Difference between revisions of "Rocketswarm launcher"
Line 22: | Line 22: | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
| work to make = 10000 | | work to make = 10000 | ||
− | |||
| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 20 | | resource 1 amount = 20 | ||
Line 31: | Line 30: | ||
| resource 3 = Chemfuel | | resource 3 = Chemfuel | ||
| resource 3 amount = 180 | | resource 3 amount = 180 | ||
− | | damage = | + | | damage = 24 |
− | | armorPenetration = | + | | armorPenetration = 2.4 |
− | | range = | + | | range = 29.9 |
− | | accuracyTouch = | + | | missRadius = 5.75 |
− | | accuracyShort = | + | | blastRadius = 2.9 |
− | | accuracyMedium = | + | | accuracyTouch = 28 |
− | | accuracyLong = | + | | accuracyShort = 75 |
− | | accuracyAvg = | + | | accuracyMedium = 66 |
− | | mode = | + | | accuracyLong = 50 |
+ | | accuracyAvg = 55 | ||
+ | | mode = Single-Use | ||
| burst = 12 | | burst = 12 | ||
− | | burstTicks = | + | | burstTicks = 10 |
− | | cooldown = | + | | warmup = 0 |
− | | velocity = | + | | cooldown = 210 |
+ | | velocity = 38 | ||
| stoppingPower = | | stoppingPower = | ||
| DPS = DPS | | DPS = DPS | ||
Line 54: | Line 56: | ||
== Summary == | == Summary == | ||
− | Rocketswarm launchers fire a volley of {{P|Burst}} rockets. | + | {{Stub|section=1|reason= Purpose of forcedMissEvenDispersal = True}} |
+ | Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{ticks|{{#expr:{{P|Burst Ticks}} * ({{P|Burst Count}}-1)}}}}. Unlike most other turrets, it must activated by pawn and then manually targetted by the player at which point it can target any tile within a its {{P|Range}} tile range and within line of sight. It takes {{ticks|60}} to activate and a partial load of rockets cannot be launched; the turret must be full. After launching, there is a {{ticks|7200}} cooldown before it can be fired again and it cannot be reloaded during this time. | ||
The launcher can be activated once before needing to be reloaded for {{Icon Small|Chemfuel||180}} [[chemfuel]]. | The launcher can be activated once before needing to be reloaded for {{Icon Small|Chemfuel||180}} [[chemfuel]]. |
Revision as of 02:05, 28 October 2022
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Rocketswarm launcher
An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.
Base Stats
- Mass
- 8 kg
- Beauty
- -20
- HP
- 200
- Flammability
- 70%
- Path Cost
- 50 (21%)
Building
- Size
- 2 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Terrain Affordance
- Heavy
- Power
- -150 W
Ranged Combat
- Mode
- Single-Use
- Damage
- 24 dmg
- Armor penetration
- 2.4%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 210 ticks (3.5 secs)
- Range
- 29.9 tile(s)
- Accuracy
- 28% - 75% - 66% - 50%
- Velocity
- 38 (m/s)
- Burst Count
- 12 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM) - Miss Radius
- 5.75 tile(s)
- Blast Radius
- 2.9
- DPS
- 54
Creation
- Required Research
- Rocketswarm launcher
- Skill Required
- Construction 5
- Work To Make
- 10,000 ticks (2.78 mins)
Rocketswarm launchers are security turrets that fire a barrage of rockets at a designated point when activated by a pawn.
Acquisition
Rocketswarm launchers can be constructed once the Rocketswarm launcher research project has been completed. They require 20 Plasteel, 200 Steel, 2 Components, 180 Chemfuel, 10,000 ticks (2.78 mins) of work, and a Construction skill of 5.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Purpose of forcedMissEvenDispersal = True. |
Rocketswarm launchers fire a volley of 12 rockets in 110 ticks (1.83 secs). Unlike most other turrets, it must activated by pawn and then manually targetted by the player at which point it can target any tile within a its 29.9 tile range and within line of sight. It takes 60 ticks (1 sec) to activate and a partial load of rockets cannot be launched; the turret must be full. After launching, there is a 7,200 ticks (2 mins) cooldown before it can be fired again and it cannot be reloaded during this time.
The launcher can be activated once before needing to be reloaded for 180 chemfuel.
When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 6.9 tile radius around itself.
Analysis
?
Version history
- 1.4.3523 - Added.