Difference between revisions of "Ritual spot"

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(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; terrain affordance: - -> light; work to make: -> 0)
 
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{{Ideology}}
 
{{Ideology}}
{{stub}}
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{{About|the ideoligious ritual spot|the psychic ritual spot from the [[Anomaly DLC]]|Psychic ritual spot}}
{{infobox main|misc|
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{{Infobox main|misc
|name = Ritual spot
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| name = Ritual spot
|image = Ritual spot.png|Ritual spot
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| image = Ritual spot.png
|description = A spot for carrying out certain kinds of rituals.
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| description = A spot for carrying out certain kinds of rituals.
|type = Building
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| type = Building
|type2 = Misc
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| type2 = Ideology (Buildings)
|placeable = true
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| placeable = true
|passability = standable
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| passability = standable
|minifiable = false
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| minifiable = false
|size = 1 ˣ 1
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| size = 1 ˣ 1
|flammability = 0
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| flammability = 0
|terrain affordance = light
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| terrain affordance = light
|work to make = 0
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| work to make = 0
|page verified for version = 1.3.3069
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| page verified for version = 1.3.3069
 
}}
 
}}
A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]]. It does something.
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A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]].  
  
==Acquisition==  
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== Acquisition ==
There is no cost, build time or skill requirements for placing ritual spots. Just select them from the misc tab in the architect menu and place them.  
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Ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
==Summary==
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== Summary ==
<If necessary>
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{{Stub|section=1|reason=Missing a lot of mechanical detail}}
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The purpose of a ritual spot is to give access to rituals early game before access to ideograms, or when rituals must be outside.
  
==Analysis==
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== Analysis ==
?
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{{Stub|section=1|reason=General. also specifically value proposition of alternatives, when to change over etc}}
==Version History==
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The ritual spot is useful in the early game when you haven't built any religious structures, as it can be placed instantly and for free. It is also very useful for rituals that must be outdoors, such as the Skylantern festival.
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== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
{{nav|misc|wide}}
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[[Category:Miscellaneous]]
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{{Nav|ideology|wide}}
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[[Category:Ideology (Buildings)]]

Latest revision as of 06:52, 13 August 2024

Ritual spot

Ritual spot

A spot for carrying out certain kinds of rituals.

Base Stats

Type
BuildingIdeology (Buildings)
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light

Creation

Work To Make
ticks (0 secs)

A Ritual spot is a ritual focus added by the Ideology DLC.

Acquisition[edit]

Ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary[edit]

The purpose of a ritual spot is to give access to rituals early game before access to ideograms, or when rituals must be outside.

Analysis[edit]

The ritual spot is useful in the early game when you haven't built any religious structures, as it can be placed instantly and for free. It is also very useful for rituals that must be outdoors, such as the Skylantern festival.

Version history[edit]