Difference between revisions of "Glowstool"

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A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it is edible*. Dies when exposed to light.
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A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it is edible. Dies when exposed to light.
  
: (* The term "edible" varies depending on the variation of RimWorld that you are playing. Without the [[Ideology (DLC)|Ideology DLC]], fungus is the same as any other vegetable. However, ''with'' that DLC, fungus becomes ''either'' a loved ''or'' hated food substance. See [[raw fungus]] and [[Ideoligion#Tunneler|Ideoligion Tunneler]] for more information.)
+
The term "edible" varies depending on the variation of RimWorld that you are playing. Without the [[Ideology (DLC)|Ideology DLC]], fungus is the same as any other vegetable. However, ''with'' that DLC, fungus becomes ''either'' a loved ''or'' hated food substance. See [[raw fungus]] and [[Ideoligion#Tunneler|Ideoligion Tunneler]] for more information.
  
 
A single glowstool{{Check Tag|Of What Age?|Does it need to be mature to provide the full light?}} provides a dim 28% [[light]] in orthogonally adjacent squares and 24% in diagonally adjacent, dropping into the teens at 2-3 squares and single-digits of light at 4 squares, none of which are enough to make any significant difference for your colonists. However, with ''multiple'' glowstools whose illumination (within 2 tiles) overlaps, those areas immediately jump to 50% light, which is enough to count as "lit" in those few tiles; often enough for a workbench or [[Recreation#Relaxing socially|gather spot]].
 
A single glowstool{{Check Tag|Of What Age?|Does it need to be mature to provide the full light?}} provides a dim 28% [[light]] in orthogonally adjacent squares and 24% in diagonally adjacent, dropping into the teens at 2-3 squares and single-digits of light at 4 squares, none of which are enough to make any significant difference for your colonists. However, with ''multiple'' glowstools whose illumination (within 2 tiles) overlaps, those areas immediately jump to 50% light, which is enough to count as "lit" in those few tiles; often enough for a workbench or [[Recreation#Relaxing socially|gather spot]].

Revision as of 01:21, 17 September 2022

Glowstool

A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it tastes surprisingly good when cooked. Dies when exposed to light.

Base Stats

Type
PlantWild
Beauty
2 (2)
HP
100
Flammability
100%
Path Cost
14 (48%)

Building

Light Radius
0.92

Ingestion

Nutrition
0.5

Plant Stats

Time to grow
40 days (73.85 days)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
20 Raw fungus
Min Fertility
1%
Fertility Sensitivity
15%
Min light to grow
50%

A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it is edible. Dies when exposed to light.

The term "edible" varies depending on the variation of RimWorld that you are playing. Without the Ideology DLC, fungus is the same as any other vegetable. However, with that DLC, fungus becomes either a loved or hated food substance. See raw fungus and Ideoligion Tunneler for more information.

A single glowstool[Of What Age?] provides a dim 28% light in orthogonally adjacent squares and 24% in diagonally adjacent, dropping into the teens at 2-3 squares and single-digits of light at 4 squares, none of which are enough to make any significant difference for your colonists. However, with multiple glowstools whose illumination (within 2 tiles) overlaps, those areas immediately jump to 50% light, which is enough to count as "lit" in those few tiles; often enough for a workbench or gather spot.

Once harvested, their glow disappears, so they are not a "movable" source of light.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 77.33 73.85 69.67 N/A
    Base Yield/day[2] 0.26 0.27 0.29 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Version history

    • 1.3.3066 - Nutrition increased from 0.35 -> 0.5