Difference between revisions of "Corn"
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− | {{ | + | {{Infobox main|food |
+ | | name = Corn | ||
+ | | image = Corn.png|Corn | ||
+ | | description = Raw corn. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Food | ||
+ | | type2 = Raw food | ||
+ | | hp = 100 | ||
+ | | deterioration = 6 | ||
+ | | marketvalue = 1.1 | ||
+ | | mass base = 0.03 | ||
+ | | flammability = 1 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Ingestion --> | ||
+ | | taste = Raw | ||
+ | | food poison chance = 0.02 | ||
+ | | ingested direct thought = AteRawFood | ||
+ | | nutrition = 0.05 | ||
+ | | days to rot = 60 | ||
+ | <!-- Technical --> | ||
+ | | defName = RawCorn | ||
+ | | preferability = Raw | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
− | |||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | eat effect = EatVegetarian | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/PlantFoodRaw/Corn | | graphic path = Things/Item/Resource/PlantFoodRaw/Corn | ||
| label = corn | | label = corn | ||
| parent name = RawFoodBase | | parent name = RawFoodBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
| sound drop = Food_Drop | | sound drop = Food_Drop | ||
+ | | sound eat = RawVegetable_Eat | ||
| sound interact = Food_Drop | | sound interact = Food_Drop | ||
− | |||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| ticker type = Rare | | ticker type = Rare | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| use hit points = true | | use hit points = true | ||
− | |||
− | |||
− | |||
− | |||
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}} | }} | ||
− | '''Corn''' is a [[ | + | '''Corn''' is a vegetable [[raw food]] obtained by harvesting [[corn plant]]s. |
+ | |||
+ | == Acquisition == | ||
+ | The corn plant can be sown by all pawns immediately. Each plant requires {{Q|Corn plant|Real Grow Days}} full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields {{Q|Corn plant|Harvest Yield}} units per plant, before modifiers for [[Difficulty]] and [[Plant Harvest Yield]]. | ||
+ | |||
+ | == Summary == | ||
+ | As a [[raw food]], corn can be be eaten raw, with a flat 2% chance of giving [[food poisoning]], or cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, corn is classified as a vegetable. | ||
+ | |||
+ | As with most raw food, eating corn directly results in a {{--|7}} ''Ate raw food'' [[mood]] penalty. This mood penalty is negated if the pawn has the [[ascetic]] trait or the [[Genes#Robust digestion|robust digestion]] {{BiotechIcon}} gene. | ||
+ | |||
+ | Corn takes {{P|Days To Start Rot Base}} days to rot without refrigeration, double that of most other vegetarian foods. | ||
+ | |||
+ | == Analysis == | ||
+ | Corn is the least labor-intensive food crop per item of food produced. This is balanced by a long grow time, with the risks from raiders, events, and weather. This typically makes it useful late game where a stock of food is built up in case of famine, and where switching to corn frees up pawn time or means more pawns can be supported for the same labor. | ||
+ | |||
+ | In terms of absolute food per tile per day, [[rice]] is slightly better in regular soil, and becomes much better in [[Hydroponics basin|hydroponics]], where corn can't be planted. However, this comes at the expense of massively more work - in most instances simply making a corn field bigger is a more efficient choice, with small fields of rice being used to make up any immediate needs for food. | ||
+ | |||
{{nav|Food|wide}} | {{nav|Food|wide}} | ||
+ | [[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]] |
Latest revision as of 02:17, 22 July 2024
Corn
Raw corn.
Base Stats
- Stack Limit
- 75
- Mass
- 0.03 kg
- HP
- 100
- Deterioration Rate
- 6
- Flammability
- 100%
- Days To Start Rot
- 60
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Ingested Direct Thought
- AteRawFood
- Food Poison Chance
- 2%
- defName
- RawCorn
- Preferability
- Raw
Corn is a vegetable raw food obtained by harvesting corn plants.
Acquisition[edit]
The corn plant can be sown by all pawns immediately. Each plant requires 20.86 full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields 22 units per plant, before modifiers for Difficulty and Plant Harvest Yield.
Summary[edit]
As a raw food, corn can be be eaten raw, with a flat 2% chance of giving food poisoning, or cooked into a meal with a food poisoning chance dependent on the skill of the cook and the cleanliness of the kitchen. Animals are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of nutrition, such as fine meals, corn is classified as a vegetable.
As with most raw food, eating corn directly results in a −7 Ate raw food mood penalty. This mood penalty is negated if the pawn has the ascetic trait or the robust digestion gene.
Corn takes 60 days to rot without refrigeration, double that of most other vegetarian foods.
Analysis[edit]
Corn is the least labor-intensive food crop per item of food produced. This is balanced by a long grow time, with the risks from raiders, events, and weather. This typically makes it useful late game where a stock of food is built up in case of famine, and where switching to corn frees up pawn time or means more pawns can be supported for the same labor.
In terms of absolute food per tile per day, rice is slightly better in regular soil, and becomes much better in hydroponics, where corn can't be planted. However, this comes at the expense of massively more work - in most instances simply making a corn field bigger is a more efficient choice, with small fields of rice being used to make up any immediate needs for food.