Difference between revisions of "Skip"
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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub|reason=General}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Skip | | name = Skip | ||
Line 14: | Line 15: | ||
| duration multiplier = | | duration multiplier = | ||
| goodwill impact = -15 | | goodwill impact = -15 | ||
+ | | caster must be capable of violence = false | ||
}} | }} | ||
− | '''Skip''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Skip''' is a level {{P|Psylink Level}} [[psycast]] that can teleport a target pawn or item to a desired position. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
Line 30: | Line 30: | ||
<stunTicks>18~60</stunTicks> | <stunTicks>18~60</stunTicks> | ||
skiprange<range>27.9</range> | skiprange<range>27.9</range> | ||
+ | Max body size | ||
+ | How does LOS work for targetting the target AND the final position? | ||
== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} | ||
+ | *'''Skip''' is a versatile tool that can be used to manipulate allies, enemies, inanimate objects and the self alike. | ||
+ | ** Teleport allied fighters into position quickly, especially melee fighters. | ||
+ | ** Skip long-ranged enemies into range. | ||
+ | ** Keep enemy melee fighters away from allies. | ||
+ | ** Using skip on an ally harms your faction relations, even when used for benevolent purposes. To get around this when rescuing allies, have a colonist rescue the ally and then skip the colonist. This will not give a penalty. | ||
+ | ** Teleport a raider near a [[Mechanoid_cluster|mechanoid cluster]] to make them fight each other. | ||
+ | ** Can be used on self to quickly escape danger or to urgently move to a location. | ||
+ | ** Move downed pawns, allies or enemies, out of danger to safely rescue or capture them. | ||
+ | ** Teleport [[chemfuel]] away just before it blows up. | ||
+ | ** Steal supplies from [[Raider#Siege|Sieges]]. | ||
+ | *** Sieges will continuously receive supplies of [[Packaged_survival_meal|Packaged survival meals]] and [[Mortar_shell|Mortar shells]] as they are removed from the siege, but they won't receive additional [[component|components]]. Stealing components before [[Mortar|Mortars]] are built will halt the siege and it potentially allows the unlimited theft of additional supplies. | ||
+ | ** Safely capture bleeding fleeing enemies by repeatedly skipping them away from the map's edge until they collapse from blood loss. | ||
== Version history == | == Version history == |
Latest revision as of 08:23, 7 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Skip
Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 4
- Psyfocus Cost
- 2%
- Neural Heat Gain
- 25
- Casting Time
- 15 ticks (0.25 secs)
- Range
- 27.9 tiles
- Goodwill Impact
- -15
- Caster Must Be Capable of Violence
- False
Skip is a level 4 psycast that can teleport a target pawn or item to a desired position.
Acquisition[edit]
There are two ways to acquire the psycast Skip:
- Upon reaching psylink level 4, a random psycast of level 4 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 4 psycast.
- Skip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
<canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals> <canTargetItems>True</canTargetItems> <casterMustBeCapableOfViolence>false</ <applyGoodwillImpactToLodgers>False <stunTicks>18~60</stunTicks> skiprange<range>27.9</range> Max body size How does LOS work for targetting the target AND the final position?
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Skip is a versatile tool that can be used to manipulate allies, enemies, inanimate objects and the self alike.
- Teleport allied fighters into position quickly, especially melee fighters.
- Skip long-ranged enemies into range.
- Keep enemy melee fighters away from allies.
- Using skip on an ally harms your faction relations, even when used for benevolent purposes. To get around this when rescuing allies, have a colonist rescue the ally and then skip the colonist. This will not give a penalty.
- Teleport a raider near a mechanoid cluster to make them fight each other.
- Can be used on self to quickly escape danger or to urgently move to a location.
- Move downed pawns, allies or enemies, out of danger to safely rescue or capture them.
- Teleport chemfuel away just before it blows up.
- Steal supplies from Sieges.
- Sieges will continuously receive supplies of Packaged survival meals and Mortar shells as they are removed from the siege, but they won't receive additional components. Stealing components before Mortars are built will halt the siege and it potentially allows the unlimited theft of additional supplies.
- Safely capture bleeding fleeing enemies by repeatedly skipping them away from the map's edge until they collapse from blood loss.
Version history[edit]
- Royalty DLC Release - Added.
- 1.4.3523 - Now has a maximum body size of ?.[Detail needed]