Value
 
! Impressiveness Value
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! 60
 
! 60
 
! 100
 
! 100
! 170
+
! 170+
 
|-  
 
|-  
 
! Description at Value
 
! Description at Value
Line 409: Line 427:
 
| Unbelievably Impressive  
 
| Unbelievably Impressive  
 
|-  
 
|-  
! Strength Offset
+
!Strength Offset
 
| -5%
 
| -5%
 
| +0%
 
| +0%
Line 416: Line 434:
 
| +10%
 
| +10%
 
|}
 
|}
 +
 +
{| class="wikitable"
 +
! Graph
 +
|-
 +
| {{Graph:Chart|width=400|height=100|type=line| xAxisTitle = Room Impressiveness | yAxisTitle = Strength Offset (%)|x=0, 30, 60, 100, 170, 200|y=-5, 0, 4, 8, 10, 10|xAxisMin = 0 |  xAxisMax = 200|  yAxisMin = -5 | yAxisMax = 12 |xGrid = |yGrid = }}
 +
|}
 +
</li></div>
 +
'''N.B.''' The room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will give less than +4% psyfocus.
 +
 +
The dignified meditation focus has a maximum of +33% psyfocus / day in an Unbelievably impressive room that meets throne requirements.
  
 
== Other ways to increase psyfocus ==
 
== Other ways to increase psyfocus ==
* Using [[Go-juice]] instantly gives 15% psyfocus when taken by psycasters.
+
Other than meditation, the following methods will increase a pawn's psyfocus:
* Using [[Wake-up]] increases the psyfocus gain from meditation by 20% per day for the duration of the effect.
+
* Using [[Go-juice]] instantly refills a psycaster's psyfocus by 15%.
* Certain [[Ideoligion#Rituals|ritual]]s {{IdeologyIcon}} grant full psyfocus to all participants when completed with sufficient quality.
+
* [[Ideoligion]] [[rituals]] {{IdeologyIcon}} can select the fully refilling the psyfocus of all participants as a reward for sufficiently high quality outcomes.{{Check Tag|Detail|Specific terms, mechanics, details etc. E.g. what outcomes specifically?}} .
* The Psy-meditative [[Persona traits|persona trait]] grants an additional +10% psyfocus gain per day of meditation while the weapon is held in hand.
+
* The Kill-focused [[Persona_traits|persona trait]] grant an instant 20% psyfocus on killing an enemy. Note that psyfocus is gained for directly killing a pawn. This includes killing wild animals, downed hostiles, friendly NPCs, colonists, and even [[Animals#Slaughtering|slaughtering]] colony animals will grant psyfocus as long as the weapon is held in hand whilst doing so. Age and body size do not affect this rate. Excess colony animals, especially from rapidly-breeding animals such as [[chicken]]s, can thus be turned into into massive psyfocus gain, allowing continuous use of utility psycasts such as [[Psycasts#Word of inspiration|Word of Inspiration]] or [[Psycasts#Word of trust|Word of Trust]] or high cost combat options such as [[Psycasts#Berserk pulse|Berserk pulse]].
* The Kill-focused [[Persona traits|persona trait]] grant an instant +20% psyfocus on killing an enemy. Note that psyfocus is gained for the killing blow, even on friendlies, so finishing off downed hostiles and even slaughtering colony animals will grant psyfocus as long as the weapon is held in hand whilst doing so. Animal age and body size do not affect this rate either. This can be used to turn excess colony animals, especially from rapidly-breeding animals such as chickens, geese, and ducks into massive psyfocus gain, which can then be leveraged for high-psyfocus-cost utility psycasts such as [[Psycasts#Special psycasts|Word of Inspiration]] or [[Psycasts#Special psycasts|Word of Trust]].
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== Version history ==
 +
* [[Version/1.2.2719|1.2.2719]] - Fix: Just claimed artificial structures don't affect nature focus objects.
 +
* [[Version/1.3.3200|1.3.3200]] - Fix: Psyfocus ritual reward does not recharge psyfocus to max.
 +
* [[Version/1.4.3558|1.4.3558]] - Tribal [[babies]]{{BiotechIcon}} becoming [[children]]{{BiotechIcon}} get natural meditation focus.
 +
* [[Version/1.4.3563|1.4.3563]] - Fix: [[Children]]{{BiotechIcon}} generated at [[New Tribe|tribal game start]] don't have [[Psyfocus|natural meditation focus]].{{RoyaltyIcon}}
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 10:27, 12 October 2024

Psyfocus is a special type of mental structuring which is necessary to use psychic powers. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers, but also increase the rate of psyfocus dissipation

— In-game Description

Psyfocus is a medium-term limitor of psycast usage. Psyfocus can be regenerated by meditating.

