Difference between revisions of "Toughspike"

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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
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{{Stub|reason=Lacking detail}}
{{Stub|reason=Missing infobox data, lacking summary detail, totally missing analysis }}
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{{infobox main|entity
{{infobox main| <!--Infobox Category here -->
 
 
| name = Toughspike
 
| name = Toughspike
 
| image = Toughspike.png
 
| image = Toughspike.png
 +
| description = A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.<br/>Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
 +
<!-- Base Stats -->
 
| type = Entity
 
| type = Entity
 +
| type2 = Basic
 +
| flammability = 1.25
 +
<!-- Containment -->
 +
| minimum containment strength = 50
 +
| anomaly knowledge = 2
 +
| knowledge category = Basic
 +
| study interval = 120000
 +
| bioferrite density = 2
 +
| gets cold containment bonus = true
 +
| min monolith level for study = 1
 +
| requires holding platform = true
 +
| base escape interval MTB days = 60
 +
<!-- Armor -->
 +
| armorsharp = 0.2
 +
| armorblunt = 0.16
 +
<!-- Pawn Stats -->
 
| combatPower = 70
 
| combatPower = 70
 +
| movespeed = 4.3
 +
| healthscale = 1
 +
| bodysize = 1
 +
| diet = none
 +
| lifespan = 15
 +
| trainable = None
 +
| toxic resistance = 0.5
 +
| body = Toughspike
 +
| can become shambler = true
 +
| min comfortable temperature = -40
 +
| max comfortable temperature = 60
 +
<!-- Production -->
 +
| meatname = Twisted meat
 +
| meatyield = 70
 +
<!-- Combat -->
 +
| attack1label = left spike
 +
| attack1labelNoLocation = spike
 +
| attack1type = Stab
 +
| attack1dmg = 7
 +
| attack1cool = 2
 +
| attack1part = LeftSpike
 +
| attack2label = right spike
 +
| attack2labelNoLocation = spike
 +
| attack2type = Stab
 +
| attack2dmg = 7
 +
| attack2cool = 2
 +
| attack2part = RightSpike
 +
| attack3label = head
 +
| attack3type = Blunt
 +
| attack3dmg = 3
 +
| attack3cool = 2
 +
| attack3part = HeadAttackTool
 +
| attack3ensureLinkedBodyPartsGroupAlwaysUsable = true
 +
| attack3chanceFactor = 0.2
 +
<!-- Technical -->
 +
| defName = Toughspike
 +
| label = toughspike
 +
<!-- Other -->
 +
| renderTree = Toughspike
 +
| lifeStageAges: def = FullyFormed_Toughspike
 +
<!--
 +
| ThingDef Name="BaseFleshbeast" ParentName="BasePawn" Abstract="True" =
 +
| thingClass = Pawn
 +
| category = Pawn
 +
| selectable = true
 +
| containedPawnsSelectable = true
 +
| containedItemsSelectable = true
 +
| tickerType = Normal
 +
| altitudeLayer = Pawn
 +
| useHitPoints = false
 +
| hasTooltip = true
 +
| soundImpactDefault = BulletImpact_Flesh
 +
| drawHighlight = true
 +
| tradeability = None
 +
| hiddenWhileUndiscovered = true
 +
| renderTree = Misc
 +
| thinkTreeMain = Fleshbeast
 +
| thinkTreeConstant = FleshbeastConstant
 +
| intelligence = ToolUser
 +
| specificMeatDef = Meat_Twisted
 +
| overrideShouldHaveAbilityTracker = true
 +
| disableIgniteVerb = true
 +
| canOpenFactionlessDoors = false
 +
| needsRest = false
 +
| hasGenders = false
 +
| bloodDef = Filth_Blood
 +
| bloodSmearDef = Filth_BloodSmear
 +
| soundMeleeDodge = Pawn_MeleeDodge
 +
| fleshType = Fleshbeast
 +
| isImmuneToInfections = true
 +
| bleedRateFactor = 0.5
 +
| hediffGiverSets = Fleshbeast
 +
| corpseHiddenWhileUndiscovered = true
 +
| inspectorTabs = ITab_Pawn_Health, MayRequire="Ludeon.RimWorld.Anomaly" = ITab_Entity, ITab_Pawn_Log
 +
| compClass = CompAttachBase
 +
| Class="CompProperties_InspectString" =
 +
| compClass = CompInspectStringEmergence
 +
| inspectString = Emerged from {SOURCEPAWN_labelShort}.
 +
| drawGUIOverlay = true
 +
-->
 
}}
 
}}
 
'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].  
 
'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].  
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== Summary ==
 
== Summary ==
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
+
{{Stub|section=1|reason= General also specifically Spike launch attack}}
 +
They are the only fleshbeast that will leave a corpse when killed.  
  
== Containment ==
+
=== Containment ===
 
?
 
?
  
 
== Analysis ==
 
== Analysis ==
?
+
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human.
 +
 
 +
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
 +
 
 
ideally suited to nuggetization by hypothermia.
 
ideally suited to nuggetization by hypothermia.
  

Latest revision as of 22:23, 20 September 2024

Toughspike

Toughspike

A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.

Base Stats

Type
EntityBasic
Flammability
125%

Armor

Armor - Sharp
0.2%
Armor - Blunt
0.16%

Pawn Stats

Combat Power
70
Move Speed
4.3 c/s
Health Scale
100% HP
Body Size
1
Mass
60 kg
Filth Rate
1
Diet
none
Life Expectancy
15 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
70 Twisted meat Twisted meat

Melee Combat

Attack 1
Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 2
Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 3
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
Average DPS
1.76

Containment

Min Containment Strength
50
Knowledge Gain
2 Basic
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 2/day
Gets Cold Bonus
true
Min Monolith Level For Study
1
Held on Platform
true
Escape Interval
MTB 60 days
Technical
defName
Toughspike


Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence[edit]

Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]

Summary[edit]

They are the only fleshbeast that will leave a corpse when killed.

Containment[edit]

?

Analysis[edit]

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.

Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.

ideally suited to nuggetization by hypothermia.

Version history[edit]