Difference between revisions of "Hop plant"

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{{infobox main|plant|
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| name = Hop plant
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| image = Hop_plant.png|Hop Plant
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| description = A flowering crop that yields hops, an essential ingredient in beer.
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| type = Plant
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| type2 = Domesticated
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| path cost = 14
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| hp = 85
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| flammability = 1
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| beauty outdoors = 1
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| grow days = 5
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| sow work = 170
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| harvest work = 200
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| product = hops
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| yield = 8
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| min sowing skill = 3
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| min fertility = 0.7
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| fertility sensitivity = 0.7
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| nutrition = 0.2
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| sowTags = Ground, Hydroponic
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}}{{Info|A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].}}
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Sowing hop plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them.
  
<onlyinclude>
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Raw hops are not edible and are only used to make beer. [[Brewery|Brewing]] uses 25 [[hops]], and produces 5 [[wort]], which is then fermented to make 5 beer. Fermenting takes 6 days. When considering day/night cycles, hop plants take longer to grow than the barrel ferments, unless [[hydroponics]] are used.
{{Plant
 
| name        = Hop Plant
 
| image      = HopsPlant.png
 
| description = A flowering plant that yields hops, and essential ingredient in beer.
 
| information = Planted in the [[Growing_zone|growing zone]] or [[Hydroponics basin|Hydroponics Basin]]. Grow to make [[Hops|Hops]].
 
| time        = ?
 
| type        = Domesticated
 
| hp          = 85
 
| hops        = 4-8
 
</onlyinclude>
 
  
| harvest yield max = 8
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==Growing==
| harvest yield min = 4
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{{Grow Table}}
| visual size max = 1.05
 
| visual size min = 0.3
 
| altitude layer = LowPlant
 
| def name = PlantHops
 
| description = A flowering plant that yields hops, and essential ingredient in beer.
 
| die if leafless = true
 
| drawer type = MapMeshOnly
 
| fertility factor growth rate = 0.4
 
| fertility min = 0.5
 
| graphic class = Graphic_Random
 
| graphic path = Things/Plant/HopsPlant
 
| graphic shader type = CutoutPlant
 
| grow days = 4.16
 
| harvest destroys = true
 
| harvest tag = Standard
 
| harvested thing def = RawHops
 
| label = hop plant
 
| never multi select = True
 
| nutrition = 0.40
 
| parent name = PlantBase
 
| path cost = 10
 
| preferability = Plant
 
| selectable = true
 
| shoots seeds = false
 
| sound harvest finish = Harvest_Standard_Finish
 
| sound harvesting = Harvest_Standard
 
| sow work = 150
 
| ticker type = Rare
 
| top wind exposure = 0.1
 
| use hit points = True
 
| sow tag decorative = false
 
| sow tag ground = true
 
| sow tag hydroponic = true
 
| beauty base = 1
 
| flammability base = 0.8
 
| max hit points base = 85
 
}}
 
  
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Unlike most plants, the harvest yield is determined by the [[drug crop harvest yield]] stat of the harvester. This stat is still primarily determined by [[plant harvest yield]].
  
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== Analysis ==
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Beer is a useful and relatively safe drug. A beer per day gives {{+|10}} [[mood]] for 4.8 hours, fulfills some [[Recreation]], and will never get a colonist addicted. Make sure to set your [[drug policy]] to ''not'' take "For Recreation", as pawns will drink more than once a day.
 +
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Even if you haven't researched Beer Brewing, it may be worthwhile to grow the hop plants beforehand. Keep in mind that hops will spoil in 30 days if unrefrigerated.
 +
 +
===Production===
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Each [[fermenting barrel]] can hold up to 25 wort, which means it can hold the equivalent of 125 hop items.
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If you have a grower with Plants 8, are growing hops in regular soil, ''and'' are on [[difficulty|Strive to Survive]] difficulty:
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* You will need 1 fermenting barrel per 15.62 hop plants if you want to ferment everything as soon as the harvest is done.
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* You will need 1 fermenting barrel per 23.94 hop plants if you want to continuously ferment.
 +
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'''Remember that this is ''only'' true on the game conditions listed above.''' Higher Plants skill will increase hops yield ([[Plant Harvest Yield]]). Increasing difficulty decreases yield of all plants ([[AI Storytellers#Harvest yield|Harvest yield]]).
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 +
== Version history ==
 +
* [[Version/0.9.722|0.9.722]] - Added
 +
* Beta 19/1.0 - Min grow skill decreased from 7 -> 3
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
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[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 +
[[Category:Resource plants]]

Latest revision as of 22:29, 12 January 2024

Hop plant

Hop plant

A flowering crop that yields hops, an essential ingredient in beer.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
5 days (9.23 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
8 Hops
Min Skill
3 Plants
Min Fertility
70%
Fertility Sensitivity
70%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


A plant that when harvested, yields hops that can then be used to produce beer. Hop plants can be planted in a growing zone or a hydroponics basin.

Sowing hop plants requires a minimum growing skill of 3, but any colonist capable of plant cutting can harvest them.

Raw hops are not edible and are only used to make beer. Brewing uses 25 hops, and produces 5 wort, which is then fermented to make 5 beer. Fermenting takes 6 days. When considering day/night cycles, hop plants take longer to grow than the barrel ferments, unless hydroponics are used.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.68 9.23 7.21 4.08
    Base Yield/day[2] 0.68 0.87 1.11 1.96
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Unlike most plants, the harvest yield is determined by the drug crop harvest yield stat of the harvester. This stat is still primarily determined by plant harvest yield.

    Analysis[edit]

    Beer is a useful and relatively safe drug. A beer per day gives +10 mood for 4.8 hours, fulfills some Recreation, and will never get a colonist addicted. Make sure to set your drug policy to not take "For Recreation", as pawns will drink more than once a day.

    Even if you haven't researched Beer Brewing, it may be worthwhile to grow the hop plants beforehand. Keep in mind that hops will spoil in 30 days if unrefrigerated.

    Production[edit]

    Each fermenting barrel can hold up to 25 wort, which means it can hold the equivalent of 125 hop items.

    If you have a grower with Plants 8, are growing hops in regular soil, and are on Strive to Survive difficulty:

    • You will need 1 fermenting barrel per 15.62 hop plants if you want to ferment everything as soon as the harvest is done.
    • You will need 1 fermenting barrel per 23.94 hop plants if you want to continuously ferment.

    Remember that this is only true on the game conditions listed above. Higher Plants skill will increase hops yield (Plant Harvest Yield). Increasing difficulty decreases yield of all plants (Harvest yield).

    Version history[edit]

    • 0.9.722 - Added
    • Beta 19/1.0 - Min grow skill decreased from 7 -> 3