Difference between revisions of "Horax cult"
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− | '''Horax cults''' are semi-hidden [[Lore#Tech levels|spacer tech level]] [[faction]]s added by the [[Anomaly DLC]] - each rimworld will have only | + | '''Horax cults''' are semi-hidden [[Lore#Tech levels|spacer tech level]] [[faction]]s added by the [[Anomaly DLC]] - each rimworld will have only one Horax cult, and it will be named '''The Servants of Horax'''. |
== Lore == | == Lore == | ||
Line 10: | Line 10: | ||
Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well. | Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well. | ||
− | === Ideoligion === | + | === Ideoligion === |
− | + | {{Ideology}} | |
− | + | Hidden Ideology | |
− | + | ||
− | + | Name: '''Nightmare Deep''' | |
− | + | ||
− | + | Description: You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will. | |
− | + | ||
− | + | Deities: | |
− | + | * Name: '''Horax''' | |
− | + | * Type: God of the Void | |
− | + | * Gender: [[File:Male.png|x16px|Male]] | |
− | + | * Icon: [[File:Generic deity.png|x32px|Horax]] | |
− | + | ||
− | + | Structure: [[File:Archist.png|x32px|Archist]] [[Ideoligion#Archist|Archist]] | |
− | + | ||
− | + | Styles: | |
− | + | * [[File:Style_Horaxian.png|x16px|Horaxian]] [[Ideoligion#Style Horaxian|Horaxian]] | |
− | + | * [[File:Style_Morbid.png|x16px|Morbid]] [[Ideoligion#Style Morbid|Morbid]] | |
− | + | * [[File:Style_Techist.png|x16px|Techist]] [[Ideoligion#Style Techist|Techist]] | |
− | + | ||
− | + | Forced Memes: | |
− | + | * [[File:Inhuman.png|x64px|Inhuman]] [[Ideoligion#Inhuman|Inhuman]] | |
− | + | * [[File:Ritualist.png|x64px|Ritualist]] [[Ideoligion#Ritualist|Ritualist]] | |
− | |||
− | |||
− | |||
− | |||
+ | Required Precepts Only | ||
+ | |||
+ | Disallowed Precepts: | ||
+ | * Apparel | ||
+ | ** [[Ideoligion#Apparel preferences|Strong]] | ||
+ | ** [[Ideoligion#Apparel preferences|Relaxed]] | ||
+ | |||
== Pawns == | == Pawns == | ||
Cultist pawns will always have [[backstories]] from the "Cult" category. | Cultist pawns will always have [[backstories]] from the "Cult" category. |
Latest revision as of 11:09, 24 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Page is only a shell atm. |
Horax cults are semi-hidden spacer tech level factions added by the Anomaly DLC - each rimworld will have only one Horax cult, and it will be named The Servants of Horax.
Lore[edit]
Summary[edit]
Unique raid types
Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well.
Ideoligion[edit]
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Hidden Ideology
Name: Nightmare Deep
Description: You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will.
Deities:
Structure: Archist
Styles:
Forced Memes:
Required Precepts Only
Disallowed Precepts:
Pawns[edit]
Cultist pawns will always have backstories from the "Cult" category.
Pawn Groups[edit]
Pawn Groups | Commonality | Options |
---|---|---|
Combat: | 100 | 90% Underthrall grunt 10% Highthrall |
Psychic Ritual Siege | 100 | 72.7% Underthrall grunt 9.1% Highthrall 18.2% Underthrall gunner |
Pawn Kinds[edit]
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Underthrall grunt |
55 | - | Budget: 400~1000 Required: Robe Allow Headgear Chance: 0% Naked Chance: 50% Available: Ritual mask Style Item Tags: Cultist; Weight 5, Factor 1 |
Budget: 100~160 Available: Axe , Knife, Mace, Gladius, Warhammer , Club |
Starting Hediffs: Inhumanized 15% chance for: Flesh tentacle 5% chance for: Bliss lobotomy, Flesh whip |
- | Age Range: Any Race: Human Default Faction Type: Horax Cult Disallowed Traits: Psychically deaf Required Work Tags: Violent Xenotypes: 5% Hussar, 5% Dirtmole, 2.5% Genie, 2.5% Neanderthal Initial Will Range: 0~1 Initial Resistance Range: 55~65 Studiable As Prisoner: true Is Good Psychic Ritual Invoker: true |
Underthrall gunner |
80 | - | Budget: 400~1000 Required: Robe; Ritual mask (Random Style) Allow Headgear Chance: 0% Naked Chance: 0% Style Item Tags: Cultist; Weight 5, Factor 1 |
Budget: 400~700 Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Heavy SMG, Chain shotgun... further results |
Starting Hediffs: Inhumanized, Death refusal 15% chance for: Flesh tentacle 5% chance for: Bliss lobotomy, Flesh whip |
- | Age Range: Any Race: Human Default Faction Type: Horax Cult Disallowed Traits: Psychically deaf Required Work Tags: Violent Xenotypes: 5% Hussar, 5% Dirtmole, 2.5% Genie, 2.5% Neanderthal Initial Will Range: 0~1 Initial Resistance Range: 55~65 Studiable As Prisoner: true Is Good Psychic Ritual Invoker: false |
Highthrall |
90 | - | Color: Required: Robe; Ceremonial hood (Random Style) Allow Headgear Chance: 0% Style Item Tags: Cultist; Weight 5, Factor 1 |
Budget: 300~500 Available: Nerve spiker |
Starting Hediffs: Inhumanized, Death refusal, Metalblood 60,000 ticks (1 in-game day)~300,000 ticks (5 in-game days) 5% chance for: Flesh tentacle |
- | Age Range: Any Race: Human Default Faction Type: Horax Cult Disallowed Traits: Psychically deaf Required Work Tags: Violent Xenotypes: 5% Hussar, 5% Dirtmole, 2.5% Genie, 2.5% Neanderthal Initial Will Range: 0~1 Initial Resistance Range: 55~65 Studiable As Prisoner: true Is Good Psychic Ritual Invoker: true |
Xenotypes[edit]
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
The table below describes the chance for a given pawn from this faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Xenotype | Chance | |
---|---|---|
Dirtmole | 5% | |
Genie | 2.5% | |
Highmate | 0% | |
Hussar | 5% | |
Impid | 0% | |
Neanderthal | 2.5% | |
Pigskin | 0% | |
Sanguophage | 0% | |
Waster | 0% | |
Yttakin | 0% | |
Baseliner | 85% |
Version history[edit]
- Anomaly DLC Release - Added.