Difference between revisions of "Hop plant"

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{{stub}}{{infobox main|plant|
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{{infobox main|plant|
|name = Hop plant
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| name = Hop plant
|image = Hop_plant.png|Hop Plant
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| image = Hop_plant.png|Hop Plant
|description = A flowering crop that yields hops, an essential ingredient in beer.
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| description = A flowering crop that yields hops, an essential ingredient in beer.
|type = Plant
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| type = Plant
|type2 = Domesticated
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| type2 = Domesticated
|path cost = 14
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| path cost = 14
|hp = 85
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| hp = 85
|flammability = 1
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| flammability = 1
|beauty outdoors = 1
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| beauty outdoors = 1
|grow days = 5
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| grow days = 5
|sow work = 170
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| sow work = 170
|harvest work = 200
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| harvest work = 200
|product = hops
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| product = hops
|yield = 8
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| yield = 8
|min sowing skill = 3
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| min sowing skill = 3
|min fertility = 0.7
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| min fertility = 0.7
|fertility sensitivity = 0.7
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| fertility sensitivity = 0.7
|nutrition = 0.2
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| nutrition = 0.2
|sowTags = Ground, Hydroponic
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| sowTags = Ground, Hydroponic
 
}}{{Info|A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].}}
 
}}{{Info|A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].}}
Sowing hop plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
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Sowing hop plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them.
  
Raw hops are not edible and are only used to make beer. [[Brewery|Brewing]] uses 25 [[hops]], and produces 5 [[wort]], which is then fermented to make 5 beer.
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Raw hops are not edible and are only used to make beer. [[Brewery|Brewing]] uses 25 [[hops]], and produces 5 [[wort]], which is then fermented to make 5 beer. Fermenting takes 6 days. When considering day/night cycles, hop plants take longer to grow than the barrel ferments, unless [[hydroponics]] are used.
 
 
* '''Pro brewer's tip''': The beer-fermenting process takes 6 days, so maximizing production makes sense. A single [[Fermenting barrel]] can hold up to 25 wort at a time, making units of 125 hops an ideal production target. This, in turn, means growing multiples of 16 plants ([[growing zone]] 4x4) is optimal, producing a full barrel of 125 beer each run. (16 plants x 8 hops each = 128/harvest, leaving just a small excess each cycle.)
 
: A hop plant takes 5 days to mature (in normal soil), giving your colony 1 day to plant/harvest the hops and then cook the wort, which is about as close to a perfect fit as you're going to find.
 
  
 
==Growing==
 
==Growing==
 
{{Grow Table}}
 
{{Grow Table}}
  
== Version History ==
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Unlike most plants, the harvest yield is determined by the [[drug crop harvest yield]] stat of the harvester. This stat is still primarily determined by [[plant harvest yield]].
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== Analysis ==
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Beer is a useful and relatively safe drug. A beer per day gives {{+|10}} [[mood]] for 4.8 hours, fulfills some [[Recreation]], and will never get a colonist addicted. Make sure to set your [[drug policy]] to ''not'' take "For Recreation", as pawns will drink more than once a day.
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Even if you haven't researched Beer Brewing, it may be worthwhile to grow the hop plants beforehand. Keep in mind that hops will spoil in 30 days if unrefrigerated.
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===Production===
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Each [[fermenting barrel]] can hold up to 25 wort, which means it can hold the equivalent of 125 hop items.
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If you have a grower with Plants 8, are growing hops in regular soil, ''and'' are on [[difficulty|Strive to Survive]] difficulty:
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* You will need 1 fermenting barrel per 15.62 hop plants if you want to ferment everything as soon as the harvest is done.
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* You will need 1 fermenting barrel per 23.94 hop plants if you want to continuously ferment.
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'''Remember that this is ''only'' true on the game conditions listed above.''' Higher Plants skill will increase hops yield ([[Plant Harvest Yield]]). Increasing difficulty decreases yield of all plants ([[AI Storytellers#Harvest yield|Harvest yield]]).
 +
 
 +
== Version history ==
 
* [[Version/0.9.722|0.9.722]] - Added
 
* [[Version/0.9.722|0.9.722]] - Added
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* Beta 19/1.0 - Min grow skill decreased from 7 -> 3
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{{nav|plant|wide}}
 
{{nav|plant|wide}}
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[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Latest revision as of 22:29, 12 January 2024

Hop plant

Hop plant

A flowering crop that yields hops, an essential ingredient in beer.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
5 days (9.23 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
8 Hops
Min Skill
3 Plants
Min Fertility
70%
Fertility Sensitivity
70%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


A plant that when harvested, yields hops that can then be used to produce beer. Hop plants can be planted in a growing zone or a hydroponics basin.

Sowing hop plants requires a minimum growing skill of 3, but any colonist capable of plant cutting can harvest them.

Raw hops are not edible and are only used to make beer. Brewing uses 25 hops, and produces 5 wort, which is then fermented to make 5 beer. Fermenting takes 6 days. When considering day/night cycles, hop plants take longer to grow than the barrel ferments, unless hydroponics are used.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.68 9.23 7.21 4.08
    Base Yield/day[2] 0.68 0.87 1.11 1.96
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Unlike most plants, the harvest yield is determined by the drug crop harvest yield stat of the harvester. This stat is still primarily determined by plant harvest yield.

    Analysis[edit]

    Beer is a useful and relatively safe drug. A beer per day gives +10 mood for 4.8 hours, fulfills some Recreation, and will never get a colonist addicted. Make sure to set your drug policy to not take "For Recreation", as pawns will drink more than once a day.

    Even if you haven't researched Beer Brewing, it may be worthwhile to grow the hop plants beforehand. Keep in mind that hops will spoil in 30 days if unrefrigerated.

    Production[edit]

    Each fermenting barrel can hold up to 25 wort, which means it can hold the equivalent of 125 hop items.

    If you have a grower with Plants 8, are growing hops in regular soil, and are on Strive to Survive difficulty:

    • You will need 1 fermenting barrel per 15.62 hop plants if you want to ferment everything as soon as the harvest is done.
    • You will need 1 fermenting barrel per 23.94 hop plants if you want to continuously ferment.

    Remember that this is only true on the game conditions listed above. Higher Plants skill will increase hops yield (Plant Harvest Yield). Increasing difficulty decreases yield of all plants (Harvest yield).

    Version history[edit]

    • 0.9.722 - Added
    • Beta 19/1.0 - Min grow skill decreased from 7 -> 3