Difference between revisions of "Paved tile"

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== Acquisition ==
 
== Acquisition ==
Paved tile can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==

Latest revision as of 12:21, 27 September 2024

Paved tile

Paved tile

Concrete tiles. Cheap, but neutral in terms of looks and slow to build.

Base Stats

Type
Floor
Market Value
4.9 Silver [Note]
Beauty
0
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
80%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Work To Make
300 ticks (5 secs)
Resources to make
Steel 2
Deconstruct yield
Steel 1

Paved tiles are one of the floors that can be constructed. They are an improved form of concrete, as they do not provide a beauty debuff but cost double the steel.

Acquisition[edit]

Paved tiles can be crafted once the stonecutting research project has been completed. Each requires Steel 2 Steel and 300 ticks (5 secs) of work modified by the general labor speed of the crafter.

Summary[edit]

Paved tiles provide no beauty positive or malus, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.

Analysis[edit]

Paved tile costs twice as much steel as concrete yet has the same Walk Speed, cleaning time multiplier, and Filth Rate. However, Concrete is ugly with −1 beauty. Overall, paved tile is best suited for small rooms, if you want to avoid dedicated beauty buildings, yet still avoid the beauty penalty of concrete.

Paved tile represents a middle ground in between concrete and steel tile in terms of flooring quality. Compared to steel tiles required Steel 7 steel, it is much cheaper to build but has a 20% higher cleaning time multiplier.

Comparison to sculptures[edit]

If you have a decent artist (>6 skill), using concrete and sculptures is generally more efficient than using paved tile and no sculptures.

A normal quality, steel large sculpture costs Steel 100 steel and gives +100 beauty. 100 paved tiles cost Steel 200 and have neutral beauty. Large sculptures take 30,000 ticks (8.33 mins) and the concrete takes 10,000 ticks (2.78 mins). Meanwhile, 100 paved tiles also takes 30,000 ticks (8.33 mins), but requires no other work.

Sculptures require a decent artist, take more work, and lower skill artists can create poor quality sculptures. Paved tile is slightly more wealth efficient with normal sculptures, though the difference over 100 tiles is only Silver 40. But higher quality sculptures are more wealth efficient; a good quality sculpture is twice as beautiful for only x1.25 the Market Value and the exact same steel cost.

In addition, sculptures have another key advantage - you can make them out of the more affordable wood or stone. Both materials are cheaper, less in demand, and have at least the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. As these materials are cheap, any quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures.

Sculptures require an art bench to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, like bedrooms, and should be weighed against simply expanding the room in the first place.

Version history[edit]