Difference between revisions of "Invisibility"
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{{Royalty}} | {{Royalty}} | ||
{{Stub|reason=General}} | {{Stub|reason=General}} | ||
+ | {{About|the psycast|other sources|Invisibility (disambiguation)}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Invisibility | | name = Invisibility | ||
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| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
+ | | caster must be capable of violence = false | ||
}} | }} | ||
'''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration. | '''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration. | ||
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== Summary == | == Summary == | ||
+ | {{Recode|section=1|reason=Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at [[Template: Invisibility Note]]}} | ||
<onlyManualCast>True</onlyManualCast> | <onlyManualCast>True</onlyManualCast> | ||
<canTargetSelf>True</canTargetSelf> | <canTargetSelf>True</canTargetSelf> | ||
<canTargetAnimals>True</canTargetAnimals> | <canTargetAnimals>True</canTargetAnimals> | ||
+ | |||
+ | As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf. | ||
== Analysis == | == Analysis == | ||
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* '''Invisibility''' makes enemies unable to target your allies. | * '''Invisibility''' makes enemies unable to target your allies. | ||
** It is not broken on attacking making it a good choice for close-ranged attackers. | ** It is not broken on attacking making it a good choice for close-ranged attackers. | ||
− | *** | + | *** It does not work well with [[Defense_tactics#Melee_blocking|melee blocker]] strategy. Invisible pawns do not block hostiles from pathing through them. |
** Self-cast to allow your psycaster to safely get within range. | ** Self-cast to allow your psycaster to safely get within range. | ||
** Cast on snipers to aggro sieges or mech clusters. | ** Cast on snipers to aggro sieges or mech clusters. |
Latest revision as of 21:07, 13 August 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
This article is about the psycast. For other sources, see Invisibility (disambiguation).
Invisibility
Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.
Base Stats
- Type
- Psycast
Ability
Invisibility is a level 5 psycast that renders it target invisible for a short duration.
Acquisition[edit]
There are two ways to acquire the psycast Invisibility:
- Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
- Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
This section has been suggested for recoding. Reason: Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at Template: Invisibility Note. You can help RimWorld Wiki by improving it. |
<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>
As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.
Analysis[edit]
This section is suggested to be rewritten. Reason: 1) Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this. You can help the RimWorld Wiki by improving it. |
- Invisibility makes enemies unable to target your allies.
- It is not broken on attacking making it a good choice for close-ranged attackers.
- It does not work well with melee blocker strategy. Invisible pawns do not block hostiles from pathing through them.
- Self-cast to allow your psycaster to safely get within range.
- Cast on snipers to aggro sieges or mech clusters.
- Cast on wielders of doomsday rocket launchers and the like to give them time to fire.
- It is not broken on attacking making it a good choice for close-ranged attackers.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.