Difference between revisions of "Carpet"

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{{Infobox main|structure
 
{{Infobox main|structure
 
| name = Carpet  
 
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'''Carpet''' is a type of [[floor]]ing made with [[cloth]].  Carpet has 100% walk speed and 2 [[beauty]] each, meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. They are also flammable and have a cleaning time of 200%.
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'''Carpet''' is a type of [[floor]]ing that is [[beauty|beautiful]] and available in a range of colors, but is flammable and hard to clean.
  
They require [[Research#Carpet making|Carpet making]] to have been researched in order to be available. Colors can be be selected from a menu.
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== Acquisition ==
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{{Acquisition}} Color is chosen when the blueprint is laid, and incurs no additional cost.
  
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== Summary ==
 
When carpet burns it leaves [[burned carpet]] behind.
 
When carpet burns it leaves [[burned carpet]] behind.
 
== Acquisition ==
 
Constructing carpet requires [[Research#Carpet making|Carpet making]] to be researched. Color is chosen at the time of construction with no additional cost{{Check Tag|verify}}. Each tile requires {{Icon Small|cloth||7}} [[cloth]].
 
  
 
== Analysis ==
 
== Analysis ==

Latest revision as of 14:06, 27 September 2024

Carpet

Carpet

Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Base Stats

Type
Floor
Market Value
13 Silver
Beauty
2
HP
100
Flammability
32%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
200%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Carpet making
Work To Make
800 ticks (13.33 secs)
Resources to make
Cloth 7
Deconstruct yield
Cloth 3 - 4

Carpet is a type of flooring that is beautiful and available in a range of colors, but is flammable and hard to clean.

Acquisition[edit]

Carpets can be crafted once the carpet making research project has been completed. Each requires Cloth 7 Cloth and 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter. Color is chosen when the blueprint is laid, and incurs no additional cost.

Summary[edit]

When carpet burns it leaves burned carpet behind.

Analysis[edit]

With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.

Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.

It is important to consider the cleaning time of 200%, which doubles the time needed to clean it.

See also[edit]

Version history[edit]

  • 0.12.906 - Added
  • 0.17.1546 - Can now burn.
  • 1.4.3523 - Cleaning time added, and color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.