Difference between revisions of "Smokeleaf plant"
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− | {{ | + | {{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}} |
− | |name = Smokeleaf plant | + | {{infobox main|plant| |
− | |image = Smokeleaf_plant.png | + | | name = Smokeleaf plant |
− | |description = A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive. | + | | image = Smokeleaf_plant.png |
− | |type = Plant | + | | description = A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive. |
− | |type2 = Domesticated | + | | type = Plant |
− | |path cost = 14 | + | | type2 = Domesticated |
− | |hp = 85 | + | | path cost = 14 |
− | |flammability = 1 | + | | hp = 85 |
− | |beauty outdoors = 1 | + | | flammability = 1 |
− | |grow days = 7.5 | + | | beauty outdoors = 1 |
− | |sow work = 170 | + | | grow days = 7.5 |
− | |harvest work = 200 | + | | sow work = 170 |
− | |product = smokeleaf leaves | + | | harvest work = 200 |
− | |yield = 9 | + | | product = smokeleaf leaves |
− | |min sowing skill = 4 | + | | yield = 9 |
− | |min fertility = 0.7 | + | | min sowing skill = 4 |
− | |fertility sensitivity = 1 | + | | min fertility = 0.7 |
− | |nutrition = 0.2 | + | | fertility sensitivity = 1 |
− | |sowTags = Ground, Hydroponic | + | | nutrition = 0.2 |
+ | | sowTags = Ground, Hydroponic | ||
}} | }} | ||
− | {{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}}Sowing smokeleaf plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them. | + | {{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}} Sowing smokeleaf plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them. |
Burning the plant will not cause any unique effect. | Burning the plant will not cause any unique effect. |
Revision as of 03:20, 30 September 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Plants project - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. |
Smokeleaf plant
A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 7.5 days (13.85 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Skill
- 4 Plants
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
Technical
- sowTags
- Ground, Hydroponic
A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot. Sowing smokeleaf plants requires a minimum growing skill of 4, but any colonist capable of plant cutting can harvest them.
Burning the plant will not cause any unique effect.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 19.79 | 13.85 | 9.89 | 4.95 |
Base Yield/day[2] | 0.46 | 0.65 | 0.91 | 1.82 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Version history
- 1.3.3066 - Nutrition increased from 0.15 -> 0.2