Difference between revisions of "Noctol"
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− | {{ | + | {{Infobox main|entity |
| name = Noctol | | name = Noctol | ||
| image = Noctol.png | | image = Noctol.png | ||
| description = A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably. | | description = A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably. | ||
+ | <!-- Base Stats --> | ||
| type = Entity | | type = Entity | ||
+ | | type2 = Advanced | ||
+ | | flammability = 0.7 | ||
+ | | hide inspect = true | ||
+ | | hidden while undiscovered = true | ||
+ | | tradeability = None | ||
+ | <!-- Containment --> | ||
+ | | minimum containment strength = 60 | ||
+ | | anomaly knowledge = 1 | ||
+ | | knowledge category = Advanced | ||
+ | | study interval = 120000 | ||
+ | | bioferrite density = 3 | ||
+ | | min monolith level for study = 1 | ||
+ | | requires holding platform = true | ||
+ | | base escape interval MTB days = 50 | ||
+ | <!-- Apparel --> | ||
+ | | armorsharp = 28 | ||
+ | | armorblunt = 18 | ||
+ | <!-- Pawn Stats --> | ||
+ | | combatPower = 80 | ||
+ | | movespeed = 8 | ||
+ | | healthscale = 1.5 | ||
| bodysize = 1 | | bodysize = 1 | ||
− | | | + | | body = Noctol |
− | | | + | | diet = none |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| lifespan = 25 | | lifespan = 25 | ||
− | | | + | | trainable = None |
− | | | + | | psychic sensitivity = 1 |
+ | | toxic resistance = 0.5 | ||
+ | | toxic environment resistance = 1 | ||
+ | | min comfortable temperature = -40 | ||
+ | | max comfortable temperature = 60 | ||
+ | | can become shambler = true | ||
+ | | intelligence = ToolUser | ||
+ | | needs rest = false | ||
+ | | blood def = Filth_DarkBlood | ||
+ | | bleed rate factor = 0.5 | ||
+ | | flesh type = EntityFlesh | ||
+ | | is immune to infections = true | ||
+ | | has genders = false | ||
+ | | disable ignite verb = true | ||
+ | | corpse hidden while undiscovered = true | ||
+ | | hediff giver sets = AnomalyEntity | ||
+ | | life stage ages = EntityFullyFormed | ||
+ | <!-- Production --> | ||
+ | | leatheryield = 20 | ||
+ | | leathername = Dread leather | ||
+ | | meatyield = 70 | ||
+ | | meatname = Twisted meat | ||
+ | <!-- Melee Combat --> | ||
+ | <!-- 1. Attack --> | ||
+ | | attack1label = left claw | ||
+ | | attack1labelNoLocation = claw | ||
+ | | attack1dmg = 12.3 | ||
+ | | attack1type = Scratch | ||
+ | | attack1part = FrontLeftClaw | ||
+ | | attack1cool = 1.25 | ||
+ | <!-- 2. Attack --> | ||
+ | | attack2label = right claw | ||
+ | | attack2labelNoLocation = claw | ||
+ | | attack2dmg = 12.3 | ||
+ | | attack2type = Scratch | ||
+ | | attack2part = FrontRightClaw | ||
+ | | attack2cool = 1.25 | ||
+ | <!-- 3. Attack --> | ||
+ | | attack3dmg = 15 | ||
+ | | attack3type = Bite | ||
+ | | attack3part = Teeth | ||
+ | | attack3cool = 2 | ||
+ | | attack3chancefactor = 0.7 | ||
+ | <!-- 4. Attack --> | ||
+ | | attack4label = head | ||
+ | | attack4dmg = 9 | ||
+ | | attack4type = Blunt | ||
+ | | attack4part = HeadAttackTool | ||
+ | | attack4cool = 2 | ||
+ | | attack4chancefactor = 0.2 | ||
+ | | attack4ensureLinkedBodyPartsGroupAlwaysUsable = true | ||
+ | <!-- Technical --> | ||
+ | | defName = Noctol | ||
+ | | label = noctol | ||
}} | }} | ||
Latest revision as of 22:15, 26 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also summary info in analysis. |
Noctol
A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.
Base Stats
Containment
- Min Strength
- 60
- Knowledge Gain
- 1 Advanced
- Study Interval
- 120,000 ticks (2 in-game days)
- Bioferrite Generation
- 3
- Min Monolith Level
- 1
- Held on Platform
- true
- Escape Interval
- MTB 50 days
Apparel
- Armor - Sharp
- 28%
- Armor - Blunt
- 18%
Pawn Stats
- Combat Power
- 80
- Move Speed
- 8 c/s
- Health Scale
- 150% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 25 years
- Trainable Intelligence
- None
- Psychic Sensitivity
- 100%
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 twisted meat
- Leather Yield
- 20 dread leather
Melee Combat
- Attack 1
- FrontLeftClaw
12.3 dmg (Scratch)
18 % AP
1.25 second cooldown - Attack 2
- FrontRightClaw
12.3 dmg (Scratch)
18 % AP
1.25 second cooldown - Attack 3
- Teeth
15 dmg (Bite)
22 % AP
2 second cooldown
0.7 chance factor - Attack 4
- HeadAttackTool
9 dmg (Blunt)
13 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 4.91
- defName
- Noctol
The Noctol is an entity added by the Anomaly DLC that only appears during the unnatural darkness event.
Occurrence[edit]
Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own. Also, damaging a noctolith triggers an attack wave of noctols once per noctolith.
Summary[edit]
Yield[edit]
A Noctol yields 3 bioferrite per day and 200W of power when hooked up to an electroharvester.
Analysis[edit]
Noctols spawn en-masse in dark areas around a Noctolith when it is attacked. While extremely fast and dangerous, they receive massive penalties of +15% pain, +200% melee cooldown, and -50% movement speed when exposed to light. Make sure you place torches, lamps, solar pinholes, and disruptor flares around noctoliths prior to attacking them.
Noctols are a good source of advanced anomaly research points since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas.
Trivia[edit]
- The Noctol's name likely comes from the Latin word "noctis", meaning night.
Version history[edit]
- Anomaly DLC Release - Added.