Difference between revisions of "Rice plant"

From RimWorld Wiki
Jump to navigation Jump to search
(Rewritten)
 
(64 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Define|Plant
+
{{infobox main|plant|
| category = Plants
+
| name = Rice plant
| description = A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.
+
| image = Rice_plant.png
| def name = PlantRice
+
| description = A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
| Harvested Product = rice
+
| type = Plant
| In Ground = true
+
| type2 = Domesticated
| Hydroponic = true
+
| path cost = 14
| default color = (255,255,255)
+
| hp = 85
| graphic class = Graphic_Random
+
| flammability = 1
| graphic path = Things/Plant/RicePlant
+
| beauty outdoors = 1
| label = rice
 
| parent name = PlantBase
 
| path cost = 10
 
| rotatable = false
 
| selectable = true
 
| use hit points = true
 
| max hit points base = 85
 
| beauty base = 1
 
| flammability base = 0.8
 
| harvest yield = 7
 
 
| grow days = 3
 
| grow days = 3
 +
| sow work = 170
 +
| harvest work = 200
 +
| product = rice
 +
| yield = 6
 +
| min fertility = 0.7
 
| fertility sensitivity = 1
 
| fertility sensitivity = 1
| real grow days = 5.45
+
| nutrition = 0.175
| nutrition per day = 0.064
+
| sowTags = Ground, Hydroponic
| nutrition per day (70) = 0.045
 
| nutrition per day (140) = 0.090
 
| nutrition per day (230) = 0.148
 
| market value = 1.5
 
 
}}
 
}}
 +
'''Rice plants''' yield [[rice]], a fast growing crop. While its speed nets a high overall yield per tile per day, each plant gives the least food per harvest, so rice takes a high amount of labor for a given amount of food. Therefore, it is a good option for newer colonies, but may be gradually phased out as a food reserve is established.
  
'''Rice plants''' yields up to 7 [[rice]] after 5-6 days until harvest, making it the fastest food supply to establish a colony and ideal for limited growing seasons. It also grows much faster than other plants when planted on rich soil or on [[hydroponics basin]] reaching a growth rate of  230%, compared to ~150% of other plants. However, if planted in soil with less than 100% fertility, such as gravel, a rice plant may randomly die during growth and only a small percentage survive long enough to harvest.
+
== Conditions ==
  
 +
* Maximum growth temperature {{Temperature|58}}
 +
* Minimum growth temperature {{Temperature|0}}
 +
* Some Rice plants may die around {{Temperature|-13}}
 +
* Most Rice plants may die around {{Temperature|-15|-18}}
 +
*At least 51% light is required to grow.
  
 +
== Growing ==
 +
{{Grow Table}}
  
 +
== Analysis ==
 +
Rice plants' daily nutrition (per tile) is fractionally higher than [[corn plant|corn]] and [[potato plant|potatoes]] (102.7% and 105.4% in regular soil, respectively), though rice's greatest strength is its quick and stable growth.
 +
 +
The short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. As rice is harvested so frequently, damage from destructive events like [[blight]] and [[cold snap]]s has a much smaller impact than with other crops. Each individual rice harvest is both faster and smaller than other crops, so less is lost in a single event. The fast growing speed also has a use in leveling up the Plants skill.
 +
 +
However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes and especially corn. Rice takes 183% the work than potatoes, and ''366%'' the work of corn. While corn gives slightly less nutrition per tile, ''you could plant in more tiles for the same yield'' (assuming space isn't limited). Therefore, rice becomes less viable past the midgame, unless the colony is in an emergency.
 +
 +
While rice is no more affected by soil fertility than corn, rice will grow even faster with high fertility, magnifying the innate strengths (quick, stable food) and weaknesses (work) of that fact. And unlike corn, rice can grow in [[hydroponics]]. While rice provides significantly more nutrition over time than any other hydroponics crop, it requires a harvest and replanting every other day to do so.
 +
 +
== Version history ==
 +
* [[Version/0.9.722|0.9.722]] - Added.
 +
* Beta 19/1.0 - Min fertility 50% -> 100%.
 +
 +
== See also ==
 +
* [[Growing zone]]
 +
* [[Hydroponics basin]]
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 +
 +
[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]

Latest revision as of 06:15, 3 November 2023

Rice plant

Rice plant

A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.175

Plant Stats

Time to grow
3 days (5.54 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
6 Rice
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Rice plants yield rice, a fast growing crop. While its speed nets a high overall yield per tile per day, each plant gives the least food per harvest, so rice takes a high amount of labor for a given amount of food. Therefore, it is a good option for newer colonies, but may be gradually phased out as a food reserve is established.

Conditions[edit]

  • Maximum growth temperature 58 °C (136.4 °F)
  • Minimum growth temperature 0 °C (32 °F)
  • Some Rice plants may die around -13 °C (8.6 °F)
  • Most Rice plants may die around -15 °C – -18 °C (5 °F – -0.4 °F)
  • At least 51% light is required to grow.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 7.91 5.54 3.96 1.98
    Base Yield/day[2] 0.76 1.08 1.52 3.03
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Analysis[edit]

    Rice plants' daily nutrition (per tile) is fractionally higher than corn and potatoes (102.7% and 105.4% in regular soil, respectively), though rice's greatest strength is its quick and stable growth.

    The short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. As rice is harvested so frequently, damage from destructive events like blight and cold snaps has a much smaller impact than with other crops. Each individual rice harvest is both faster and smaller than other crops, so less is lost in a single event. The fast growing speed also has a use in leveling up the Plants skill.

    However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes and especially corn. Rice takes 183% the work than potatoes, and 366% the work of corn. While corn gives slightly less nutrition per tile, you could plant in more tiles for the same yield (assuming space isn't limited). Therefore, rice becomes less viable past the midgame, unless the colony is in an emergency.

    While rice is no more affected by soil fertility than corn, rice will grow even faster with high fertility, magnifying the innate strengths (quick, stable food) and weaknesses (work) of that fact. And unlike corn, rice can grow in hydroponics. While rice provides significantly more nutrition over time than any other hydroponics crop, it requires a harvest and replanting every other day to do so.

    Version history[edit]

    • 0.9.722 - Added.
    • Beta 19/1.0 - Min fertility 50% -> 100%.

    See also[edit]