Difference between revisions of "Invisibility"

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{{Royalty}}
 
{{Royalty}}
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{{Stub|reason=General}}
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{{About|the psycast|other sources|Invisibility (disambiguation)}}
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Invisibility
 
| name = Invisibility
 
| image = Invisibility.png
 
| image = Invisibility.png
 
| type = Psycast
 
| type = Psycast
| description =  
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| description = Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.
| psylink level =
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| psylink level = 5
| casting time =
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| casting time = 60
| ability range =  
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| ability range = 19.9
| psyfocus cost =  
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| psyfocus cost = 0.03
| neural heat gain =  
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| neural heat gain = 45
 
| effect radius =
 
| effect radius =
| duration =
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| duration = 900
 
| duration multiplier =  
 
| duration multiplier =  
 
| goodwill impact =
 
| goodwill impact =
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| caster must be capable of violence = false
 
}}
 
}}
'''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
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'''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration.
  
 
== Acquisition ==
 
== Acquisition ==
There are two ways to acquire {{P|Name}}:
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{{Acquisition}}
# A randomly selected level {{P|Psylink Level}} psycast is granted to the psycaster when they gain psylink level {{P|Psylink Level}}. {{P|Name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
 
# {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
 
  
 
== Summary ==
 
== Summary ==
 +
{{Recode|section=1|reason=Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at [[Template: Invisibility Note]]}}
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<onlyManualCast>True</onlyManualCast>
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<canTargetSelf>True</canTargetSelf>
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<canTargetAnimals>True</canTargetAnimals>
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As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.
  
 
== Analysis ==
 
== Analysis ==
 +
{{Rewrite|section=1|reason= 1) Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this}}
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* '''Invisibility''' makes enemies unable to target your allies.
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** It is not broken on attacking making it a good choice for close-ranged attackers.
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*** It does not work well with [[Defense_tactics#Melee_blocking|melee blocker]] strategy. Invisible pawns do not block hostiles from pathing through them.
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** Self-cast to allow your psycaster to safely get within range.
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** Cast on snipers to aggro sieges or mech clusters.
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** Cast on wielders of [[Doomsday rocket launcher|doomsday rocket launchers]] and the like to give them time to fire.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 21:07, 13 August 2024

Invisibility

Invisibility

Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.

Base Stats

Type
Psycast

Ability

Psylink Level
5
Psyfocus Cost
3%
Neural Heat Gain
45
Casting Time
60 ticks (1 sec)
Range
19.9 tiles
Duration
900 ticks (15 secs)
Caster Must Be Capable of Violence
False

Invisibility is a level 5 psycast that renders it target invisible for a short duration.

Acquisition[edit]

There are two ways to acquire the psycast Invisibility:

  1. Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
  2. Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>

As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.

Analysis[edit]

  • Invisibility makes enemies unable to target your allies.
    • It is not broken on attacking making it a good choice for close-ranged attackers.
      • It does not work well with melee blocker strategy. Invisible pawns do not block hostiles from pathing through them.
    • Self-cast to allow your psycaster to safely get within range.
    • Cast on snipers to aggro sieges or mech clusters.
    • Cast on wielders of doomsday rocket launchers and the like to give them time to fire.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.