Difference between revisions of "Rocketswarm launcher"
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− | {{stub}}{{infobox main|security| | + | {{stub}}{{Image wanted}}{{infobox main|security| |
− | |name = Rocketswarm launcher | + | | name = Rocketswarm launcher |
− | |image = TurretRocket_MenuIcon.png | + | | image = TurretRocket_MenuIcon.png |
− | |description = An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again. | + | | description = An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again. |
− | |type = Building | + | | type = Building |
− | |type2 = Security | + | | type2 = Security |
− | |placeable = | + | | placeable = |
− | |path cost = | + | | path cost = 50 |
− | |passability = | + | | passability = PassThroughOnly |
− | |cover = | + | | cover = 0.4 |
− | |minifiable = | + | | minifiable = |
− | |size = | + | | size = 2 * 2 |
− | |mass base = | + | | mass base = 8 |
− | |flammability = | + | | flammability = 0.7 |
− | |hp = | + | | hp = 200 |
− | |beauty = | + | | beauty = -20 |
− | |power = | + | | power = -150 |
− | |terrain affordance = | + | | terrain affordance = Heavy |
− | |research = | + | | research = Rocketswarm launcher |
− | |thingCategories = | + | | thingCategories = |
− | |skill 1 = | + | | skill 1 = Construction |
− | |skill 1 level = | + | | skill 1 level = 5 |
− | |work to make = | + | | work to make = 10000 |
− | |stuff tags = | + | | stuff tags = |
− | |resource 1 = | + | | resource 1 = Plasteel |
− | |resource 1 amount = | + | | resource 1 amount = 20 |
− | |resource 2 = | + | | resource 2 = Steel |
− | |resource 2 amount = | + | | resource 2 amount = 200 |
− | |resource 3 = | + | | resource 3 = Component |
− | |resource 3 amount = | + | | resource 3 amount = 2 |
− | |damage = | + | | resource 3 = Chemfuel |
− | |armorPenetration = | + | | resource 3 amount = 180 |
− | |range = 19. | + | | damage = |
− | |accuracyTouch = | + | | armorPenetration = |
− | |accuracyShort = | + | | range = 19. |
− | |accuracyMedium = | + | | accuracyTouch = |
− | |accuracyLong = | + | | accuracyShort = |
− | |accuracyAvg = | + | | accuracyMedium = |
− | |mode = | + | | accuracyLong = |
− | |burst = | + | | accuracyAvg = |
− | |burstTicks = | + | | mode = |
− | |cooldown = | + | | burst = 12 |
− | |velocity = | + | | burstTicks = |
− | |stoppingPower = | + | | cooldown = |
− | |DPS = DPS | + | | velocity = |
+ | | stoppingPower = | ||
+ | | DPS = DPS | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
}} | }} | ||
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== Summary == | == Summary == | ||
− | Rocketswarm launchers fire a volley of | + | Rocketswarm launchers fire a volley of {{P|Burst}} rockets. They require 180 [[chemfuel]], 150 W of [[power]], and require a pawn to manually aim it. You can't launch a partial stream of rockets; the turret must be full. After launching, there is a {{ticks|7200}} cooldown before it can be fired again. |
+ | |||
+ | The launcher can be activated once before needing to be reloaded for {{Icon Small|Chemfuel||180}} [[chemfuel]]. | ||
+ | |||
+ | When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 6.9 tile radius around itself. | ||
== Analysis == | == Analysis == |
Revision as of 01:51, 28 October 2022
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Rocketswarm launcher
An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.
Base Stats
- Mass
- 8 kg
- Beauty
- -20
- HP
- 200
- Flammability
- 70%
- Path Cost
- 50 (21%)
Building
- Size
- 2 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Terrain Affordance
- Heavy
- Power
- -150 W
Ranged Combat
-
"." can not be assigned to a declared number type with value 19.
- Range
- 19. tile(s)
- Burst Count
- 12 (per burst)
- DPS
- Expression error: Unexpected * operator.
Creation
- Required Research
- Rocketswarm launcher
- Skill Required
- Construction 5
- Work To Make
- 10,000 ticks (2.78 mins)
Rocketswarm launchers are security turrets that fire a barrage of rockets at a designated point when activated by a pawn.
Acquisition
Rocketswarm launchers can be constructed once the Rocketswarm launcher research project has been completed. They require 20 Plasteel, 200 Steel, 2 Components, 180 Chemfuel, 10,000 ticks (2.78 mins) of work, and a Construction skill of 5.
Summary
Rocketswarm launchers fire a volley of rockets. They require 180 chemfuel, 150 W of power, and require a pawn to manually aim it. You can't launch a partial stream of rockets; the turret must be full. After launching, there is a 7,200 ticks (2 mins) cooldown before it can be fired again.
The launcher can be activated once before needing to be reloaded for 180 chemfuel.
When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 6.9 tile radius around itself.
Analysis
?
Version history
- 1.4.3523 - Added.