Difference between revisions of "Smokeleaf plant"

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{{Define|Plant
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{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}}
| category = Plants
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{{infobox main|plant|
| description = A leafy plant cultivated for its psychological effects. Smokeleaf leaves can be prepared into joints at the crafting spot.
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| name = Smokeleaf plant
| def name = PlantSmokeleaf
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| image = Smokeleaf_plant.png
| Harvested Product = smokeleaf
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| description = A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.
| In Ground = true
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| type = Plant
| Hydroponic = true
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| type2 = Domesticated
| default color = (255,255,255)
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| path cost = 14
| graphic class = Graphic_Random
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| hp = 85
| graphic path = Things/Plant/SmokeleafPlant
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| flammability = 1
| label = smokeleaf
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| beauty outdoors = 1
| parent name = PlantBase
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| grow days = 7.5
| path cost = 10
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| sow work = 170
| rotatable = false
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| harvest work = 200
| selectable = true
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| product = smokeleaf leaves
| use hit points = true
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| yield = 9
| max hit points base = 85
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| min sowing skill = 4
| beauty base = 1
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| min fertility = 0.7
| flammability base = 0.8
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| fertility sensitivity = 1
| harvest yield = 11
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| nutrition = 0.2
| grow days = 6.84
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| sowTags = Ground, Hydroponic
| minimum required growing skill = 4
 
 
}}
 
}}
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{{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}} Sowing smokeleaf plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them.
  
{{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}}Sowing smokeleaf plants requires a minimum [[Skills#Growing|growing skill]] of {{#show: {{PAGENAME}} | ?Minimum Required Growing Skill}}, but any grower can do the harvesting.
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Burning the plant will not cause any unique effect.
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==Growing==
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{{Grow Table}}
  
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Unlike most plants, the harvest yield is determined by the [[drug crop harvest yield]] stat of the harvester. This stat is still primarily determined by [[plant harvest yield]].
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== Version history ==
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* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
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[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Latest revision as of 22:46, 12 January 2024

Smokeleaf plant

Smokeleaf plant

A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
7.5 days (13.85 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
9 Smokeleaf leaves
Min Skill
4 Plants
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot. Sowing smokeleaf plants requires a minimum growing skill of 4, but any colonist capable of plant cutting can harvest them.

Burning the plant will not cause any unique effect.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 19.79 13.85 9.89 4.95
    Base Yield/day[2] 0.46 0.65 0.91 1.82
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Unlike most plants, the harvest yield is determined by the drug crop harvest yield stat of the harvester. This stat is still primarily determined by plant harvest yield.

    Version history[edit]

    • 1.3.3066 - Nutrition increased from 0.15 -> 0.2