Difference between revisions of "Stun (psycast)"

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{{Royalty}}
 
{{Royalty}}
{{Stub|reason=General}}
 
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Stun
 
| name = Stun
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| duration multiplier = Psychic Sensitivity
 
| duration multiplier = Psychic Sensitivity
 
| goodwill impact = -15
 
| goodwill impact = -15
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| caster must be capable of violence = false
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| page verified for version = 1.5.4062
 
}}
 
}}
'''Stun''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
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'''Stun''' is a level {{P|Psylink Level}} [[psycast]] that momentarily stuns its target.  
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
<canTargetAnimals>True</canTargetAnimals>
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As the name implies, the Stun psycast stuns  a selected target for {{Ticks|{{P|Duration}}}}. This target must be in [[line of sight]] but can be any pawn including [[human]], [[animal]], or [[mechanoid]].{{Check Tag|Verify|Verify mechanoid}}{{Check Tag|Others?|Turrets, entities, any others}} The duration scales proportionally to the target's [[psychic sensitivity]] i.e. a pawn with 200% sensitivity would be stunned for {{Ticks|2*{{P|Duration}}}} while a pawn with 0% would be immune.{{Check Tag|Detail|0% prevent targeting or just have a duration of 0 seconds?}}
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When used on factions with Neutral or Allied relations, goodwill will decrease by {{Bad|−15}}.{{Check Tag|Verify|Verify Neutral and Allied}} Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.{{Check Tag|Verify|Verify and Clarify}}
  
 
== Analysis ==
 
== Analysis ==
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
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{{Stub|section=1|reason=General also style and formatting}}
Best used to support a melee attacker against another.
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One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycasting.
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Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat.  
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Help melee attackers close the distance to shooters.
 
Help melee attackers close the distance to shooters.
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Peel melee attackers off ranged.
 
Peel melee attackers off ranged.
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Stun wielders of powerful weapons such as [[doomsday rocket launcher]]s to ensure they don't fire before a melee pawn can close and prevent their firing all together.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 06:16, 21 August 2024

Stun

Stun

Momentarily disrupt motor function in the target's brain, preventing any movement.

Base Stats

Type
Psycast

Ability

Psylink Level
1
Psyfocus Cost
1%
Neural Heat Gain
12
Casting Time
15 ticks (0.25 secs)
Range
24.9 tiles
Duration
180 ticks (3 secs)
(Modified by Psychic Sensitivity)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Stun is a level 1 psycast that momentarily stuns its target.

Acquisition[edit]

There are two ways to acquire the psycast Stun:

  1. Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
  2. Stun can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

As the name implies, the Stun psycast stuns a selected target for 180 ticks (3 secs). This target must be in line of sight but can be any pawn including human, animal, or mechanoid.[Verify][Others?] The duration scales proportionally to the target's psychic sensitivity i.e. a pawn with 200% sensitivity would be stunned for 360 ticks (6 secs) while a pawn with 0% would be immune.[Detail]

When used on factions with Neutral or Allied relations, goodwill will decrease by −15.[Verify] Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.[Verify]

Analysis[edit]

One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycasting.

Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat.

Help melee attackers close the distance to shooters.

Peel melee attackers off ranged.

Stun wielders of powerful weapons such as doomsday rocket launchers to ensure they don't fire before a melee pawn can close and prevent their firing all together.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2559 - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.