Summary[edit]

Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a psylink. Every psycast immediately consumes a certain percentage of psyfocus. All psyfocus costs are the same for every caster, and unlike neural heat, these costs cannot be bypassed.

Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost:

  • Level 3-4 psycasts require a minimum of 25% psyfocus
  • Level 5-6 psycasts require a minimum of 50% psyfocus

Degradation[edit]

In addition to spending it to use psycasts, psyfocus naturally falls a certain amount per day. The amount depends on current psyfocus:

  • Below 25% psyfocus, the psyfocus falls at 3.5% per day,
  • Between 25 and 50%, it falls at 5.5% per day
  • Above 50%, it falls at 7.5% per day.

Meditation[edit]

With a few exceptions, psyfocus can only be gained through meditation.

Pawns gain a base rate of +50% psyfocus per full day, or +2.08% per hour, of pure meditation. Meditation foci further improve these rates by their listed strength. For example, a wall with the Minmalist foci increases psyfocus gain by +22%/day, for a total of 72% psyfocus per day. Meditation also counts as Solitary recreation.

Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.[Rate?] This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge.

A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is scheduled for "Anything". Meditation can also be performed while scheduled to Recreation or Meditation, where the gizmo does not impact when pawns meditate.

The rate of psyfocus gain from meditation can further be increased in the following ways:

  • Using Wake-up increases the psyfocus gain from meditation by +20% per day for the duration of its high.
  • The Psy-meditative persona trait grants an additional +10% psyfocus gain per day of meditation, while the weapon is held in hand.
  • Each psychofluid pumpContent added by the Biotech DLC increases +5% psyfocus per day of meditation from a completed deathrest, up to a maximum of +20% from 4 pumps. This bonus lasts until the next deathrest.
  • Psy-sensitive and Super psy-sensitive genesContent added by the Biotech DLC increase psyfocus gain per meditation day by +10% and +20% respectively. Note that these genes are mutually exclusive.

The maximum meditation psyfocus gain is therefore a non-tribal pawn meditating to a legendary sculpture surrounded by 8 other masterwork sculptures, wielding a Psy-meditative persona weapon, while high on wake-up, having deathrested with 4 psychofluid pumps and with the super psy-sensitive gene. This results in a psyfocus gain per day of meditation of 164% or 6.8% per hour.

List of meditation foci[edit]

Meditation Focus Focus Type Base Strength Psyfocus/Hour
@ Base
Max Strength Psyfocus/Hour
@ Max
Anima tree Natural +28% 3.3% +36% 3.6%
Animus stone Natural +34% 3.5% +42% 3.8%
Small nature shrine Natural +22% 3% +30% 3.3%
Large nature shrine Natural +30% 3.3% +38% 3.7%
Grave Morbid +6% 4.6% +34% 3.5%
Sarcophagus Morbid +10% 2.5% +38% 3.7%
Small sculpture Artistic +12 - 28% 2.6 - 3.3% +44% 3.9%
Large sculpture Artistic +12 - 28% 2.6 - 3.3% +44% 3.9%
Grand sculpture Artistic +12 - 28% 2.6 - 3.3% +44% 3.9%
Terror sculpture Content added by the Ideology DLC Artistic +12 - 28% 2.6 - 3.3% +44% 3.9%
Large stele Artistic +15% 2.7% +15% 2.7%
Grand stele Artistic +18% 2.8% +18% 2.8%
Walls Minimal +22% 3% +22% 3%
Brazier Flame +15% 2.7% +31% 3.4%
Darklight brazierContent added by the Ideology DLC Flame +15% 2.7% +31% 3.4%
Campfire Flame +12% 2.6% +28% 3.3%
Torch lamp Flame +10% 2.5% +18% 2.8%
DarktorchContent added by the Ideology DLC Flame +10% 2.5% +18% 2.8%
Fungus darktorchContent added by the Ideology DLC Flame +10% 2.5% +18% 2.8%
Meditation throne Dignified +15% 2.7% +33% 3.5%
Grand meditation throne Dignified +15% 2.7% +33% 3.5%

Each pawn has one or more meditation types. Each type allows the pawn to use different objects as a focus. A pawn with multiple types can use any type available to them.

