Difference between revisions of "Pirates/Pawns"

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<onlyinclude><div><li style="display: inline-table;">
 
<onlyinclude><div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
{| {{STDT| c_01 text-center}}
! Pawn Type !! Image !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Pirates/Pawns|action=edit}} edit]]
+
! Pawn Type !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Pirates/Pawns|action=edit}} edit]]
 
<!-- 9 columns; 1 bold, 8 normal: -->
 
<!-- 9 columns; 1 bold, 8 normal: -->
 
<!-- defName="", label="", ParentName="", Name="PirateBase", Abstract="True"
 
<!-- defName="", label="", ParentName="", Name="PirateBase", Abstract="True"
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<!-- defName="Drifter", label="drifter", ParentName="PirateBase", Name="DrifterBase", Abstract="" -->
 
<!-- defName="Drifter", label="drifter", ParentName="PirateBase", Name="DrifterBase", Abstract="" -->
 
|- id="Drifter"
 
|- id="Drifter"
! Drifter
+
! Drifter<br>[[File:Drifter.png]]  
| [[File:Drifter.png]] || 35 || '''HP:''' 20~60%<br />'''Avg. Quality:''' Poor
+
| 35 || '''HP:''' 20~60%<br />'''Avg. Quality:''' Poor
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 90~280<br /><!--
 
| '''Budget''': 90~280<br /><!--
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<!-- defName="Scavenger", label="scavenger gunner", ParentName="PirateScavTierBase", Name="ScavengerBase", Abstract="" -->
 
<!-- defName="Scavenger", label="scavenger gunner", ParentName="PirateScavTierBase", Name="ScavengerBase", Abstract="" -->
 
|- id="Scavenger gunner"
 
|- id="Scavenger gunner"
! Scavenger gunner
+
! Scavenger gunner<br>[[File:Scavenger gunner.png]]
| [[File:Scavenger gunner.png]] || 50 || '''HP:''' 40~110%<br />'''Avg. Quality:''' Poor
+
| 50 || '''HP:''' 40~110%<br />'''Avg. Quality:''' Poor
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 300~500<br /><!--
 
| '''Budget''': 300~500<br /><!--
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<!-- defName="Thrasher", label="scavenger thrasher", ParentName="PirateScavTierBase", Name="ThrasherBase", Abstract="" -->
 
<!-- defName="Thrasher", label="scavenger thrasher", ParentName="PirateScavTierBase", Name="ThrasherBase", Abstract="" -->
 
|- id="Scavenger thrasher"
 
|- id="Scavenger thrasher"
! Scavenger thrasher
+
! Scavenger thrasher<br>[[File:Scavenger thrasher.png]]
| [[File:Scavenger thrasher.png]] || 50 || '''HP:''' 40~110%<br />'''Avg. Quality:''' Poor
+
| 50 || '''HP:''' 40~110%<br />'''Avg. Quality:''' Poor
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 300~800<br /><!--
 
| '''Budget''': 300~800<br /><!--
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<!-- defName="Pirate", label="pirate gunner", ParentName="PirateBase", Name="PirateKindBase", Abstract="" -->
 
<!-- defName="Pirate", label="pirate gunner", ParentName="PirateBase", Name="PirateKindBase", Abstract="" -->
 
|- id="Pirate gunner"
 
|- id="Pirate gunner"
! Pirate gunner
+
! Pirate gunner<br>[[File:Pirate gunner.png]]  
| [[File:Pirate gunner.png]] || 65 || '''HP:''' 70~230%
+
| 65 || '''HP:''' 70~230%
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 400~1000<br /><!--
 
| '''Budget''': 400~1000<br /><!--

Latest revision as of 21:15, 25 August 2024

  • Pawn Type Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Drifter
    Drifter.png
    35 HP: 20~60%
    Avg. Quality: Poor
    Budget: 90~280
    Allow Headgear Chance: 20%
    Available: Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Budget: 60~200
    Biocoded Chance: 10%
    Available:
    Knife.png Knife, Club.png Club
    Budget: 50~50
    15% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand
    0 Nutrition
    10% chance for: 1x Herbal medicine Herbal medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 0~1
    Initial Resistance Range: 7~12
    Scavenger gunner
    Scavenger gunner.png
    50 HP: 40~110%
    Avg. Quality: Poor
    Budget: 300~500
    Allow Headgear Chance: 40%
    Available: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, Tuque.png Tuque, GasMask.png Gas mask Content added by the Biotech DLC, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Budget: 200~300
    Biocoded Chance: 10%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Bolt-action rifle.png Bolt-action rifle, Pump shotgun.png Pump shotgun
    Budget: 50~50
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand
    2.55 Nutrition
    5% chance for: Medicine Medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 1~3
    Initial Resistance Range: 17~26
    Scavenger thrasher
    Scavenger thrasher.png
    50 HP: 40~110%
    Avg. Quality: Poor
    Budget: 300~800
    Allow Headgear Chance: 40%
    Available: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, Tuque.png Tuque, GasMask.png Gas mask Content added by the Biotech DLC, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Budget: 100~160
    Biocoded Chance: 10%
    Available:
    Axe.png Axe Content added by the Royalty DLC, Knife.png Knife, Mace.png Mace, Gladius.png Gladius, Warhammer.png Warhammer Content added by the Royalty DLC, Club.png Club
    Budget: 50~50
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand
    2.55 Nutrition
    5% chance for: Medicine Medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    canBeSapper: true
    Chemical Addiction Chance: 12%
    Initial Will Range: 1~3
    Initial Resistance Range: 14~23
    Pirate gunner
    Pirate gunner.png
    65 HP: 70~230% Budget: 400~1000
    Allow Headgear Chance: 70%
    Available: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, Tuque.png Tuque, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt... further results
    Budget: 250~345
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Bolt-action rifle.png Bolt-action rifle, Pump shotgun.png Pump shotgun, Incendiary launcher.png Incendiary launcher
    Budget: 50~800
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC
    2.55 Nutrition
    10% chance of: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 2~3
    Initial Resistance Range: 7~12