Difference between revisions of "Toughspike"
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| base escape interval MTB days = 60 | | base escape interval MTB days = 60 | ||
<!-- Armor --> | <!-- Armor --> | ||
− | | armorsharp = | + | | armorsharp = 20 |
− | | armorblunt = | + | | armorblunt = 16 |
<!-- Pawn Stats --> | <!-- Pawn Stats --> | ||
| combatPower = 70 | | combatPower = 70 | ||
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| attack1cool = 2 | | attack1cool = 2 | ||
| attack1part = LeftSpike | | attack1part = LeftSpike | ||
+ | | attack1selectionWeight= 14.7 | ||
| attack2label = right spike | | attack2label = right spike | ||
| attack2labelNoLocation = spike | | attack2labelNoLocation = spike | ||
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| attack2cool = 2 | | attack2cool = 2 | ||
| attack2part = RightSpike | | attack2part = RightSpike | ||
+ | | attack2selectionWeight= 14.7 | ||
| attack3label = head | | attack3label = head | ||
| attack3type = Blunt | | attack3type = Blunt | ||
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| attack3part = HeadAttackTool | | attack3part = HeadAttackTool | ||
| attack3ensureLinkedBodyPartsGroupAlwaysUsable = true | | attack3ensureLinkedBodyPartsGroupAlwaysUsable = true | ||
− | | | + | | attack3chancefactor = 0.2 |
+ | | attack3selectionWeight= 0.54 | ||
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| defName = Toughspike | | defName = Toughspike | ||
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{{Stub|section=1|reason= General}} | {{Stub|section=1|reason= General}} | ||
They are the only fleshbeast that will leave a corpse when killed. | They are the only fleshbeast that will leave a corpse when killed. | ||
+ | |||
+ | {| | ||
+ | ! Effect of its armor | ||
+ | |- | ||
+ | | {{Damage Comparison Chart/Melee| sharpArmor1={{P|Armor - Sharp}} | bluntArmor1={{P|Armor - Blunt}} }} | ||
+ | |} | ||
=== Containment === | === Containment === |
Latest revision as of 21:39, 13 December 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Lacking detail. |
Toughspike
A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
Base Stats
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 16%
Pawn Stats
- Combat Power
- 70
- Move Speed
- 4.3 c/s
- Health Scale
- 100% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 15 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
Ranged Combat
- Mode
- Single-Shot
- Damage
- 9 dmg (RangedStab)
- Armor penetration
- 100%
- Warm-Up
- 30 ticks (0.5 secs)
- Cooldown
- 120 ticks (2 secs)
- Range
- 5.9 tile(s)
- Velocity
- 55 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.6
Melee Combat
- Attack 1
- Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 2
- Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 3
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.17
Containment
- Min Containment Strength
- 50
- Knowledge Gain
- 2 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Toughspike
Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence[edit]
Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
They are the only fleshbeast that will leave a corpse when killed.
Effect of its armor |
---|
Containment[edit]
?
Analysis[edit]
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
ideally suited to nuggetization by hypothermia.
Version history[edit]
- Anomaly DLC Release - Added.