Meditation types[edit]

Natural[edit]


Required: Most tribal Childhood Backstories, including the Tribe Child backstory for any childrenContent added by the Biotech DLC raised in a New Tribe start.
Note that as of 1.3.3117, player created backstories do not gain the natural meditation focus even when found on tribal pawns or the backstory is tribal themed. It is unclear if this is intended or a bug. The following backstories are affected: Accursed Child, Sole Survivor (n.b. not the generic backstory of the same name), Forest Child. Additionally the following childhood backstories can be found on pawns that spawn as tribals, but also don't grant the focus: Mad Scientist, Youth Delinquent, Killer, Game Fanatic, Dusty Farm Hand, Ranger Child.

Natural meditation is available to tribal pawns. Natural meditation objects and shrines are most effective when nothing is built nearby - buildings or furniture within 35 tiles will reduce their effectiveness.

Anima tree:

Anima tree a.png

Anima trees have a base meditation focus strength of +28%. Each animus stone within 10 tiles increases the meditation effectiveness by +2%, while each small or large natural shrine within 10 tiles increases it by +1%. Up to 4 buildings can affect the tree, for a maximum bonus of +8% for 4 animus stones. Its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.

The maximum meditation focus strength is thus +36% for an anima tree with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Also note that unlike other natural buildings, meditating at the anima tree also produces anima grass for additional psylink levels for pawns with the natural focus.

N.B. It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.

Artificial items in range 0 5 10 50
Strength Offset -0% -8% -15% -30%

Animus stone:

AnimusStone.png

Animus stones have a base meditation focus strength of +34%. Each animus stone within 10 tiles increases the meditation effectiveness by +2%, while each small or large natural shrine within 10 tiles have no effect. Up to 4 additional stones can affect one stone. Like the anima tree its effectiveness is limited by artificial buildings within a 35 tile radius (be aware that this is 7 tiles beyond the displayed range for the indicator). Note that this does not include flooring and torch lamps.

The maximum meditation focus strength is +42% for a Animus stone with no artificial buildings within 35 tiles and surrounded by 4 additional animus stones.

N.B. It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.

Artificial items in range 0 5 10 50
Strength Offset -0% -8% -16% -34%

Small nature shrine:

Small nature shrine.png

Small nature shrines have a base meditation focus strength of +22%. While each animus stone within 10 tiles will increase the meditation effectiveness by +2% up to 4 stones, pawns will preferentially meditate at the animus stone assuming the meditation spot is in radius of both. Small nature shrines do not give a bonus to animus stones. Like the all natural foci, its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.

The maximum meditation focus strength is thus +40% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones as the small nature shrine would be ignored in this scenario. A pawn meditating too far from the animus stones that are on the other side of the shrine would receive a +30% bonus, but the player would be wasting animus stone bonuses.

N.B. It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.

Artificial items in range 0 5 10 50
Strength Offset -0% -6% -12% -22%

Large nature shrine:

Large nature shrine.png

Large nature shrines have a base meditation focus strength of +30%. While each animus stone within 10 tiles will increase the meditation effectiveness by +2% up to 4 stones, pawns will preferentially meditate at the animus stone assuming the meditation spot is in radius of both. Large nature shrines do not give a bonus to animus stones. Like the all natural foci, its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.

The maximum meditation focus strength is thus +40% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones as the large nature shrine would be ignored in this scenario. A pawn meditating too far from the animus stones that are on the other side of the shrine would receive a +38% bonus, but the player would be wasting animus stone bonuses.

N.B. It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.

Artificial items in range 0 5 10 50
Strength Offset -0% -8% -16% -34%

Morbid[edit]


Required: Psychopath, Bloodlust, Cannibal, Masochist, Jealous, Undergrounder, Tortured artist

Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers.

Grave:

Grave full south.png

Graves have a base Meditation Focus Strength of +6%. This increases by +10% if the grave is full, and a further +10% if the grave is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional graves or sarcophagi. Each of these 4 grants an additional +1%, or +2% if full, for a maximum bonus of +8%. Note that only the primary grave has to contain a pawn with a relationship to the meditator.

The maximum meditation focus strength is thus +34% for a grave occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.

Sarcophagus:

Sarcophagus full north.png

Sarcophagi have a base Meditation Focus Strength of +10%. This increases by +10% if the sarcophagus is full, and a further +10% if the sarcophagus is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional Graves or Sarcophagi. Each of these 4 grants an additional +1%, or +2% if full, for a maximum bonus of +8%. Note that only the primary sarcophagus has to contain a pawn with a relationship to the meditator.

The maximum meditation focus strength is thus +38% for a sarcophagus occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.

