Difference between revisions of "Stun (psycast)"
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As the name implies, the Stun psycast stuns a selected target for {{Ticks|{{P|Duration}}}}. This target must be in [[line of sight]] but can be any pawn including [[human]], [[animal]], or [[mechanoid]].{{Check Tag|Verify|Verify mechanoid}}{{Check Tag|Others?|Turrets, entities, any others}} The duration scales proportionally to the target's [[psychic sensitivity]] i.e. a pawn with 200% sensitivity would be stunned for {{Ticks|2*{{P|Duration}}}} while a pawn with 0% would be immune.{{Check Tag|Detail|0% prevent targeting or just have a duration of 0 seconds?}} | As the name implies, the Stun psycast stuns a selected target for {{Ticks|{{P|Duration}}}}. This target must be in [[line of sight]] but can be any pawn including [[human]], [[animal]], or [[mechanoid]].{{Check Tag|Verify|Verify mechanoid}}{{Check Tag|Others?|Turrets, entities, any others}} The duration scales proportionally to the target's [[psychic sensitivity]] i.e. a pawn with 200% sensitivity would be stunned for {{Ticks|2*{{P|Duration}}}} while a pawn with 0% would be immune.{{Check Tag|Detail|0% prevent targeting or just have a duration of 0 seconds?}} | ||
− | When used on | + | When used on factions with Neutral or Allied relations, goodwill will decrease by {{Bad|−15}}.{{Check Tag|Verify|Verify Neutral and Allied}} Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.{{Check Tag|Verify|Verify and Clarify}} |
== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=General also style and formatting}} | {{Stub|section=1|reason=General also style and formatting}} | ||
− | One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of | + | One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycasting. |
Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat. | Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat. |
Latest revision as of 06:16, 21 August 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Stun
Momentarily disrupt motor function in the target's brain, preventing any movement.
Base Stats
- Type
- Psycast
Ability
Stun is a level 1 psycast that momentarily stuns its target.
Acquisition[edit]
There are two ways to acquire the psycast Stun:
- Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
- Stun can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
As the name implies, the Stun psycast stuns a selected target for 180 ticks (3 secs). This target must be in line of sight but can be any pawn including human, animal, or mechanoid.[Verify][Others?] The duration scales proportionally to the target's psychic sensitivity i.e. a pawn with 200% sensitivity would be stunned for 360 ticks (6 secs) while a pawn with 0% would be immune.[Detail]
When used on factions with Neutral or Allied relations, goodwill will decrease by −15.[Verify] Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.[Verify]
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General also style and formatting. |
One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycasting.
Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat.
Help melee attackers close the distance to shooters.
Peel melee attackers off ranged.
Stun wielders of powerful weapons such as doomsday rocket launchers to ensure they don't fire before a melee pawn can close and prevent their firing all together.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2559 - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.