Difference between revisions of "Invisibility"

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{{Royalty}}
 
{{Royalty}}
 
{{Stub|reason=General}}
 
{{Stub|reason=General}}
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{{About|the psycast|other sources|Invisibility (disambiguation)}}
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Invisibility
 
| name = Invisibility
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| duration multiplier =  
 
| duration multiplier =  
 
| goodwill impact =
 
| goodwill impact =
 +
| caster must be capable of violence = false
 
}}
 
}}
 
'''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration.
 
'''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration.
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== Summary ==
 
== Summary ==
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{{Recode|section=1|reason=Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at [[Template: Invisibility Note]]}}
 
<onlyManualCast>True</onlyManualCast>
 
<onlyManualCast>True</onlyManualCast>
 
<canTargetSelf>True</canTargetSelf>
 
<canTargetSelf>True</canTargetSelf>
 
<canTargetAnimals>True</canTargetAnimals>
 
<canTargetAnimals>True</canTargetAnimals>
 +
 +
As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.
  
 
== Analysis ==
 
== Analysis ==
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* '''Invisibility''' makes enemies unable to target your allies.
 
* '''Invisibility''' makes enemies unable to target your allies.
 
** It is not broken on attacking making it a good choice for close-ranged attackers.  
 
** It is not broken on attacking making it a good choice for close-ranged attackers.  
*** Can be used to protect a single [[Defense_tactics#Melee_blocking|melee blocker]] against medium and large enemies, but won't block small enemies.
+
*** It does not work well with [[Defense_tactics#Melee_blocking|melee blocker]] strategy. Invisible pawns do not block hostiles from pathing through them.
 
** Self-cast to allow your psycaster to safely get within range.
 
** Self-cast to allow your psycaster to safely get within range.
 
** Cast on snipers to aggro sieges or mech clusters.
 
** Cast on snipers to aggro sieges or mech clusters.

Latest revision as of 21:07, 13 August 2024

Invisibility

Invisibility

Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.

Base Stats

Type
Psycast

Ability

Psylink Level
5
Psyfocus Cost
3%
Neural Heat Gain
45
Casting Time
60 ticks (1 sec)
Range
19.9 tiles
Duration
900 ticks (15 secs)
Caster Must Be Capable of Violence
False

Invisibility is a level 5 psycast that renders it target invisible for a short duration.

Acquisition[edit]

There are two ways to acquire the psycast Invisibility:

  1. Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
  2. Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>

As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.

Analysis[edit]

  • Invisibility makes enemies unable to target your allies.
    • It is not broken on attacking making it a good choice for close-ranged attackers.
      • It does not work well with melee blocker strategy. Invisible pawns do not block hostiles from pathing through them.
    • Self-cast to allow your psycaster to safely get within range.
    • Cast on snipers to aggro sieges or mech clusters.
    • Cast on wielders of doomsday rocket launchers and the like to give them time to fire.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.