Artistic[edit]


Incompatible: Ascetic, Tribal Childhood Backstory

Artistic focus is the default focus for non-tribal pawns. It uses artwork as a focus, with higher quality art being most effective.

Small sculpture / Large sculpture / Grand sculpture / Terror sculpture Content added by the Ideology DLC:

Sculpture small abstract a.png

All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their quality. Higher quality sculptures have higher strengths, up to a maximum of +28% at legendary quality. Up to 8 additional sculpture of normal quality or better within 10 tiles will each increase this strength by a value dependent on its quality. 8 additional sculptures of masterwork or better can the maximum bonus of +16%. Note, as the focus sculpture's quality has a significantly larger effect than that of the supporting sculpture, it is always better to have the best quality sculpture as the focus.

The maximum meditation focus strength is thus +44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Base Strength +12% +16% +20% +22% +24% +26% +28%
Strength Offset +0% +0% +1% +1% +1% +2% +2%

Large stele:

Largestele.png

Large steles have a base Meditation Focus Strength of +15%. It appears that no other modifiers exist for steles as they do for other foci.[Fact Check Needed]

Grand stele:

Grandstele.png

Grand steles have a base Meditation Focus Strength of +18%. It appears that no other modifiers exist for steles as they do for other foci.[Fact Check Needed]

Minimal[edit]


Required: Ascetic

Ascetics can meditate with nothing- all they need is a wall. This has the advantage of being practically free and it has a reasonable base effectiveness. However, this cannot be increased; if an ascetic pawn has multiple methods they should optimise and use them instead.

Wall:

Wall.png

Walls have a base Meditation Focus Strength of +22%. It appears that no other modifiers exist for wall as they do for other foci.[Fact Check Needed]

Flame[edit]


Required: Pyromaniac

Pyromaniacs can use fire to meditate. All fires must be lit to add focus. While it requires upkeep, this is a cheap and effective method of meditation- the main drawback being the Pyromaniac.

Brazier:

Brazier.png

Braziers have a base Meditation Focus Strength of +0% in their unlit state. This increases by +15% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +2%, for a maximum bonus of 16%.

The maximum meditation focus strength is thus +31% for a lit brazier surrounded by 8 lit braziers, torch lamps or campfires.

Campfire:

Campfire.png

Campfires have a base Meditation Focus Strength of +0% in their unlit state. This increases by +12% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +2%, for a maximum bonus of +16%.

The maximum meditation focus strength is thus +28% for a lit campfire surrounded by 8 lit braziers, torch lamps or campfires.

Torch lamp:

Torch lamp.png

Torch lamps have a base Meditation Focus Strength of +0% in their unlit state. This increases by +10% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +1%, for a maximum bonus of +8%.

The maximum meditation focus strength is thus +18% for a lit torch lamp surrounded by 8 lit braziers, torch lamps or campfires.

Dignified[edit]


Required: Title

Dignified meditation is used by nobility. It requires a throne and its effectiveness is based on the throne room's quality.

Meditation throne / Grand meditation throne:

Throne south.png

Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of +15%. If it is in a throne room that meets the pawns requirements, its focus strength is improved by +8%.

Psyfocus gain is further affected by a room's impressiveness, as seen below.

  • Impressiveness Value 0 30 60 100 170+
    Description at Value Awful Mediocre Slightly Impressive Very Impressive Unbelievably Impressive
    Strength Offset -5% +0% +4% +8% +10%
    Graph
  • N.B. The room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will give less than +4% psyfocus.

    The dignified meditation focus has a maximum of +33% psyfocus / day in an Unbelievably impressive room that meets throne requirements.

    Other ways to increase psyfocus[edit]

    Other than meditation, the following methods will increase a pawn's psyfocus:

    • Using Go-juice instantly refills a psycaster's psyfocus by 15%.
    • Ideoligion rituals Content added by the Ideology DLC can select the fully refilling the psyfocus of all participants as a reward for sufficiently high quality outcomes.[Detail] .
    • The Kill-focused persona trait grant an instant 20% psyfocus on killing an enemy. Note that psyfocus is gained for directly killing a pawn. This includes killing wild animals, downed hostiles, friendly NPCs, colonists, and even slaughtering colony animals will grant psyfocus as long as the weapon is held in hand whilst doing so. Age and body size do not affect this rate. Excess colony animals, especially from rapidly-breeding animals such as chickens, can thus be turned into into massive psyfocus gain, allowing continuous use of utility psycasts such as Word of Inspiration or Word of Trust or high cost combat options such as Berserk pulse.

    Version history[edit]