Difference between revisions of "Hop plant"

From RimWorld Wiki
Jump to navigation Jump to search
 
(47 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Define|Plant
+
{{infobox main|plant|
| harvest yield max = 8
+
| name = Hop plant
| harvest yield min = 4
+
| image = Hop_plant.png|Hop Plant
| visual size max = 1.05
+
| description = A flowering crop that yields hops, an essential ingredient in beer.
| visual size min = 0.3
+
| type = Plant
| altitude layer = LowPlant
+
| type2 = Domesticated
| def name = PlantHops
+
| path cost = 14
| description = A flowering plant that yields hops, and essential ingredient in beer.
+
| hp = 85
| die if leafless = true
+
| flammability = 1
| drawer type = MapMeshOnly
+
| beauty outdoors = 1
| fertility factor growth rate = 0.4
+
| grow days = 5
| fertility min = 0.5
+
| sow work = 170
| graphic class = Graphic_Random
+
| harvest work = 200
| graphic path = Things/Plant/HopsPlant
+
| product = hops
| graphic shader type = CutoutPlant
+
| yield = 8
| grow days = 4.16
+
| min sowing skill = 3
| harvest destroys = true
+
| min fertility = 0.7
| harvest tag = Standard
+
| fertility sensitivity = 0.7
| harvested thing def = RawHops
+
| nutrition = 0.2
| label = hop plant
+
| sowTags = Ground, Hydroponic
| never multi select = True
+
}}{{Info|A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].}}
| nutrition = 0.40
+
Sowing hop plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them.
| parent name = PlantBase
 
| path cost = 10
 
| preferability = Plant
 
| selectable = true
 
| shoots seeds = false
 
| sound harvest finish = Harvest_Standard_Finish
 
| sound harvesting = Harvest_Standard
 
| sow work = 150
 
| ticker type = Rare
 
| top wind exposure = 0.1
 
| use hit points = True
 
| sow tag decorative = false
 
| sow tag ground = true
 
| sow tag hydroponic = true
 
| beauty base = 1
 
| flammability base = 0.8
 
| max hit points base = 85
 
}}
 
  
<onlyinclude>
+
Raw hops are not edible and are only used to make beer. [[Brewery|Brewing]] uses 25 [[hops]], and produces 5 [[wort]], which is then fermented to make 5 beer. Fermenting takes 6 days. When considering day/night cycles, hop plants take longer to grow than the barrel ferments, unless [[hydroponics]] are used.
{{Plant
+
 
| name        = Hopsplant
+
==Growing==
| image      = HopPlant.png
+
{{Grow Table}}
| description = Yields hops, an essential ingredient in the production of beer.
+
 
| information = Planted in the [[Growing_zone|growing zone]] or [[Hydroponics basin|Hydroponics Basin]]. Grow to make [[Hops|Hops]].
+
Unlike most plants, the harvest yield is determined by the [[drug crop harvest yield]] stat of the harvester. This stat is still primarily determined by [[plant harvest yield]].
| time        = ?
+
 
| type        = Domesticated
+
== Analysis ==
| hp          = 85
+
Beer is a useful and relatively safe drug. A beer per day gives {{+|10}} [[mood]] for 4.8 hours, fulfills some [[Recreation]], and will never get a colonist addicted. Make sure to set your [[drug policy]] to ''not'' take "For Recreation", as pawns will drink more than once a day.
| hops        =
+
 
}}
+
Even if you haven't researched Beer Brewing, it may be worthwhile to grow the hop plants beforehand. Keep in mind that hops will spoil in 30 days if unrefrigerated.
</onlyinclude>
+
 
 +
===Production===
 +
Each [[fermenting barrel]] can hold up to 25 wort, which means it can hold the equivalent of 125 hop items.
 +
 
 +
If you have a grower with Plants 8, are growing hops in regular soil, ''and'' are on [[difficulty|Strive to Survive]] difficulty:
 +
* You will need 1 fermenting barrel per 15.62 hop plants if you want to ferment everything as soon as the harvest is done.
 +
* You will need 1 fermenting barrel per 23.94 hop plants if you want to continuously ferment.
 +
 
 +
'''Remember that this is ''only'' true on the game conditions listed above.''' Higher Plants skill will increase hops yield ([[Plant Harvest Yield]]). Increasing difficulty decreases yield of all plants ([[AI Storytellers#Harvest yield|Harvest yield]]).
 +
 
 +
== Version history ==
 +
* [[Version/0.9.722|0.9.722]] - Added
 +
* Beta 19/1.0 - Min grow skill decreased from 7 -> 3
 +
 
 +
{{nav|plant|wide}}
 +
 
 +
[[Category:Plants]]
 +
[[Category:Domesticated plants]]
 +
[[Category:Resource plants]]

Latest revision as of 22:29, 12 January 2024

Hop plant

Hop plant

A flowering crop that yields hops, an essential ingredient in beer.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
5 days (9.23 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
8 Hops
Min Skill
3 Plants
Min Fertility
70%
Fertility Sensitivity
70%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


A plant that when harvested, yields hops that can then be used to produce beer. Hop plants can be planted in a growing zone or a hydroponics basin.

Sowing hop plants requires a minimum growing skill of 3, but any colonist capable of plant cutting can harvest them.

Raw hops are not edible and are only used to make beer. Brewing uses 25 hops, and produces 5 wort, which is then fermented to make 5 beer. Fermenting takes 6 days. When considering day/night cycles, hop plants take longer to grow than the barrel ferments, unless hydroponics are used.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.68 9.23 7.21 4.08
    Base Yield/day[2] 0.68 0.87 1.11 1.96
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Unlike most plants, the harvest yield is determined by the drug crop harvest yield stat of the harvester. This stat is still primarily determined by plant harvest yield.

    Analysis[edit]

    Beer is a useful and relatively safe drug. A beer per day gives +10 mood for 4.8 hours, fulfills some Recreation, and will never get a colonist addicted. Make sure to set your drug policy to not take "For Recreation", as pawns will drink more than once a day.

    Even if you haven't researched Beer Brewing, it may be worthwhile to grow the hop plants beforehand. Keep in mind that hops will spoil in 30 days if unrefrigerated.

    Production[edit]

    Each fermenting barrel can hold up to 25 wort, which means it can hold the equivalent of 125 hop items.

    If you have a grower with Plants 8, are growing hops in regular soil, and are on Strive to Survive difficulty:

    • You will need 1 fermenting barrel per 15.62 hop plants if you want to ferment everything as soon as the harvest is done.
    • You will need 1 fermenting barrel per 23.94 hop plants if you want to continuously ferment.

    Remember that this is only true on the game conditions listed above. Higher Plants skill will increase hops yield (Plant Harvest Yield). Increasing difficulty decreases yield of all plants (Harvest yield).

    Version history[edit]

    • 0.9.722 - Added
    • Beta 19/1.0 - Min grow skill decreased from 7 -> 3