Difference between revisions of "Toughspike"

From RimWorld Wiki
Jump to navigation Jump to search
m (type)
 
(8 intermediate revisions by 2 users not shown)
Line 20: Line 20:
 
| base escape interval MTB days = 60
 
| base escape interval MTB days = 60
 
<!-- Armor -->
 
<!-- Armor -->
| armorsharp = 0.2
+
| armorsharp = 20
| armorblunt = 0.16
+
| armorblunt = 16
 
<!-- Pawn Stats -->
 
<!-- Pawn Stats -->
 
| combatPower = 70
 
| combatPower = 70
Line 39: Line 39:
 
| meatyield = 70
 
| meatyield = 70
 
<!-- Combat -->
 
<!-- Combat -->
 +
| damage = 9
 +
| damage type = RangedStab
 +
| armorPenetration = 100
 +
| range = 5.9
 +
| mode = Single-Shot
 +
| warmup = 30
 +
| cooldown = 120
 +
| burst = 1
 +
| velocity = 55
 +
| DPS = DPS
 
| attack1label = left spike
 
| attack1label = left spike
 
| attack1labelNoLocation = spike
 
| attack1labelNoLocation = spike
Line 45: Line 55:
 
| attack1cool = 2
 
| attack1cool = 2
 
| attack1part = LeftSpike
 
| attack1part = LeftSpike
 +
| attack1selectionWeight= 14.7
 
| attack2label = right spike
 
| attack2label = right spike
 
| attack2labelNoLocation = spike
 
| attack2labelNoLocation = spike
Line 51: Line 62:
 
| attack2cool = 2
 
| attack2cool = 2
 
| attack2part = RightSpike
 
| attack2part = RightSpike
 +
| attack2selectionWeight= 14.7
 
| attack3label = head
 
| attack3label = head
 
| attack3type = Blunt
 
| attack3type = Blunt
Line 57: Line 69:
 
| attack3part = HeadAttackTool
 
| attack3part = HeadAttackTool
 
| attack3ensureLinkedBodyPartsGroupAlwaysUsable = true
 
| attack3ensureLinkedBodyPartsGroupAlwaysUsable = true
| attack3chanceFactor = 0.2
+
| attack3chancefactor = 0.2
 +
| attack3selectionWeight= 0.54
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = Toughspike
 
| defName = Toughspike
Line 111: Line 124:
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason= General also specifically Spike launch attack}}
+
{{Stub|section=1|reason= General}}
 
They are the only fleshbeast that will leave a corpse when killed.  
 
They are the only fleshbeast that will leave a corpse when killed.  
 +
 +
{|
 +
! Effect of its armor
 +
|-
 +
| {{Damage Comparison Chart/Melee| sharpArmor1={{P|Armor - Sharp}} | bluntArmor1={{P|Armor - Blunt}} }}
 +
|}
  
 
=== Containment ===
 
=== Containment ===

Latest revision as of 21:39, 13 December 2024

Toughspike

Toughspike

A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.

Base Stats

Type
EntityBasic
Flammability
125%

Armor

Armor - Sharp
20%
Armor - Blunt
16%

Pawn Stats

Combat Power
70
Move Speed
4.3 c/s
Health Scale
100% HP
Body Size
1
Mass
60 kg
Filth Rate
1
Diet
none
Life Expectancy
15 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
70 Twisted meat Twisted meat

Ranged Combat

Mode
Single-Shot
Damage
9 dmg (RangedStab)
Armor penetration
100%
Warm-Up
30 ticks (0.5 secs)
Cooldown
120 ticks (2 secs)
Range
5.9 tile(s)
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
3.6

Melee Combat

Attack 1
Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 2
Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 3
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.17

Containment

Min Containment Strength
50
Knowledge Gain
2 Basic
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 2/day
Gets Cold Bonus
true
Min Monolith Level For Study
1
Held on Platform
true
Escape Interval
MTB 60 days
Technical
defName
Toughspike


Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence[edit]

Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]

Summary[edit]

They are the only fleshbeast that will leave a corpse when killed.

Effect of its armor

Containment[edit]

?

Analysis[edit]

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.

Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.

ideally suited to nuggetization by hypothermia.

Version history[edit]