Difference between revisions of "Carpet"
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* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
* [[Version/0.17.1546|0.17.1546]] - Can now burn. | * [[Version/0.17.1546|0.17.1546]] - Can now burn. | ||
− | * [[Version/1.4. | + | * [[Version/1.4.3523|1.4.3523]] - Color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, ''Plush carpet in a lovely rose hue'', Green, ''Naturalistic-feeling green carpet. Earth tones, dude.'', Blue, ''Toe-hugging plush carpet in a cool blue color'', Cream, ''Inviting cream-colored carpet'', and Dark, ''Professional-looking dark gray carpet''. Now there is one description: ''Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.'' |
* ? (Possibly 1.4) - Cleaning time factor added. | * ? (Possibly 1.4) - Cleaning time factor added. | ||
Revision as of 22:46, 27 October 2022
This article is suggested to be rewritten. Reason: 1.4 color overhaul, account for new cleaning time factor. You can help the RimWorld Wiki by improving it. |
Carpet
Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.
Base Stats
- Type
- Floor
- Beauty
- 2
- Flammability
- 32%
Building
- Size
- 1 × 1
- Placeable
- True
- Move Speed Factor
- 100%
Creation
- Required Research
- Carpet making
- Work To Make
- 800 ticks (13.33 secs)
Carpet is a type of flooring made with cloth. Carpet has 100% walk speed and 2 beauty each, meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable.
They require Carpet making to have been researched in order to be available. Colors can be be selected from a menu.
Acquisition
Constructing carpet requires Carpet making to be researched. Color is chosen at the time of construction. Each tile requires 7 cloth.
Analysis
With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.
Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.
Version history
- 0.12.906 - Added
- 0.17.1546 - Can now burn.
- 1.4.3523 - Color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.
- ? (Possibly 1.4) - Cleaning time factor added.
Royalty DLC carpets
Additionally, the Royalty DLC introduced Fine carpets, which require more work and more resources but provide additional beauty (4, vs. 2) and meet the requirements for nobility . There are currently three types of fine carpet, differing only in their color and description. They are:
- Fine burgundy carpet / Fine indigo carpet / Fine white carpet
- Fine burgundy carpet / Fine indigo carpet / Fine white carpet
- See fine carpet for more information on these.