Difference between revisions of "Version/0.7.581"

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{{ VersionFrame | Version = 0.7.581 | Description = '''Alpha 7 - 0.7.581''' was released on October 1, 2014 - Alpha 7 Release
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{{Version Nav}}
| Body = <noinclude>{{Version}}</noinclude>
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| Installation =  
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Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.
| Changes = *Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials.
+
 
*New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
+
If you own the game, you should get an update email from us. You can also get Alpha 7 by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this thread.
*There are now multiple types of stone: sandstone, granite, marble, slate, and limestone.  
+
 
*There are now multiple mineable minerals: metal, silver, gold, plasteel.
+
 
*Leather harvesting from animals, and cloth harvesting from cotton crops.
+
==Compatibility==
*Special space-tech cloth types.
+
Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.
*Make clothing from arbitrary fabrics or leathers.
+
 
*Reworked damage deflection chance per-damagetype armor system.
+
==Release Trailer==
*Some animals and mechanoids have natural armor.
+
 
*New biome: tropical rainforest. A choking, disease-infested jungle.
+
<youtube>https://www.youtube.com/watch?v=XZXY4fxj0Ck</youtube>
*Disease rates are linked to biomes.
+
 
*Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes.
+
==Core Release==
*Organ harvesting and transplanting.
+
* [[Stuff]] system allows you to build [[walls]], [[furniture]], and other structures out of arbitrary materials.
*Diseases: flu, plague, malaria, sleeping sickness.
+
* New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
*Chronic conditions (age-related): Cataracts, bad back
+
* There are now multiple types of stone: [[Sandstone Blocks|sandstone]], [[granite Blocks|granite]], [[marble Blocks|marble]], [[slate Blocks|slate]], and [[limestone Blocks|limestone]].
*A bunch of new traits. Brawler, prosthophile, and more
+
* There are now multiple mineable minerals: [[steel|metal]], [[silver]], [[gold]], [[plasteel]].
*New trade system and interface.
+
* [[Leather]] harvesting from [[animals]], and cloth harvesting from cotton crops. Special space-tech cloth types.
*Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
+
* Make [[clothing]] from arbitrary [[fabrics]] or [[leathers]].
*Neutrotrainers: Matrix-style instant training devices.
+
* Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
*Lockable doors
+
* New [[biome]]: [[tropical rainforest]]. A choking, disease-infested jungle. Disease rates are linked to biomes.
*Melee weapons: Club, knife, spear, shiv, short sword
+
* [[Artificial body part|Prosthetic limbs]], from simple to complex: [[peg leg|peg legs]], wood [[Denture|dentures]], simple [[prosthetics]], enhanced [[bionic]] limbs and [[Bionic eye|eyes]].
*New animals: cobra, monkey, camel, tortoise, boar, rhino.
+
* Organ harvesting and transplanting.
*Storyteller redesigned and rebalanced.
+
* [[Diseases]]: flu, plague, malaria, sleeping sickness.
*Visitors carry their own food and hopefully won’t raid your food supplies.
+
* [[Ailments|Chronic conditions]] (age-related): Cataracts, bad back
*Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable).
+
* A bunch of new [[traits]]. [[Brawler]], prosthophile, and more
*Rewritten credits system integrates translator credits from each translation automatically.  
+
* New [[trade]] system and interface.
*Piles of other additions, fixes, and tunings.
+
* Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
| NewContents =  
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* [[Skilltrainer|Neutrotrainers]]: Matrix-style instant training devices.
| Bugfixes =  
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* Lockable [[door]]s.
| Hotfixes =  
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* Melee weapons: [[Club]], [[knife]], [[spear]], shiv, [[Gladius|short sword]]
}}
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* New animals: [[cobra]], [[monkey]], [[camel]], [[tortoise]], [[boar]], [[rhino]].
<noinclude>[[Category:Alpha_7]]</noinclude>
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* Storyteller redesigned and rebalanced.
 +
* Visitors carry their own food and hopefully won’t raid your food supplies.
 +
* Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable).
 +
* Rewritten credits system integrates translator credits from each translation automatically.
 +
* Piles of other additions, fixes, and tunings.
 +
 
 +
==Alpha 7B & Alpha 7C==
 +
 
 +
UPDATE: Alpha7b had a typo that made plague 10x too common in temperate biomes.
 +
 
 +
You can fix your game by re-downloading and reinstalling it, or by replacing Mods/Core/Defs/BiomeDefs/BiomesBase.xml with this corrected version of the file.
 +
 
 +
—–
 +
 
 +
I’m uploading a silent non-essential hotfixed version of Alpha7.
 +
 
 +
Alpha7b has reduced disease frequency, so diseases will appear less often.
 +
 
 +
To update, you can re-download from your old link.
 +
 
 +
Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries.

Latest revision as of 02:53, 7 November 2023

Previous Version: Version/0.6.532
Released on: 13 August 2014
Next Version: Version/0.8.657
Released on: 16 December 2014

Released on: 1 October 2014


Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.

If you own the game, you should get an update email from us. You can also get Alpha 7 by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this thread.


Compatibility[edit]

Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.

Release Trailer[edit]

Core Release[edit]

  • Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials.
  • New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
  • There are now multiple types of stone: sandstone, granite, marble, slate, and limestone.
  • There are now multiple mineable minerals: metal, silver, gold, plasteel.
  • Leather harvesting from animals, and cloth harvesting from cotton crops. Special space-tech cloth types.
  • Make clothing from arbitrary fabrics or leathers.
  • Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
  • New biome: tropical rainforest. A choking, disease-infested jungle. Disease rates are linked to biomes.
  • Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes.
  • Organ harvesting and transplanting.
  • Diseases: flu, plague, malaria, sleeping sickness.
  • Chronic conditions (age-related): Cataracts, bad back
  • A bunch of new traits. Brawler, prosthophile, and more
  • New trade system and interface.
  • Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
  • Neutrotrainers: Matrix-style instant training devices.
  • Lockable doors.
  • Melee weapons: Club, knife, spear, shiv, short sword
  • New animals: cobra, monkey, camel, tortoise, boar, rhino.
  • Storyteller redesigned and rebalanced.
  • Visitors carry their own food and hopefully won’t raid your food supplies.
  • Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable).
  • Rewritten credits system integrates translator credits from each translation automatically.
  • Piles of other additions, fixes, and tunings.

Alpha 7B & Alpha 7C[edit]

UPDATE: Alpha7b had a typo that made plague 10x too common in temperate biomes.

You can fix your game by re-downloading and reinstalling it, or by replacing Mods/Core/Defs/BiomeDefs/BiomesBase.xml with this corrected version of the file.

—–

I’m uploading a silent non-essential hotfixed version of Alpha7.

Alpha7b has reduced disease frequency, so diseases will appear less often.

To update, you can re-download from your old link.

Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries.