Difference between revisions of "Waterskip"
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{{Infobox main|psycast | {{Infobox main|psycast | ||
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== Summary == | == Summary == | ||
− | + | [[File:waterskip radius.PNG|thumb|left|175px|Area of affect of Waterskip. Cast location has been marked in yellow, surrounding affected tiles in white, and unaffected tiles in red.]] | |
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− | On cast, Waterskip instantly extinguishes all fires within a 3x3 | + | On cast, Waterskip instantly extinguishes all fires within a 3x3 square centered on the target tile, including burning [[pawn]]s. Additionally, a [[Filth#water puddle|water puddle]] is left behind on each affected tile for a variable duration between 7 - 10 in-game hours (approx.). While they persist, these puddles effectively reduce the [[flammability]] of a tile to 0, preventing fires from forming on or spreading to the tiles they're on. They are a type of [[filth]], with a [[beauty]] of {{--|10}} and [[cleanliness]] of {{--|5}} and able to be [[clean]]ed as normal. Beyond this, the puddles are entirely cosmetic - they do not affect the flammability of pawns standing on them, nor do they extinguish burning pawns moving onto them, as [[terrain|standing water]] does. Additionally, neither the initial cast nor the resulting puddles cause eligible buildings to [[Events#Zzztt...|zzztt]], nor inflict the [[Thoughts/Memory_Misc#Soaking wet|soaking wet]] thought on pawns. |
Waterskip will also reveal any invisible [[revenant]]s{{AnomalyIcon}} that are within its radius when cast. | Waterskip will also reveal any invisible [[revenant]]s{{AnomalyIcon}} that are within its radius when cast. |
Latest revision as of 04:44, 10 January 2025
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Waterskip
Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 2
- Psyfocus Cost
- 1.5%
- Neural Heat Gain
- 25
- Casting Time
- 60 ticks (1 sec)
- Range
- 24.9 tiles
- Effect Radius
- 1.9 tiles
- Caster Must Be Capable of Violence
- False
Waterskip is a level 2 psycast that creates water in its area of effect, putting out fires.
Acquisition[edit]
There are two ways to acquire the waterskip psycast:
- Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
- Waterskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
On cast, Waterskip instantly extinguishes all fires within a 3x3 square centered on the target tile, including burning pawns. Additionally, a water puddle is left behind on each affected tile for a variable duration between 7 - 10 in-game hours (approx.). While they persist, these puddles effectively reduce the flammability of a tile to 0, preventing fires from forming on or spreading to the tiles they're on. They are a type of filth, with a beauty of −10 and cleanliness of −5 and able to be cleaned as normal. Beyond this, the puddles are entirely cosmetic - they do not affect the flammability of pawns standing on them, nor do they extinguish burning pawns moving onto them, as standing water does. Additionally, neither the initial cast nor the resulting puddles cause eligible buildings to zzztt, nor inflict the soaking wet thought on pawns.
Waterskip will also reveal any invisible revenants that are within its radius when cast.
Analysis[edit]
Waterskip is psycast that provides a free but less effective alternative to firefoam. Compared to a firefoam pop pack, Waterskip has significantly less coverage (only a 3x3 squares compared to a 6 tile radius circle for the pop pack). This low range is compounded to the small cast time for Waterskip, compared to the instant activation of the pop pack, making extinguishing flames in large quantities comparatively much slower. Waterskip also doesn't give the covered in firefoam hediff that prevents pawn from being reignited, but the puddles left by waterskip does prevent fire from starting on that cell (negating the effect of chemfuel puddles).
However, Waterskip doesn't have to be reloaded like firefoam, it has a massively increased effective range, being able to target any pawn and any location (within line of sight) up to 25 tiles. Additionally, unlike the pop pack, Waterskip can be cast several times consecutively (as neural heat and psyfocus allow), whereas a pop pack must be reloaded between uses. Finally, the pack takes up the valuable Utility slot for a capability that may not be useful every time, introducing a significant opportunity cost.
This gives Waterskip a role in unexpected emergencies, combating widespread fires, or small fires that are out of reach of your pawns. It can also be used to extinguish burning pawns without having to expose yourself by moving near them.
Version history[edit]
- 1.1.2647 - Added.