Difference between revisions of "Tox pack"
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{{Biotech}} | {{Biotech}} | ||
− | {{Stub|reason=General, mechanics | + | {{Stub|reason=General, mechanics}} |
{{infobox main | {{infobox main | ||
| name = Tox pack | | name = Tox pack | ||
| image = ToxPack.png | | image = ToxPack.png | ||
− | | description = A reusable backpack containing canisters of reagents and a mechanism that uses them to generate tox gas. When the wearer activates the pack, it will begin spreading tox gas and continue for several seconds until it runs out of reagents. Once used, it must be reloaded with chemfuel before it can be used again. Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal. | + | | description = A reusable backpack containing canisters of reagents and a mechanism that uses them to generate tox gas. When the wearer activates the pack, it will begin spreading tox gas and continue for several seconds until it runs out of reagents.<br/>Once used, it must be reloaded with chemfuel before it can be used again.<br/>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal. |
+ | <!-- Base Stats --> | ||
| type = Gear | | type = Gear | ||
| type2 = Utility | | type2 = Utility | ||
| tech level = Industrial | | tech level = Industrial | ||
− | |||
| mass base = 3 | | mass base = 3 | ||
+ | | beauty = -3 | ||
+ | | hp = 100 | ||
+ | | deterioration = 2 | ||
+ | | flammability = 0.6 | ||
+ | | path cost = 14 | ||
+ | <!-- Apparel --> | ||
+ | | clothing for nudity = False | ||
+ | | lifestage = Adult | ||
+ | | coverage = Waist | ||
+ | | layer = Belt | ||
+ | | scoreOffset = 4 | ||
+ | | careIfWornByCorpse = false | ||
+ | | careIfDamaged = false | ||
+ | | wearPerDay = 0 | ||
+ | | tags = BeltDefenseTox | ||
+ | | bodyPartGroups = Waist | ||
+ | <!-- Creation --> | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
| research = Tox gas | | research = Tox gas | ||
− | | work to make = | + | | skill 1 = Crafting |
+ | | skill 1 level = 3 | ||
+ | | work to make = 3600 | ||
+ | | work speed stat = General Labor Speed | ||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 10 | | resource 1 amount = 10 | ||
Line 19: | Line 39: | ||
| resource 3 = Chemfuel | | resource 3 = Chemfuel | ||
| resource 3 amount = 35 | | resource 3 amount = 35 | ||
− | + | <!-- Technical --> | |
− | + | | defName = Apparel_PackTox | |
− | | | + | | label = tox pack |
− | | | + | | thingCategories = ApparelUtility |
− | |||
− | | thingCategories = | ||
− | |||
| defaultOutfitTags = | | defaultOutfitTags = | ||
+ | | tradeTags = Clothing | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
+ | <!-- ThingDef ParentName="ApparelNoQualityBase" --> | ||
+ | | tickerType = Normal | ||
+ | | EquipDelay = 2 | ||
+ | <!-- recipeMaker --> | ||
+ | | unfinishedThingDef = UnfinishedPack | ||
+ | | useIngredientsForColor = false | ||
+ | | displayPriority = 350 | ||
+ | <!-- Class="CompProperties_ApparelReloadable" --> | ||
+ | | maxCharges = 1 | ||
+ | | soundReload = Standard_Reload | ||
+ | | chargeNoun = tox pack | ||
+ | | displayGizmoWhileUndrafted = false | ||
+ | | ammoDef = Chemfuel | ||
+ | | ammoCountToRefill = 35 | ||
+ | | baseReloadTicks = 60 | ||
+ | | hotKey = Misc4 | ||
+ | <!-- Class="CompProperties_ReleaseGas" --> | ||
+ | | gasType = ToxGas | ||
+ | | cellsToFill = 45 | ||
+ | | durationSeconds = 12.75 | ||
+ | | effecterReleasing = ToxGasReleasing | ||
+ | <!-- Class="CompProperties_AIUSablePack" --> | ||
+ | | compClass = CompToxPack | ||
+ | | checkInterval = 60 | ||
+ | | verbClass = Verb_DeployToxPack | ||
+ | | label2 = deploy tox pack | ||
+ | | violent = false | ||
+ | | hasStandardCommand = true | ||
+ | | targetable = false | ||
+ | | soundCast = GasPack_Deploy | ||
+ | | nonInterruptingSelfCast = true | ||
+ | <!-- ThingDef Name="ApparelNoQualityBase" Abstract="True" --> | ||
+ | | thingClass = Apparel | ||
+ | | category = Item | ||
+ | | drawerType = MapMeshOnly | ||
+ | | selectable = True | ||
+ | | useHitPoints = True | ||
+ | | drawGUIOverlay = true | ||
+ | | altitudeLayer = Item | ||
+ | | alwaysHaulable = True | ||
+ | | burnableByRecipe = true | ||
+ | | smeltable = true | ||
+ | | forbiddable = true | ||
+ | | colorable = true | ||
}} | }} | ||
The '''tox pack''' is a [[utility]] item added by the [[Biotech DLC]] that allows the user to deploy [[tox gas]]. | The '''tox pack''' is a [[utility]] item added by the [[Biotech DLC]] that allows the user to deploy [[tox gas]]. | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == |
Latest revision as of 21:12, 11 September 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General, mechanics. |
Tox pack
A reusable backpack containing canisters of reagents and a mechanism that uses them to generate tox gas. When the wearer activates the pack, it will begin spreading tox gas and continue for several seconds until it runs out of reagents.
Once used, it must be reloaded with chemfuel before it can be used again.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
Base Stats
- Tech Level
- Industrial
- Mass
- 3 kg
- Beauty
- -3
- HP
- 100
- Deterioration Rate
- 2
- Flammability
- 60%
- Path Cost
- 14 (48%)
Apparel
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Waist
- Layer
- Belt
Creation
- Required Research
- Tox gas
- Skill Required
- Crafting 3
- Work To Make
- 3,600 ticks (1 min)
- Work Speed Stat
- General Labor Speed
- defName
- Apparel_PackTox
- thingCategories
- ApparelUtility
- tags
- BeltDefenseTox
- tradeTags
- Clothing
The tox pack is a utility item added by the Biotech DLC that allows the user to deploy tox gas.
Acquisition[edit]
Tox packs can be crafted at a machining table once the tox gas research project has been completed. Each requires 10 Steel, 1 Component, 35 Chemfuel, 3,600 ticks (1 min) of work modified by the general labor speed of the crafter, and a crafting skill of 3.
Summary[edit]
Tox packs create a cloud of tox gas centered on the user.
The pack can only be used once before needing to be refueled, at a cost of 35 chemfuel. To refuel it, select its user and right-click a pile of chemfuel.
Like all utility items, a tox pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.
Analysis[edit]
?
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3563 - Tox packs no longer activate upon stripping or butchering corpses wearing them.